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Author Topic: How to cut 25% off of your rigging time on humanoid Model Rigging  (Read 5237 times)
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Naruto200Man
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    « Reply #15 on: November 16, 2011, 05:55:09 AM »


    awesome
    i think that will help me alot with GT Cloth/saiyan armored/SSj4 Goku and afew other imports i will do

    Just a quick note, it only works on arms/legs pretty much perfectly. It doesn't work with hands for some reason Im srs here probably due to the number of bones.
    But yeah, it's a quick fix to a lot of annoying problems, like getting both sides even.

    Your model MUST be exactly the same on both sides for this to work, both bone wise and polygon wise. There are exceptions though like for example Hinata's kunai pouch on her right leg Tongue only because it's a polygon linked right to that bone.
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    « Reply #16 on: November 16, 2011, 03:14:58 PM »




    well I use the copy vertices feature but sometime they dont all copy, i ma try using this method to see if it gets those vertices it didnt weigh
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