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<a href="http://www.youtube.com/watch?v=F2S8FnNb9t0" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=F2S8FnNb9t0</a>
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Author Topic: KTH's P$A : Tails!  (Read 104046 times)
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Aeron
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    « Reply #75 on: November 21, 2011, 02:20:19 PM »


    When we have the model, we will can begin the Ryu's PSA! Laugh
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    KTH
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    « Reply #76 on: November 21, 2011, 02:34:21 PM »


    Yeah!
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    KTH
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    « Reply #77 on: November 22, 2011, 10:43:51 AM »


    Well....I know ppl don't care but i think i'm going make Rayman PSA.
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    Zikkh
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    ok ok

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    « Reply #78 on: November 22, 2011, 10:51:52 AM »


    Rayman ..... Awesome Face I looooove Rayman!
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    Ultraxwing
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    « Reply #79 on: November 22, 2011, 11:00:09 AM »


    Why not use the Ryu model that was used over Captain Falcon?
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    KTH
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    « Reply #80 on: November 22, 2011, 11:04:21 AM »


    Cause it's a PS3/PC model, that lag the Wii.

    TBH, he isn't good rigged.
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    Ultraxwing
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    « Reply #81 on: November 22, 2011, 11:06:55 AM »


    oh yeah, i forgot that =/

    can't wait for Ryu. do you have moveset made?

    i've got an idea for the Standard-B. ofcourse it's going to be Hadouken. but make it a counter move. if he is hit during "Hadou..." he then goes into a "Shruyken".

    this move is legit, because he could do a counter like move in one of the Street Fighters
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    Pervyman Trigger
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    « Reply #82 on: November 22, 2011, 11:09:14 AM »


    Well....I know ppl don't care but i think i'm going make Rayman PSA.

    Using my model? If so I've already started one

    EDIT: I even have a separate model from the public release for a few moves in ti that you can't make with the current one
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    KTH
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    « Reply #83 on: November 22, 2011, 11:39:21 AM »


    Using my model? If so I've already started one

    EDIT: I even have a separate model from the public release for a few moves in ti that you can't make with the current one

    Yes.

    I'm playing currently at Rayman Origins and i'll take many move from it. That sure i'll take many other move from Rayman PS1, GC and stupid Rabbids (possibily a counter with a Rabbit) but need a rabbit imported.
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    Pervyman Trigger
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    « Reply #84 on: November 22, 2011, 12:04:17 PM »


    Perhaps a collab then? My move set is kind of lacking, but I have a separate model with added models for things like his helocopter hair, one for when he pulls out his body, one for a new hurt face, and one for that raspberry taunt (or whatever it's called) from the first game.
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    Aeron
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    « Reply #85 on: November 22, 2011, 12:13:33 PM »


    i've got an idea for the Standard-B. ofcourse it's going to be Hadouken. but make it a counter move. if he is hit during "Hadou..." he then goes into a "Shruyken".

    I love your idea, is so crazy! I think it's possible in fact. We have all the moveset of Ryu... but we need the model for really begin.
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    KTH
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    « Reply #86 on: November 22, 2011, 12:23:58 PM »


    Perhaps a collab then? My move set is kind of lacking, but I have a separate model with added models for things like his helocopter hair, one for when he pulls out his body, one for a new hurt face, and one for that raspberry taunt (or whatever it's called) from the first game.
    Yeah, i need that hair helicopter. But the hair need to be rigged on the hat for i scale to 0 at the animation of the helicopter.

    Well ok, you got another model but now i'm currently making a Brawl styled Rayman. I'll look on Google if i can found Rabbit model.
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    Pervyman Trigger
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    « Reply #87 on: November 22, 2011, 12:26:13 PM »


    I added an extra bone atop the hair for that o-o that way the hair itself is animated also. Actually all of the new models have extra bones for them to be rigged to so they can just be taken out though animation
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    KTH
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    « Reply #88 on: November 22, 2011, 12:39:37 PM »


    I added an extra bone atop the hair for that o-o that way the hair itself is animated also. Actually all of the new models have extra bones for them to be rigged to so they can just be taken out though animation
    Oops, my bad. I didn't see it ^^"

    Well, i need to look more about the move. I know what i can put for the A attack but need to look more for B. The B Side can be a counter like Peach but with a Rabbit, the Up B is the helicopter and the Down B appear a suction cup. B Side can be Rayman launch a rabbit and attack the ennemy.
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    « Reply #89 on: November 22, 2011, 12:51:38 PM »


    Oops, my bad. I didn't see it ^^"

    Well, i need to look more about the move. I know what i can put for the A attack but need to look more for B. The B Side can be a counter like Peach but with a Rabbit, the Up B is the helicopter and the Down B appear a suction cup. B Side can be Rayman launch a rabbit and attack the ennemy.

    All right so I'll need to add a suction cup, and a rabbit to the model? Am I making these myself or are you finding these models?
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