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Author Topic: Pervys "Legendary" imports. Moved  (Read 344726 times)
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    « Reply #30 on: November 16, 2011, 07:37:28 PM »


    You voted, he won. Here's the most up to date trigger based apon his Legends 2 look. Note that I still have to update textures EDIT: Just realized I missed his neck. Fixing that right now


    Im srs here................i came... Awesome Face
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    « Reply #31 on: November 16, 2011, 08:35:27 PM »


    All right updated Volnutt vertex. All that's really left are his hands. And there gonna require a [censored] load of vertexing Im srs here
    Also....
    TOON VOLNUTT!

    Yeah right, this has so many vertical poitns the wii would [censored] bricks and then hang itself... Then explode.  True story Oh shi~
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    « Last Edit: November 16, 2011, 08:36:37 PM by Epic Pervy » Logged


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    « Reply #32 on: November 17, 2011, 12:12:44 AM »


    maybe I'll release it and fix the metal texture later Cheesy Oh and correcting myself from before!
    That's what I would do.At least it's a simple texture and you said you're leaving in a few months.And what if you don't have the time to fisnish for wainting for it? I think that you should release it and then release another fixed version later so people don't have to kkep waiting for so long
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    « Reply #33 on: November 17, 2011, 12:49:37 AM »


    TA [censored]IN DA!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    After many stright horus of work (About 6-8) I Present a fully imported and fully vertexed Megaman Volnutt! He was [censored]ing hard Im srs here He's not rigged yet, but he now imports correctly into brawlbox(Took about an hour to do) All that's left IS to rig him, and that shall wait till another day
    That's what I would do.At least it's a simple texture and you said you're leaving in a few months.And what if you don't have the time to fisnish for wainting for it? I think that you should release it and then release another fixed version later so people don't have to kkep waiting for so long

    On that note if everything goes right I should have a fully working, excluding mouth and metal, Rayman import by Friday. IF everything goes right. I'll be gone for the weekend so if I don't make Friday expect it sometime between Monday and Thursday.

    Is now going to sleep
    « Last Edit: November 17, 2011, 12:51:10 AM by Epic Pervy » Logged


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    « Reply #34 on: November 17, 2011, 06:49:52 AM »


    Does that mean you are taking my advice?
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    « Reply #35 on: November 17, 2011, 07:46:22 AM »


    Does that mean you are taking my advice?
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    « Reply #36 on: November 17, 2011, 08:16:03 AM »


    Improve the texture and I'll be happy.
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    « Reply #37 on: November 17, 2011, 08:25:40 AM »


    Improve the texture and I'll be happy.
    Unfortunately I suck at anything texture, so unless someone else does it were stuck with what we got
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    « Reply #38 on: November 17, 2011, 08:36:12 AM »


    Leave the retextures to inevitability XD .
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    « Reply #39 on: November 17, 2011, 11:44:13 AM »


    Good tip!
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    « Reply #40 on: November 17, 2011, 12:31:16 PM »


    GOD THESE [censored]ING LEGS! I took the liberty of rigging Megaman (All but his hands) because... Well it's very easy to do considering how he's built! But the legs are giving me insane trouble. Anyway brakes over so I'll be returning to work now.

    EDIT: Legs fixed, dude released. That is all
    « Last Edit: November 17, 2011, 02:46:05 PM by Epic Pervy » Logged


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    « Reply #41 on: November 19, 2011, 07:44:18 PM »


    Sorry for not releasing Rayman. I didn't get off work on Friday till late, and I was organizing my Volnutt project. I DID however work on Rayman, but his hands [censored]ed up and I had to start the rig over, I mean I literately had to start over, the Rayman save file went corrupt and he wasn't importing without a quality reduction. Though you CAN expect him by Wednesday most likely, but I'm NOT rigging his thumbs. They don't work right with Luigis bone placement like the rest of the fingers. He'll have animated thumbs during the PSA though
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    « Reply #42 on: November 19, 2011, 09:54:40 PM »


    Megaman Volnutt  Grin

    Shame about the texture being affected by lighting, though. If it is too much trouble maybe you
    could consider nulling the normals. It's pretty obvious that you're not going to try to go through the trouble of fixing them, so nulling them is your best bet... Do you know how to null normals?  Undecided

    Anyway, Rayman sounds like his hands are crazy. Not rigging his thumbs is fine  Smiley
    By the way Pervy, Your Rayman texture looks fantastic (did they come like that). What's up with Volnutt's texture? Looks... solid.  Undecided

    Well, good luck with your next project, I'm looking forward to what you'll come up with next  Wink
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    « Reply #43 on: November 19, 2011, 10:00:41 PM »


    did you switch the shaders epic?? if not then switch volnutts shader to a shader from one of my hacks
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    « Reply #44 on: November 19, 2011, 10:02:48 PM »


    Megaman Volnutt  Grin

    Shame about the texture being affected by lighting, though. If it is too much trouble maybe you
    could consider nulling the normals. It's pretty obvious that you're not going to try to go through the trouble of fixing them, so nulling them is your best bet... Do you know how to null normals?  Undecided

    Anyway, Rayman sounds like his hands are crazy. Not rigging his thumbs is fine  Smiley
    By the way Pervy, Your Rayman texture looks fantastic (did they come like that). What's up with Volnutt's texture? Looks... solid.  Undecided

    Well, good luck with your next project, I'm looking forward to what you'll come up with next  Wink
    Volnutt had a problem in 3ds Max that made his shoulders pitch black, and the neck has a lack of texture on it. Raymans texture was as is from the Rayman 3 game so yeah. His textues look solid because I edited them, and I'm NOT a texturer so it kinda sucks. Hoping someone makes a better one for the volnutt project. His hands aren't crazy. I'm just bad with hands and my computers kinda... jumpy. Also I have no idea how to null normals
    did you switch the shaders epic?? if not then switch volnutts shader to a shader from one of my hacks
    Think you could do that for me. I literately have no time this weekend. Just send me the download and I collab you or something
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