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Author Topic: super smash bros brawl 64 updated 12/04/2013  (Read 48045 times)
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Mewtwo2000
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    « Reply #75 on: November 11, 2011, 05:26:36 AM »


    Add me to the team too. I'm gonna finish OoT link soon, I plan on making the future version of Ganondorf, and I may end up making some other characters even if they're already done, if any of them is low quality for me.

    You can use this preview picture for Link

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    « Reply #76 on: November 11, 2011, 06:20:50 AM »


    wow, i never thought this many ppl would help. Cheesy and that makes a great CSP pose *makes CSP out of it*
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    « Reply #77 on: November 11, 2011, 06:38:20 AM »


    Mewtwo2000 i hope you can find a way so the model changer works or adult link will always have his sword in the hand and shield that means the when using the arrow it will look really wierd  same for trows and grabs until now no one maded an import in wich the model changer worked
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    « Reply #78 on: November 12, 2011, 01:16:21 AM »


    ...i just wanna know if when u rip the models the polygons act like polygons, instead of a lot of loose faces

    for example download the donkey kong model in models-resource, from mario party, if u use the polygonal seletion it still selects just faces...
    For me, sections of models have always acted as objects on import. I use a different model ripping method to the one on The Spriter's Resource Community Forum though, so I'm not sure why that happened.
    ...i downloaded the snake model, but it has reversed materials on some spots, how do i fix this?
    lol by using a better Wavefront Object import method. I recommend you use this plugin, as it is the most compatible Wavefront Object import plugin available for 3D Studio Max. If you still think there's reversed materials on the model imported by that plugin, you may be mistaken. I can upload the original model render for comparison if needed.

    btw, PSX Solid Snake's left hand is his "empty" hand, and his right hand is his "holding" hand. Both were included for completeness' sake, but generally the holding hand would suit most of Snake's SSBB animations. I recommend you delete one hand (probably the left), replace it with a copy of the opposite hand, and flip it to match the original side.
    « Last Edit: November 12, 2011, 03:30:29 AM by Friedslick6 » Logged

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    Mewtwo2000
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    « Reply #79 on: November 12, 2011, 03:50:11 PM »


    Mewtwo2000 i hope you can find a way so the model changer works or adult link will always have his sword in the hand and shield that means the when using the arrow it will look really wierd  same for trows and grabs until now no one maded an import in wich the model changer worked

    What? You must be kidding, wasn't Beyond's Zero controlling the sword for appearing/dissapearing already?

    My Link already does that with the shield, and I don't guess I'm having any trouble with the sword O.o
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    « Reply #80 on: November 12, 2011, 05:28:52 PM »


    What? You must be kidding, wasn't Beyond's Zero controlling the sword for appearing/dissapearing already?

    My Link already does that with the shield, and I don't guess I'm having any trouble with the sword O.o
    no beyonds zero doesnt make his sword disapear last time i used it  and im glad it works for you
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    « Reply #81 on: November 13, 2011, 12:16:44 PM »


    sorry, didnt have internet on the weekend, i'll update the OP with mewtwo2000 and camonsters for the team ^^

    also, what i thought would be a problem for ness ends up not being it at all, so yh, i'll rig him and send it to sonicbrawler... ive been working on some non-64 models too, thats why ness isnt done already
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    Mewtwo2000
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    « Reply #82 on: November 14, 2011, 03:57:58 PM »


    New Link pictures:



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    « Reply #83 on: November 14, 2011, 04:01:49 PM »


    just wonderin are there any real diferences from SSB link and OoT adult link model wise and he looks good does the model changer work for both shield and sword?
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    « Reply #84 on: November 14, 2011, 04:03:08 PM »


    yes. ssb link has a diff model than OOT adult link. jsu tliek kirby is diffrent then kirby 64, and mario is different than supe rmario 64
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    « Reply #85 on: November 14, 2011, 05:26:26 PM »


    yeah, the only game i am fully aware of that actually recicled models was majora's mask...

    anyway, those pics look great, tomorrow i'll update the OP, and i'll get back on ness... really need to finish him >.<
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    « Reply #86 on: November 14, 2011, 06:15:05 PM »


    in some way i like more this polygonal characters than the brawl ones, i hope you make of falcon and link soon Happy Face
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    « Reply #87 on: November 15, 2011, 12:35:54 AM »


    yeah, the only game i am fully aware of that actually recicled models was majora's mask...

    anyway, those pics look great, tomorrow i'll update the OP, and i'll get back on ness... really need to finish him >.<
    pokemon stadium also recycled model pokemon stadium models are used in pokemon stadium 2 and pokemon snap xD
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    « Reply #88 on: November 15, 2011, 02:10:36 AM »


    pokemon stadium also recycled model pokemon stadium models are used in pokemon stadium 2 and pokemon snap xD

    basically the same games, all of pokemon, just like MM and OOT are both LOZ, anyway, updating the OP
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    Mewtwo2000
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    « Reply #89 on: November 15, 2011, 01:16:13 PM »


    New pictures full of epicness. Link is almost ready to go.







    I've included some small visual detail, let's see if you find it in the first picture xD
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