I was reading through this thread again from the beginning and got curious as to which mods people were most disappointed that I didn't make, so I made a poll.
Congration on getting featured, my man
Now we just need tiddy-bones on Well-Endowed Peach
thx m8!
I actually did do a quick rig back in the days:
I didn't finalize it because back then we didn't know how to remap bone indices, meaning it would've needed a PSA.
Breasts aren't that hard to rig (in fact they're very soft), just very time consuming. You can't use skin wrap *gasp*, and you can't half-ass it or else they'll look gross and unnatural, defeating the point of even rigging them in the first place.
The mesh reimporter in v0.76 helped me and sped up the rigging process immensely making WE Zelda because I could make a quick rig or mesh edit and then quickly reimport the edit without losing any materials, shaders, visibility bones, material assignments, etc that I set up in BrawlBox.
Although I did wind up just finishing the weight editor in BrawlBox to eliminate the need for a mesh reimporter entirely, haha. I still have to release v0.76b which I made solely to help me make this mod. >_>
Hey BJ, did you have to do anything fancy to get the clothing to scale nicely with the breasts? Or just the standard identical bone weights on both pieces?
Just matching weights mainly, yeah.
The sides of the breasts where the breasts and clothes meet and the bottom in the center were the hardest to rig because they would easily clip with one another, and since the vertex points were so close but not really in the same positions I couldn't just set them to identical weights because they would still clip. It was just a load of testing to make sure they clipped as little as possible.