A Combo:
First A: The first swing of the staff when you tap the a button, this will be pretty easy to animate.
Damage: 4% Knockback: light Angle: straight forward flag: none
Second A: The second swing of the staff when you tap the A button, this will also be easy to animate
Damage: 2% Knockback: Light Angle: straight forward Flag: none
Third A: There is none, the move will go to an attack 100 which I have no ideas for that yet XD
Forward Tilt: The same move when you tap the A button while pressing forward on the control stick, will be slightly difficult, but nothing you can't handle.
Damage: 5% Knockback: decent Angle: trip angle Flags: None
Upward Tilt: Similar to Marths up smash, just without a charge.
Damage: 4% Knockback: strong: Angle: straight up Flags: None
Downward Tilt: either marths or Ikes downward tilt (She's right handed like these two) I have yet to decide which. You will need to animate this from scratch.
Damage: 6% Knockback: Moderate Angle: straight forward and down Flags: none
Smashes:
U-Smash: The same as Ikes, just with less range and a bit more damage/knockback to compensate. Again, you will probably have to animate this from scratch.
Damage: 9% Knockback: a little more than Ikes move Angle: Straight up Flag: None
S-Smash: the charging attack from starfox adventures (this move is performed by tapping the a button rapidly and tilting the control stick back in starfox adventures) this will be tricky to animate, but nothing you can't handle.
Damage: 15% Knockback: Strong Angle: straight forward Flag: None
D Smash: Custom move: Krystal does a hand stand while extending her staff and spinning in a circle once. Hit's both sides during the full circle.
Damage: 10% Knockback: strong Angle: straight forward and upward just a bit. Flag: None
Specials: this is definately where I'm going to need some serious help, especially in the psa part
N-Special: Fire Blaster: Same Fire blaster animation as starfox adventures. Will work and fire at the rate of Lucario's aura ball. (when you rapidly fire it without a charge) It'll travel just as far too.
Damage: 7% Knockback: decent Angle: 70 Degrees Flag: Fire (derp herp)
S-Special: Ice Blaster: Will use the same animation as the Fire blaster. Similar to ice climbers ice-breath move but larger and with more range. Main use will be as a shield breaker ^+^
Damage: 2% each hit (It will hit very quickly) Knockback: Light Angle: straight forward Flag: Ice (again herp derp)
D-Special: Quake Smash: Same animation as Starfox adventures. She will rise slowly into the air while building energy into the staff (And raising the staff upward slightly too) and will continue to charge until you let go of the B button. Eventually maxing out and releasing the shockwave into the ground anyway. It has three charges but the charging animation only requires one ^+^
Damage(quick charge): 5% Knockback: Weak Angle: straight down Flag: Bury
Damage(Half Charge): 10% Knockback: moderate Angle: straight down Flag: Bury
Damage(Full charge): 25% Knockback: Very strong Angle: Straight down Flag: Bury
U-Special: Staff Rocket Boost: Same animation as starfox adventures. It'll work similarly to Fox's up B but travel about as high as Zelda's old up B. Pretty much the same deal, just different graphics/animations to fit the character.
Guarding animation: Same as the starfox adventures animation, will use a modified and retextured Nayru's love graphic to make it look just like in game ^+^
Stats: These are her "stats" according to other brawl characters.
Weight: A little heavier than Wolf (Mainly because she has very low kill potential)
Air Mobility: about the same as Captain falcons
Ground Mobility: a bit faster than fox (Hey, a girls gotta keep on her toes you know :/ )
Size(character size): Inbetween fox and captain falcon
Final Smash,Air A's, other missing attacks(Cliff Climb Quick, Trip attack etc), missing animations, and Air specials: