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Author Topic: Pervys "Legendary" imports. Moved  (Read 344299 times)
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Pervyman Trigger
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    « Reply #135 on: November 28, 2011, 09:58:06 AM »


    is that the place you fight juno it looks like it but green I don't know whats that place is called but thats what it reminds me of so just took a shot in the dark
    Yes that's Junos room Cheesy You sir have won a model import request! I haven't textured it yet so that's why it looks like that
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    luigifanweege
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    « Reply #136 on: November 28, 2011, 10:18:24 AM »


    Yes that's Junos room Cheesy You sir have won a model import request! I haven't textured it yet so that's why it looks like that
    I won yay I never win I'm going to have to get back to you on the model I want I have to chose the one I want most is that ok
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    « Reply #137 on: November 28, 2011, 10:38:38 AM »


    the choose Globox or something Tongue

    Pervy,have you thought of doing Mr. Dark's room? That would be awesome
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    Pervyman Trigger
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    « Reply #138 on: November 28, 2011, 10:49:27 AM »


    I won yay I never win I'm going to have to get back to you on the model I want I have to chose the one I want most is that ok

    Yes thats fine, but there are a few limits to it.

    1. I can't rip models myself so if you present one to me and I can't find it, I'll have to ask around for it so it may take awhile.
    2. If it goes over my vertical limit I shall not do it (Which is about 18000, just try and avoid PS3 Models)
    3. You can ask for someone who has no 3D model and I'll try my best to make a custom model, but I'm still new to custom model making so it may not turn out perfect

    Pervy,have you thought of doing Mr. Dark's room? That would be awesome
    I have a few stages I want to do, but I don't know about that one. As I said I'm only making stage models, and animating certain things in them, but I have no idea how actually make a stage WORK in brawl, So I'd have to get back to you on that.

    Junos Room is 83% Complete (Not including textures) and I've added all the little details from the spot he puts his head, to the door in the back! Juno's room will have more than Just a stage though so look forward to it ^_~
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    luigifanweege
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    « Reply #139 on: November 28, 2011, 11:24:14 AM »


    ok it down between http://thefree3dmodels.com/stuff/characters/amy_rose/14-1-0-322 on mario ( because we have classic amy on mario ) or http://www.models-resource.com/wii_gamecube/mariosportsmix/sheet/1342 on peach.

    I would of said globox if I could find his model or think of someone he would work on
    or would of said protoman but there is no 3d model of him that I know of so oh will

    it up to you just pick I'll be happy with it ^_^
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    « Reply #140 on: November 28, 2011, 11:41:40 AM »


    Meh, I'm Juno's textures work without that anyway, just would be easier to do. So do I like, give you Junos to fix up when I'm done, or something?

    Yeah. What are the UV issues with Juno right now?
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    « Reply #141 on: November 28, 2011, 11:48:04 AM »


    Well Juno's actually rather simple because of the way his textures are symmetrical for the most part, but thins like his arms are kinda hard, as The middle part of the arm, the gray part, and the white parts are all separate Polygons instead of one like how I'd like because of the way the UV's work. Simple work around though and not a huge problem.

    There are some spots like the thing I added inside of Junos bottom black part that I can't texture how I'd like because parts of a certain spot effect other parts of that model
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    « Reply #142 on: November 28, 2011, 12:25:07 PM »


    So like I said textures are yet to be done, but the stage is self is basically 100% complete. I used my PS1, my Gameshark, and the legends disc to run around this place without having to play though the game or deal with Juno himself and get a good look, and slowly build my stage off of it. I added a lot of detail for those who like to pause and look at a stage like I do.





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    Pervyman Trigger
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    « Reply #143 on: November 28, 2011, 03:17:26 PM »


    Alright so Junos almost done, I fixed some textures I realized were off, and added the missing textures. The only thing left to do is texture his hands, the thing I added inside his bottom black part, and one more small spot, but there not agreeing with me
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    « Reply #144 on: November 28, 2011, 03:43:25 PM »


    Nice job on Juno's room so far! Just slap some textures on er and u got urself a awesome boss room!
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    « Reply #145 on: November 28, 2011, 03:49:36 PM »


    Yup, I'm hoping to make it have three different ways to play, and each with their there own animations Grin
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    « Reply #146 on: November 28, 2011, 06:29:11 PM »


    @ Velen: Sorry but poseable hands are impossible at the moment, Robs "finger" bones move to far away from the model if I rig them to an arm bone, and they move in strange ways when rigging them with a hand bone. I do plan on makign a PSA for Juno in the future so I guess you'll just have to wait for that o-o
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    « Reply #147 on: November 28, 2011, 10:32:19 PM »


    All right here's my basic schedule for the future:

    Rayman PSA rig (Will start when I get feedback from KTH)
    Megaman Juno
    Daisy
    Possible Metal Sonic (No public Release)
    Finish V1 of Sanji and Luffy
    (My two month leave)
    Secret Melee character
    Juno's Room (stage)
    The Flutter (Stage)
    The Tower (Stage)
    Goku
    Barrett
    Data
    Areo
    Servbot

    I'm Probably taking on nothing else till I finish this list but you never know. Megaman Volnutt's finished PSA rig should be in there somewhere but I have no idea when or IF I'm going to get volnutts missing weaponry
    « Last Edit: November 28, 2011, 10:33:58 PM by Epic Pervy » Logged


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    « Reply #148 on: November 28, 2011, 10:34:18 PM »


    Sir you are absolutely EPIC for importing Rayman Happy Face as well as Volnutt and Juno =D

    Thanks a bunch ^^
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    « Reply #149 on: November 28, 2011, 10:37:03 PM »


    Just importing who I love Awesome Face Though I wish I could hurry up and finish them for you people(and myself Grin) So while people are importing UMvC3 models, I'll be importing lesser, more forgotten models ^_~
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