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Author Topic: Pervys "Legendary" imports. Moved  (Read 404420 times)
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Gigan X3
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« Reply #195 on: December 09, 2011, 02:55:15 PM »


Viewtiful Joe Rocks, but I'm also waiting on the next Volnutt as he's my favorite incarnation of Megaman, seeing how he didn't make it to MVC3 I was a bit bummed...But now you are putting him on Fox? My favorite character? I'm thrilled! But as I downloaded the V3 release I could notice the same problems as dpgthirteen, so I guess I'll just wait until you update him.

Anyway, Thanks a lot man, I really appreciate that you're giving us Volnutt, and that he's on Fox no less! I'll wait patiently for the fixes.
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Pervyman Trigger
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    « Reply #196 on: December 09, 2011, 03:05:29 PM »


    Yeah, but you gotta admit the machine buster instead of the hand and blaster was a much needed improvement Grin I've gone and deformed volnutt as much as possible for him to still look nice, and move right with foxs bones, as well as a bit of vertexing and body placement to hopefully make his movements look more natural, but it make come down to my last resort, similar the the first Megaman X import. Where the robotic metal parts bend. Anyway I'm macthing his size according to the Classic Juno model I made because they were the same hight in MML, so that's about what his size mod will make him
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    dpgthirteen
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    « Reply #197 on: December 09, 2011, 04:19:02 PM »


    I felt I added to much negativity in my comment, the machine gun arm was a very nice touch.  Grin I am eagerly waiting for the resize, a good hight would be marth size, hopefully he will also look thicker.
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    « Reply #198 on: December 09, 2011, 04:43:34 PM »


    I felt I added to much negativity in my comment, the machine gun arm was a very nice touch.  Grin I am eagerly waiting for the resize, a good hight would be marth size, hopefully he will also look thicker.

    Actually, it was perfect, at the very least I'm getting SOME feedback Grin Seriously though if you hadn't said anything I wouldn't have taken a second look at tiggers rigging and it would have stayed like it is. Marth's size is way to big, as over all he's only a little shorter than peach. I need to re-add the Rob volnutt to figure out correct heights. I may be unable to edit how thick he is and keep him looking okay but I'll try
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    « Reply #199 on: December 09, 2011, 04:59:16 PM »


    I would think Marth is about right, but hey to each their own Laugh
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    « Reply #200 on: December 09, 2011, 05:03:22 PM »


    I would think Marth is about right

    On that note I have an idea, another trigger rig, but over marth Awesome Face But seriously, all I have to do is recreate his blade arm and wa-la!(Though thinking like that it might work best over link) Though I wouldn't get to it anytime soon Im srs here
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    « Reply #201 on: December 09, 2011, 05:34:21 PM »


    Please KTH don't use Rayman Raving Rabbid things! Most Rayman fans have hated Rabbids so much for F***ing Rayman for 5 years!
    Don't worry, it's just a Side B and Down B.
    It's a important element, the 90% of moves from Rayman 1, Rayman Origins, Rayman 2 and 3.
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    Pervyman Trigger
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    « Reply #202 on: December 09, 2011, 06:26:46 PM »


    hopefully he will also look thicker.

    I have looked into this matter, and unfortunately I can't thicken him, it'll not only throw off the how he looks, creating an odd disturbance to his human balance, but IF I try and do it in Max, it'll throw off the rig :/
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    « Reply #203 on: December 09, 2011, 10:57:14 PM »


    I'm no expert, but I've gone in and moved the vertices inside the object before instead of moving the object itself without the rig being thrown off. Have you tried that, Pervy?
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    « Reply #204 on: December 10, 2011, 04:09:34 AM »


    Don't worry, it's just a Side B and Down B.
    It's a important element, the 90% of moves from Rayman 1, Rayman Origins, Rayman 2 and 3.
    Ok,I'll be fine with that but still too much rabbid xD
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    Gigan X3
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    « Reply #205 on: December 10, 2011, 05:44:06 AM »


    I agree that Marth's size for Volnutt is maybe a bit too tall, but do what you like best, whatever works for you works for me as long as it's improvement and over Fox! Cheesy
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    « Reply #206 on: December 10, 2011, 06:56:02 AM »


    I'm no expert, but I've gone in and moved the vertices inside the object before instead of moving the object itself without the rig being thrown off. Have you tried that, Pervy?

    Like what do you mean? I'm just saying that is I thicken him it'll throw off his proportions on the rig, but yeah, I do alot of messing with verticals before I think a models ready
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    « Reply #207 on: December 10, 2011, 08:29:24 AM »


    I mean, like, after something's been skinned you activate the vertices on the mesh(or poly or whatever) and move them as you please. All the times I've done this it never messes up my rig.

    Although if I'm reading that right if you move anything else the proportions will be off and it'll look funny, right?
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    « Reply #208 on: December 10, 2011, 10:41:58 AM »


    I mean, like, after something's been skinned you activate the vertices on the mesh(or poly or whatever) and move them as you please. All the times I've done this it never messes up my rig.

    Although if I'm reading that right if you move anything else the proportions will be off and it'll look funny, right?

    Hm, the rig always mess's up when I do that, but yeah, he's as deformed as possible while keeping a human look
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    « Reply #209 on: December 10, 2011, 09:55:03 PM »


    All right here we go Laugh Out of PURE bordem and because I kinda want these people myself, I'm resting the poll, and puting all of the bellow on my "Going to do list"
    Urahara Kisuke (Bleach: Heat the Soul 7)
    Roll (Megaman Powered Up)
    Dat Mario head (Using Brawls Mario)
    Gin Ichimaru (Bleach: Heat the Soul 7)
    Regal (Tales of Symphonia: DotNW)
    Mehca Pack Man (Pacman World Rally) -Item-

    And a note I'm using a new system, so basically I'll work like this from now on:

    Some quick info on me

    I have major ADD, so I can't concentration on something for long, even at work I bounce from one project to the next all day long, so progress will be slow with me as I may be upgrading a character, but get bored and bounce back to rigging someone else, so don't rush me Im srs here I'll still give out a random request from time to time, but don't rush me on that either Im srs here Im srs here Rayman was hard because I had a set date and people wanted him, but I kept losing interest in doing him and wanted to start something else, and thus it became unenjoyable.

    So now that that's explained let's get down to business.

    FEEDBACK! Something I have only gotten twice now, and a model I'm working on was saved because of it. It also helps me get better and move forward. Don't be afraid to be cruel and in my face about it's problems, but please, be civil. Also don't forget to point out what you DO like o-o otherwise I may end up removing it.

    Progress: Asking is fine, and shows me your interested, but bugging me two much is a hassle that'll make me want to stop >.>

    Rigging: Falls into feedback but, you know people Im srs here I'm still new to it and am improving, so please do not hesitate to point out ALL of it's faults and weak points, but make sure to point out what's good about it.

    Due Dates: I tried these and it made things horrible for me. I may say I'm working on a model, but I will NOT say when it's going to be done. Now and then I'll say I should have something done in a day or two, but life changes so never hold me to it >.< It also comes down to my ADD and my need to bounce from thin to thing

    That's about all I can think of right now, the main reason I'm doing this is because work and life are catching up with me, and I'll have the availability to do this alot less from now on
    « Last Edit: December 10, 2011, 10:06:25 PM by Jolly Pervy » Logged


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