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Author Topic: Tron stage import problem  (Read 3970 times)
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MegaMonkey
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« on: November 11, 2011, 09:06:59 AM »


Ok, this is another model import problem. I've got some model from Tron Evolution Battle Grids to put over Final Destination, and everything works fine and it saves. If I close Brawl Box and open the file again, the ModelData[2] (where I put the new model) looks like it has fallen apart. In the ModelData[2] brres, there are 4 folders with names that are just a string of strange symbols. The first folder has a model in it, with a similar name, and crashes when I preview it. The other 3 mysterious folders have nothing in them. Everything from before was not there. Can somebody tell me what the problem is?
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    « Reply #1 on: November 12, 2011, 12:49:28 AM »


    ...You divided by zero   .. . 0.p
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    DSX8
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    « Reply #2 on: November 12, 2011, 12:59:18 AM »


    Ok, this is another model import problem. I've got some model from Tron Evolution Battle Grids to put over Final Destination, and everything works fine and it saves. If I close Brawl Box and open the file again, the ModelData[2] (where I put the new model) looks like it has fallen apart. In the ModelData[2] brres, there are 4 folders with names that are just a string of strange symbols. The first folder has a model in it, with a similar name, and crashes when I preview it. The other 3 mysterious folders have nothing in them. Everything from before was not there. Can somebody tell me what the problem is?
    did u do it as a DAE import? lol
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    MegaMonkey
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    « Reply #3 on: November 17, 2011, 06:37:43 PM »


    No, I just imported the mdl0 and all the textures. The textures were fine by the way. Do I need to rig this to Final Destination?
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