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Author Topic: AGFan's Multi-PSA Thread - Good Bye People!  (Read 295912 times)
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AGFanProduction
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    « Reply #405 on: December 31, 2011, 09:42:44 PM »


    Well, I recently got my mits on a pretty damn epic 3DS Max model of Krystal from starfox adventures, her staff included.(She is also in the adventures outfit) I'm working on rigging her/importing her now, she will be over zelda but if we make it a solo psa 200 kb will do just fine if we make the specials first. I have included the moveset in the spoilers. Although the animations say "just like in starfox adventures" Krystal does not perform these moves, when/if you do video research (just watch a few "lets plays" of starfox adventures on youtube) you'll be watching fox do the moves instead.

    A Combo:

    First A: The first swing of the staff when you tap the a button, this will be pretty easy to animate.
    Damage: 4% Knockback: light Angle: straight forward flag: none

    Second A: The second swing of the staff when you tap the A button, this will also be easy to animate
    Damage: 2% Knockback: Light Angle: straight forward Flag: none

    Third A: There is none, the move will go to an attack 100 which I have no ideas for that yet XD

    Forward Tilt: The same move when you tap the A button while pressing forward on the control stick, will be slightly difficult, but nothing you can't handle.
    Damage: 5% Knockback: decent Angle: trip angle Flags: None

    Upward Tilt: Similar to Marths up smash, just without a charge.
    Damage: 4% Knockback: strong: Angle: straight up Flags: None

    Downward Tilt: either marths or Ikes downward tilt (She's right handed like these two) I have yet to decide which. You will need to animate this from scratch.
    Damage: 6% Knockback: Moderate Angle: straight forward and down Flags: none

    Smashes:

    U-Smash: The same as Ikes, just with less range and a bit more damage/knockback to compensate. Again, you will probably have to animate this from scratch.
    Damage: 9% Knockback: a little more than Ikes move Angle: Straight up Flag: None

    S-Smash: the charging attack from starfox adventures (this move is performed by tapping the a button rapidly and tilting the control stick back in starfox adventures) this will be tricky to animate, but nothing you can't handle.
    Damage: 15% Knockback: Strong Angle: straight forward Flag: None

    D Smash: Custom move: Krystal does a hand stand while extending her staff and spinning in a circle once. Hit's both sides during the full circle.
    Damage: 10% Knockback: strong Angle: straight forward and upward just a bit. Flag: None

    Specials: this is definately where I'm going to need some serious help, especially in the psa part  not impressed

    N-Special: Fire Blaster: Same Fire blaster animation as starfox adventures. Will work and fire at the rate of Lucario's aura ball. (when you rapidly fire it without a charge) It'll travel just as far too.
    Damage: 7% Knockback: decent Angle: 70 Degrees Flag: Fire (derp herp)

    S-Special: Ice Blaster: Will use the same animation as the Fire blaster. Similar to ice climbers ice-breath move but larger and with more range. Main use will be as a shield breaker ^+^
    Damage: 2% each hit (It will hit very quickly) Knockback: Light Angle: straight forward Flag: Ice (again herp derp)

    D-Special: Quake Smash: Same animation as Starfox adventures. She will rise slowly into the air while building energy into the staff (And raising the staff upward slightly too) and will continue to charge until you let go of the B button. Eventually maxing out and releasing the shockwave into the ground anyway. It has three charges but the charging animation only requires one ^+^

    Damage(quick charge): 5% Knockback: Weak Angle: straight down Flag: Bury
    Damage(Half Charge): 10% Knockback: moderate Angle: straight down Flag: Bury
    Damage(Full charge): 25% Knockback: Very strong Angle: Straight down Flag: Bury

    U-Special: Staff Rocket Boost: Same animation as starfox adventures. It'll work similarly to Fox's up B but travel about as high as Zelda's old up B. Pretty much the same deal, just different graphics/animations to fit the character.

    Guarding animation: Same as the starfox adventures animation, will use a modified and retextured Nayru's love graphic to make it look just like in game ^+^

    Stats: These are her "stats" according to other brawl characters.
    Weight: A little heavier than Wolf (Mainly because she has very low kill potential)
    Air Mobility: about the same as Captain falcons
    Ground Mobility: a bit faster than fox (Hey, a girls gotta keep on her toes you know :/ )
    Size(character size): Inbetween fox and captain falcon

    Final Smash,Air A's, other missing attacks(Cliff Climb Quick, Trip attack etc), missing animations, and Air specials:

    The Rig will have some added finishing touches, for instance I'm using the last left and right "Nomi" bones (hair bones) to animate Krystal's ears, so they can like, twitch and stuff in the waiting stances. I want this moveset to be charming and fun to play, but if people BEG for it, we could always buff her up and make an op-ed version. Cheesy

    And just in case you need proof that I'm actually going to import her, here you go Tongue

     




    okay sounds like a big deal... I'll see how I'm with my time when I complete Melee Mewtwo, Ghost Rider v1 (Yeah I haven't forgotten this one, is just I'm short of time and Mewtwo is the only thing in which I could have worked now) and when I start Mewtwo Stadium, and the possible revamp for Melee Ganondorf.

    I don't really like the Star Fox stuff but as far I know there is no Krystal hack PSA yet O_o. So I'm interested Smiley

    Smiley cool


    I PMed you Wink ... :3
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    « Reply #406 on: December 31, 2011, 09:44:24 PM »


    i gtg. i replied. i will talk to you 2morrow.

    Happy New Year KC-MM!
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    « Reply #407 on: December 31, 2011, 09:47:58 PM »


    okay sounds like a big deal... I'll see how I'm with my time when I complete Melee Mewtwo, Ghost Rider v1 (Yeah I haven't forgotten this one, is just I'm short of time and Mewtwo is the only thing in which I could have worked now) and when I start Mewtwo Stadium, and the possible revamp for Melee Ganondorf.

    I don't really like the Star Fox stuff but as far I know there is no Krystal hack PSA yet O_o. So I'm interested Smiley

    Lol there is a lame one of her over fox that I made, but it was just animation swaps and lame edits to hitboxes xD This one I want to be a real psa. Smiley

    I'm in no rush to get an alpha out, or even a beta. But I will need help animating (the small stuff like Fura Fura and Swimming etc I want to get done first cause there's so many :/ ) and some definate help with psa-ing the specials. Although from what I've seen of mewtwo over Lucario, these specials won't take you much time at all O_O

    I honestly don't mind waiting for the help with the psa if you got other stuff to work on/finish first. I'm mainly requesting help with the stuff that I can't do very well, like attacks that have offests, a projectile attack, etc. I am glad that you're at least interested ^+^ since I have no real previews yet, my thread for this isn't getting much hype xD
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    « Reply #408 on: January 01, 2012, 08:21:41 AM »


    i use the attack 12 but mewtwo aa combo froze again and again  Undecided
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    « Reply #409 on: January 01, 2012, 08:39:06 AM »


    i use the attack 12 but mewtwo aa combo froze again and again  Undecided
    You have to use the model included in that PSA's version. Or else it will freeze... On a random note, I got a freeze... When I used down B to stun someone, then up smashed them... No idea if it had to do with using the import instead of the vertex included, or not... But it might be worth looking into.
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    « Reply #410 on: January 01, 2012, 08:48:44 AM »


    i use the attack 12 but mewtwo aa combo froze again and again  Undecided
    download my mewtwo over luigi then opent the luigifitmotionetc.pac and get attack12 right click and export it then open agfan mewtwo moveset and opent the lucariofitmotionetc.pac and replace attack 12 and then click save and this works perfectly i and agfan and many ppl tested and it works so until mewtwos next update you got to do this works for every model even lucario.
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    « Reply #411 on: January 01, 2012, 09:13:18 AM »


     Laugh  thanks but aa combo will be fixed in future for every mewtwo   Undecided
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    « Reply #412 on: January 01, 2012, 09:33:16 AM »


    Laugh  thanks but aa combo will be fixed in future for every mewtwo   Undecided
    yes in the next release agfan already made an AA that will work on every lucario model/vertex without freezing
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    « Reply #413 on: January 01, 2012, 04:14:37 PM »


     Im srs here !!

    No one reads the description of the hacks at this point?

    I says in the very first line how do FIX the freeze glitch, and it even has his little tiny download there!

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    *Update: to fix the AA combo bug with pikazz model, replace the Attack12 file in the motion with this one: http://www.mediafire.com/?wrpnw4y518iud5t this fixes any freeze problem with the AA combo Smiley*


    simple as that  Police

    @Data:
    If it froze? he won't freeze again, I edited the Down-B again already Wink
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    « Reply #414 on: January 01, 2012, 10:16:44 PM »


    Hey AGF, where you able to perfect Mewtwo's confusion move? I believe we discussed ways of making it work well, like by forcing the other player into their footstooled animation.
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    « Reply #415 on: January 01, 2012, 10:41:07 PM »


    Yes, actually KingJigglypuff was the person who got it work like in Melee once and for all, Now I have just fixed his animations timings and loops, with the fact that I revamped the whole animation too.

    It is a Special Grab.

    If you want to test confusion, try the latest Alpha I released:
    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24148

    it has the confusion grab included on it.
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    « Reply #416 on: January 02, 2012, 02:53:02 AM »


    *looks at old previews*

    *gets hyped*

    *vanishes*
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    « Reply #417 on: January 02, 2012, 01:09:16 PM »


    I just had a brilliant idea for the F-Throw!

    If you can make it so that the bone that throws the shadow ball moves up during the throw animation. Which will make the shadow balls move in a diagonal motion. (Because they're always straight and the upward bone would change it'd trajectory.)

    Unless that Isn't possible.

    And you can do what you wan't with the F-Throw. You don't have to wait for me. Either that I won't have time to work on it, or not be able to because I'm doing other things.
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    « Reply #418 on: January 02, 2012, 01:48:44 PM »


    I just had a brilliant idea for the F-Throw!

    If you can make it so that the bone that throws the shadow ball moves up during the throw animation. Which will make the shadow balls move in a diagonal motion. (Because they're always straight and the upward bone would change it'd trajectory.)

    Unless that Isn't possible.

    And you can do what you wan't with the F-Throw. You don't have to wait for me. Either that I won't have time to work on it, or not be able to because I'm doing other things.


    I had the same idea for it yesterday! I can perfectly make that animation but, really I don't know how to fully control the Shadow Ball that way in PSA.

    also I might use this hack: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24493&Moderated=All&facebook=true
    some time for the PSA, it looks interesting.

    I'll try both our idea and my Idea, wish me Luck guys AWESOME 2.0!
    « Last Edit: January 02, 2012, 02:01:46 PM by AGFanProduction » Logged

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    « Reply #419 on: January 02, 2012, 02:27:21 PM »


    Luck wished.
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