Who said I dropped Mewtwo?
I have just been working on *Behind the Scenes* so now it's time to finish with this great Project.
A Project that was born along the 'Brawl Hacks', Project Mewtwo is set to be complete with this new update.
so for now the current Beta that is on vault:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=5496compared to the new version in which I have been working on all this time,
is obsolete.
these are some of the bad-threats (that you probably haven't noticed yet) from the current Alpha Beta that is on the vault: (NOTE: These are pics from the M2 that is currently on vault)
and MANY others, so, for now I have revamped these animations I mantioned before, using the Melee Keyframes, also revamped more animations aside from those mentioned before:
Passive Wall and Wait
AKA Pose on the Wall and Wait:
PassiveWall Jump and Ceil AKA Jump from the Wall and Wait on the wall upside direction:
StopWall
AKA stop from Walking, Running on a wall:
DownU Stand, Forward and Backward: (respectively)
DownD Stand, Forward and Backward: (respectively)
Yeah these are just frames from each animation, every animation is a perfectly matched motion with a start and an end, they look beautiful In-Game.
Passive, P-Forward and P-Backward: (respectively)
Ottotto with his wait and stuff:
Sleep Animations: (start, wait, end)
the sleep one is supposed to have his eyes closed, but the Mewtwo import DOES NOT SUPPORT CLOSED EYES, so there is nothing I can do for that.
now I have plans of making the new HeavyItem Get, throws F, B, D and Up. revamps with the Sword items following after them.
*Gonna need for a beta tester*Opinions and suggestions are welcome!