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Author Topic: Pervys "Legendary" imports. Moved  (Read 404804 times)
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    « Reply #870 on: May 13, 2012, 01:42:07 AM »


    Already been talking with Pervy over MSN and I already knew about that picture before u made your post...

    Fail!


    ur post is invalid Im srs here
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    « Reply #871 on: May 13, 2012, 01:46:29 AM »


    ur post is invalid Im srs here
    No it isn't. Those only work for someone who really wants it, but hasn't seen it, so your post is invalid.
    « Last Edit: May 13, 2012, 01:50:26 AM by Sorceress » Logged

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    « Reply #872 on: May 13, 2012, 02:05:36 AM »


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    « Reply #873 on: May 13, 2012, 02:33:42 AM »


    Whopps o-o, Forgot to show ya guys this

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    « Reply #874 on: May 13, 2012, 03:30:03 PM »


    Looks sweet Tongue
    Also I'm loving the look of Roll atm! She's my favourite incarnation of Roll Cheesy
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    « Reply #875 on: May 13, 2012, 03:52:45 PM »


    Well...Here goes.



    I think I'll let the GIF speak for itself mostly, but I will add some words in regards.

    From what I've seen, a few of Iris's UVs are mapped in disadvantageous ways. One such as her shirt. If I were to shade Iris' shirt as it is now. The shading I apply to "fill out" the bust would be projected onto her back as well...and it wouldn't look right. As you can see, her hair still has some UV map issues as well.

    It is because of this among other things that I recommend Iris be either not released, or released as is (I know I'll get slammed for this, but it's how I feel). I think perhaps that Iris Thorne is a case of "biting off more than you can chew" in some ways. The model looks great as it is, but it could still use improvement.

    I further suggest that she maybe be redone from scratch sometime in the future after you've gained more experience in custom modeling...

    I also want to say I'm sincerely sorry if I anger any of you with what I said. Most of all to you Pervy, since you worked hard on Iris..

    With that...I'll take my leave.
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    « Reply #876 on: May 13, 2012, 04:12:14 PM »


    Looks great. I'll take it she'll be over Peach? With the skirt and all.
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    « Reply #877 on: May 13, 2012, 04:27:11 PM »


    Looks great. I'll take it she'll be over Peach? With the skirt and all.
    No. She is over Zelda.
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    « Reply #878 on: May 13, 2012, 04:38:44 PM »


    I guess that works too. Would rather use her over Peach but beggars can't be choosers.
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    « Reply #879 on: May 13, 2012, 04:48:40 PM »


    Well...Here goes.



    I think I'll let the GIF speak for itself mostly, but I will add some words in regards.

    From what I've seen, a few of Iris's UVs are mapped in disadvantageous ways. One such as her shirt. If I were to shade Iris' shirt as it is now. The shading I apply to "fill out" the bust would be projected onto her back as well...and it wouldn't look right. As you can see, her hair still has some UV map issues as well.

    It is because of this among other things that I recommend Iris be either not released, or released as is (I know I'll get slammed for this, but it's how I feel). I think perhaps that Iris Thorne is a case of "biting off more than you can chew" in some ways. The model looks great as it is, but it could still use improvement.

    I further suggest that she maybe be redone from scratch sometime in the future after you've gained more experience in custom modeling...

    I also want to say I'm sincerely sorry if I anger any of you with what I said. Most of all to you Pervy, since you worked hard on Iris..

    With that...I'll take my leave.


    Hm, I can easily fix the Shirt problem. Infact it would take me seconds to do so. I edited her UV's on the fly, meaning I put almost no effort into them really, and I can do better. Send me a PM with EVERY Problem you ahve with texturing thats caused by bad UV's, or things you think you could make better if I did some editing. And I'll put forth as much work as I can tog et it working
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    « Reply #880 on: May 13, 2012, 05:05:28 PM »


    Hm, I can easily fix the Shirt problem. Infact it would take me seconds to do so. I edited her UV's on the fly, meaning I put almost no effort into them really, and I can do better. Send me a PM with EVERY Problem you ahve with texturing thats caused by bad UV's, or things you think you could make better if I did some editing. And I'll put forth as much work as I can tog et it working

    Okay then. I'll send them later though. I'll take my time with that to make sure I get everything.

    Her hair though...In blunt honestly. I think her hair should just be redone from scratch. The Brade is fine as it is polygon-wise, but the hair needs to be redone, cause it has some normals and UV issues of it's one. I suggest using Peach's hair to model the hair on the back of her head, and Zelda's for the piece under the Brade.

    Another thing I would recommend is finishing underneath her skirt. She has no waist or hips...

    As for how to do that...Use your imagination, man.
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    « Reply #881 on: May 13, 2012, 06:53:21 PM »


    Another thing I would recommend is finishing underneath her skirt. She has no waist or hips...

    As for how to do that...Use your imagination, man.
    Lol, you sure thats a good idea, hm?
    Her hair though...In blunt honestly. I think her hair should just be redone from scratch. The Brade is fine as it is polygon-wise, but the hair needs to be redone, cause it has some normals and UV issues of it's one. I suggest using Peach's hair to model the hair on the back of her head, and Zelda's for the piece under the Brade.
    Hm, I want to keep using Zeros hair Just because of how nice it looks what with the. I can give you the original Zero hair texture if that helps. For the top. I can see why the UV's are [censored], but I never actually got around to editing the normals so yeah. I'm not fond or restarting things over so I'll see what I can do with what I've got frist
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    « Reply #882 on: May 14, 2012, 03:45:25 AM »


    You're making Iris? Sounds awesome! Vault needs more girl characters








    Iris, Iris, Iris, Iris... Iris... Iris! AHHHH!!! WHAT AM I FIGHTING FOOOORRR!
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    « Reply #883 on: May 14, 2012, 11:13:22 AM »


    Well Iris is gonna take a bit longer than I had Hoped. So in the mean time I'll be releasing this!

    Though due to difficult and the fact I just want to get these guys out there. I'll be releasing without all the alternate models.

    Will Come with
    Four Servbots: Normal, one with a Propeller, and one with a Cheif Hat. Along with my own servbot from TMOTB
    2 versions of each: One with a hammer to be over Lucas (Wifi safe) And one with a guitar Over Scott (not Wifi Safe)

    So yeah, they should be out later today, or tomorrow AWESOME 2.0![/color]
    « Last Edit: May 16, 2012, 11:39:29 PM by Legendary Pervy » Logged


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    « Reply #884 on: May 15, 2012, 09:09:23 PM »


    i'm super excited for these servots!! hurray!
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