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Author Topic: AGFan's Multi-PSA Thread - Good Bye People!  (Read 261780 times)
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    « Reply #645 on: January 19, 2012, 12:39:33 PM »


    I'll also fix the sounds for you Smiley Should he have Lucario's basic voices (not HHHHUUUURRRRRRGGGH and Behold, the AURA for every attack) or should he be a mute badass?
    Hm... Maybe Lucario's sounds, since well... Silent PSAs do have one advantage, little sound cue to go on in countering them.

    But then again, hit sounds would be alright, I guess that would be enough of a sound cue to go on.
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    « Reply #646 on: January 19, 2012, 01:00:31 PM »


    I think Mewtwo should keep Lucario's sounds, so that users of Riivolution such as myself, and the sound mod, can fully appreciate him.
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    « Reply #647 on: January 19, 2012, 01:01:36 PM »


    i hope mew2 doesnt say "behold the aura" or :the aura is mine" on almost every move like the beta i used in my recording
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    « Reply #648 on: January 19, 2012, 01:08:03 PM »


    Also I think the Sound mod for Mewtwo should be redone.
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    « Reply #649 on: January 19, 2012, 01:20:28 PM »


    Also I think the Sound mod for Mewtwo should be redone.

    Yea, I'm in total agreement there.
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    « Reply #650 on: January 19, 2012, 01:21:48 PM »


    never knew he had a sound problem since im pal and in here he is just mute Tongue
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    « Reply #651 on: January 19, 2012, 01:54:18 PM »


    make the SFX so that they also sound good with Lucario's SFX please. the "aura is mine" stuff gets annoying Tongue
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    « Reply #652 on: January 19, 2012, 02:11:46 PM »


    Example of why it should be changed...
    This is a review of the current Mewtwo sound mod.
    HUAGH!=Mewtwo's tail swing=will be scilenced by Metal, but in Melee, the tail swing is not muted by the Meta Box.
    HUUUAAAGH!=Air Dodge=Same as tail swing.
    "The aura is mine"=Psychic throw=Same as tail swing.
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    « Reply #653 on: January 19, 2012, 08:46:31 PM »


    Actually, I like it the way it is already. ¦D

    And changing all the sound offsets would be a pain in the ass to do, that's for sure. Even muting it would be. I know that from Shadow Plus. >.>'

    But a fixed version or a mute version would be nice. :3
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    « Reply #654 on: January 19, 2012, 09:43:57 PM »


    I figured I'd make ONE more video.
    <a href="http://www.youtube.com/watch?v=nNxn93kpEKY" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=nNxn93kpEKY</a>

    This is the last one until the release.
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    « Reply #655 on: January 19, 2012, 09:57:44 PM »


    ...Okay, I seem to be the only person who notices this rather annoying problem with the hit sounds that has been around since the friggin first Mewtwo PSA, so I might as well speak up.

    Another thing you guys need to do with the sound effects is the change the seventh digit on the flags for the hitboxes so that they give a bigger and more accurate impact for certain moves instead of hear "pat pat pat" everytime someone gets hit.

    From the way it sounds, every physical attack probably has it set to 0(1 if the 8th digit's flag is a double digit number). To make the moves give more impact from the attack, they should be changed to 4/5 or 8/9 so that everything doesn't sound so weak and bland.

    Just something that really needed to be said.
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    « Reply #656 on: January 19, 2012, 10:05:08 PM »


    ...Okay, I seem to be the only person who notices this rather annoying problem with the hit sounds that has been around since the friggin first Mewtwo PSA, so I might as well speak up.

    Another thing you guys need to do with the sound effects is the change the seventh digit on the flags for the hitboxes so that they give a bigger and more accurate impact for certain moves instead of hear "pat pat pat" everytime someone gets hit.

    From the way it sounds, every physical attack probably has it set to 0(1 if the 8th digit's flag is a double digit number). To make the moves give more impact from the attack, they should be changed to 4/5 or 8/9 so that everything doesn't sound so weak and bland.

    Just something that really needed to be said.
    Hm... Good point.

    Though honestly my biggest gripe was with the "HUAAAHG", and "HaaaAAAAAHG!" and all that...

    But yeah, the actual hit noises themselves could be better.

    We'll see what happens in the next version.
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    « Reply #657 on: January 22, 2012, 09:37:27 AM »


    who agrees that the Walk animations are weird in the current public beta? Tongue
    I do! xD

    that's why I re-made them all yesterday, while playing Melee so...


    WalkSlow:

    WalkMiddle:

    WalkFast:

    and
    Run:


    why did I remake them all once again? pff is becuz I'm a perfectionist x)

    F-Smash:

    AirB/Throw:


    SideBAir:

    DownBAir:


    and some other stuff that I don't remember :V

    I really cannot show anything with pictures, you have to see them in-game by yourself to see its quality, so keep looking over here until I announce a release date xD
    also... Mewtwo is NOT ready for a beta release x3
    there are some other details that I have to fix first (make the Melee Taunt, Animate cliff grab for example) so you guys have to wait a little bit more...  Grin

    -AGFan
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    « Reply #658 on: January 22, 2012, 09:43:48 AM »


    I really want the latest version...Im srs here
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    « Reply #659 on: January 22, 2012, 10:11:07 AM »


    I really want the latest version...Im srs here
    same here Tongue i will be waiting xD
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