Tron stage import problem

Started by MegaMonkey, November 11, 2011, 04:06:59 PM

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Ok, this is another model import problem. I've got some model from Tron Evolution Battle Grids to put over Final Destination, and everything works fine and it saves. If I close Brawl Box and open the file again, the ModelData[2] (where I put the new model) looks like it has fallen apart. In the ModelData[2] brres, there are 4 folders with names that are just a string of strange symbols. The first folder has a model in it, with a similar name, and crashes when I preview it. The other 3 mysterious folders have nothing in them. Everything from before was not there. Can somebody tell me what the problem is?
Is that not globin?

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Quote from: MegaMonkey on November 11, 2011, 04:06:59 PM
Ok, this is another model import problem. I've got some model from Tron Evolution Battle Grids to put over Final Destination, and everything works fine and it saves. If I close Brawl Box and open the file again, the ModelData[2] (where I put the new model) looks like it has fallen apart. In the ModelData[2] brres, there are 4 folders with names that are just a string of strange symbols. The first folder has a model in it, with a similar name, and crashes when I preview it. The other 3 mysterious folders have nothing in them. Everything from before was not there. Can somebody tell me what the problem is?
did u do it as a DAE import? lol
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No, I just imported the mdl0 and all the textures. The textures were fine by the way. Do I need to rig this to Final Destination?
Is that not globin?