Vertexing with Blender

Started by Aerodrome, November 08, 2011, 07:56:02 AM

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Okay, so I was watching this video: http://www.youtube.com/watch?v=_zZUss7H5Ck

But when I follow the instructions, I just end up with this:



I'm unsure what's causing this, but I think it's because the version of Blender I'm using is newer than the one used in the video.

Just a bit more info regarding this, here's what I've done:



I tried to delete the vertices(? I'm pretty nub. lol) to Lucario's tail in this image.

It looks fine, then I export it using these settings:



I then run it through anim8er and save it as a 3DS file, then run it through DDVB (yes I put the offset number in), but I get that... thing... in BrawlBox above.

Anyone around know what I'm doin' wrong? Btw, the tail is still visible in that BrawlBox screenshot.

I know I'm doing something wrong, but I can't put my finger on what...

Alternatively if someone could link me to where I could get the version of Blender that the guy in the video is using, though I'd like that as a last resort. lol

that can be 2 things, an isue with animator i had (needed an older version) or u edited something that was rotated in blender. blender method doesn't have a full model  like u'd expect, it kinda callapses on itself in several parts. the tricky part is finding were those parts r. this is why i moved to 3ds max.

Okay, so I just tried 3DS Max: http://www.youtube.com/watch?v=1Mr1ulk0m20&feature=player_embedded

Followed the exact same steps (even down to file name. lol), yet it still screws up for me.

So I'm assuming this is a problem from Anim8er? If so, is it possible you point me in the right direction of where to get the right one?

That would be fabulous if you could.

OKAY

I figured it out.

Simply cut Anim8tor all together. lol

You apparently don't need it for 3DS Max 2010. <3