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Author Topic: AGFan's Multi-PSA Thread - Good Bye People!  (Read 299555 times)
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Carnage
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    « Reply #210 on: December 14, 2011, 02:02:22 AM »


    all this time I have been trying this in all the possible ways I know and didn't worked for me... still falling and if it doesn't the FS doesn't works (stills falling).

    but while testing that I was also editing the motion and some values of the FS and I just made the Final Smash way more slow, now it has considerable knockback and complete GFX and you can see him doing all his epic moves one by one and I revamped the animation also  Tongue he stills does 35% I may upgrade it to 40%. I would the FS say *its done* but still need the air fix.

    also Carnage I tested your Attack 12 and it worked! it doesn't freeze on AA combo with pikazz model, nice find dude  Tongue

    *proceeds to fix other stuff in PSA*


    Edit:
    also you guys should read this for future Mewtwo feedbacks xP

    http://super-smash-bros.wikia.com/wiki/Mewtwo_(SSBM)



    im gonna see if i can make mewtwo flot in place in the FS in the air  if i can make it work i will send you the code i used


    Edit just tryed and it works on 1e9(fs in the air) i putted
    prevent vertical moves 0-1
    bit variable set RaBit0=true
    Prevent certain movementes:0-2

    just put these two coes in the begining  of the subaction in the main tab on the aerial version of the attack
    « Last Edit: December 14, 2011, 02:25:53 AM by Carnage » Logged


    AGFanProduction
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    « Reply #211 on: December 14, 2011, 10:43:45 AM »


    im gonna see if i can make mewtwo flot in place in the FS in the air  if i can make it work i will send you the code i used


    Edit just tryed and it works on 1e9(fs in the air) i putted
    prevent vertical moves 0-1
    bit variable set RaBit0=true
    Prevent certain movementes:0-2

    just put these two coes in the begining  of the subaction in the main tab on the aerial version of the attack


    oh nevermind dude, yesterday after porting some a lot of animations I quickly messed with the float stuff, and it worked.
    thanks Awesome Face
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    AG's PSA/Animation Thread: http://forums.kc-mm.com/index.php?topic=36777.0
    KC-MM Project Mewtwo: http://forums.kc-mm.com/index.php?topic=55338.0
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    Royal_Blade
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    « Reply #212 on: December 14, 2011, 11:21:33 AM »


    Just curious, have you guys ever tried fixing the forward throw so that it's like Melee?

    Because personally, that was my favorite throw in the entire series, if you guys could fix that, it'd be awesome!

    If you guys need the animation for it? I could make something that resembles his Melee throw if you want?

    Edit: You could also use this video for reference:
    Melee Character Countdown: Mewtwo

    It shows off his entire moveset. (Although I think he did something to reduce the stun/knocback.)
    « Last Edit: December 14, 2011, 11:37:55 AM by Royal_Blade » Logged

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    « Reply #213 on: December 14, 2011, 11:37:20 AM »


    Thanks but No I'll make the animation for it to go with the PSA Wink

    also No again, I cannot made the PSA work as exactly like in Melee because the Shadow Ball/Aura Sphere of Brawl is programmed as just to be thrown like the actual way. (forward moving up and down)
    If I mess with it, the Neutral-B would be a mess.

    It is not possible to make the exact Melee throw, I understand you the F-Throw in Melee is EPIC! but there is nothing that we as hackers can do for it, for now (unless replace the FS model with a Shadow Ball model edit the motion... and Fix it on PSA) otherwise I can and I'll try to improve it since all I wanted to do for my PSAs worked, we will see what can I do for the F-throw Smiley


    oh and I forgot to post pics of the FS in Air:
    xD:

    yeah it has the same GFX as the latest one but this one Fits the animation and the PSA more, than the last version, I'll keep it since it gives the FINAL taste to the FS:

    It only appears when he blasts you with the balanced Shockwave at the end.
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    AG's PSA/Animation Thread: http://forums.kc-mm.com/index.php?topic=36777.0
    KC-MM Project Mewtwo: http://forums.kc-mm.com/index.php?topic=55338.0
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    « Reply #214 on: December 14, 2011, 11:50:17 AM »


    That looks awesome!
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    « Reply #215 on: December 14, 2011, 11:55:34 AM »


    That looks awesome!


    It is! xD

    Edit: You could also use this video for reference: Melee Character Countdown: Mewtwo
    It shows off his entire moveset. (Although I think he did something to reduce the stun/knocback.)


    I don't need for it, when I made animations I made them while playing Melee xDD, so no worries Smiley
    Thanks anyways xD

    edit: for the ones that don't remember Melee Mewtwo's moveset you should watch that video and then compare the animations with mines, you will see that their are very accurate  AWESOME 2.0!
    « Last Edit: December 14, 2011, 11:58:15 AM by AGFanProduction » Logged

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    KC-MM Project Mewtwo: http://forums.kc-mm.com/index.php?topic=55338.0
    The *M* Texture thread: http://forums.kc-mm.com/index.php?topic=9737.0
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    « Reply #216 on: December 14, 2011, 12:08:20 PM »


    They are, just if in need of tweaking, you can always refer to that video.

    Also, does Mewtwo's FAir make that slashing sound in your version? I noticed it in the video just can remember if yours has it too.
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    « Reply #217 on: December 14, 2011, 12:11:01 PM »


    They are, just if in need of tweaking, you can always refer to that video.

    Also, does Mewtwo's FAir make that slashing sound in your version? I noticed it in the video just can remember if yours has it too.

    yes it does that slashing sound from Melee.
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    AG's PSA/Animation Thread: http://forums.kc-mm.com/index.php?topic=36777.0
    KC-MM Project Mewtwo: http://forums.kc-mm.com/index.php?topic=55338.0
    The *M* Texture thread: http://forums.kc-mm.com/index.php?topic=9737.0
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    Carnage
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    « Reply #218 on: December 14, 2011, 12:35:52 PM »


    Agfan technically you could make a fake melee foward trow just need an external gfx model and replace with shadow ball then you could make mewtwo hold the oponent up and then like you did with lucario over diddy make the shadow ball move like that i know it would take much time to perfect it and to do  but the brawl  trow you guys made in mewtwo 1.01 is decent  maybe someday after you port all animations to pikazz mewtwo finish downB and second AA you can make it after you release the pikazz mewto compatible version since it will take alot of psa time to look good
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    « Reply #219 on: December 14, 2011, 04:57:27 PM »


    Agfan technically you could make a fake melee foward trow just need an external gfx model and replace with shadow ball then you could make mewtwo hold the oponent up and then like you did with lucario over diddy make the shadow ball move like that i know it would take much time to perfect it and to do  but the brawl  trow you guys made in mewtwo 1.01 is decent  maybe someday after you port all animations to pikazz mewtwo finish downB and second AA you can make it after you release the pikazz mewto compatible version since it will take alot of psa time to look good

    that's what I said, I was planning to replace his final smash Rayquaza model with the Shadow Ball then animate it and stuff Tongue

    also guys I think I found a BUG with pikazz model Im srs here

    I'll keep testing and if it stills there, I will post it here and we can discuss about it

    *Yellow alert activated*
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    AG's PSA/Animation Thread: http://forums.kc-mm.com/index.php?topic=36777.0
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    « Reply #220 on: December 14, 2011, 05:47:02 PM »


    What kind of bug is it?
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    « Reply #221 on: December 14, 2011, 06:28:53 PM »


    What kind of bug is it?

    I suppose its that his tail cannot be animated, and has a similar pose to the vertex version of it.
    But I'll check the basic files and check if works...

    this has me like ... ¬_¬


    Edit: I think this is a common bug in PSA development.
    I think it is going to be fixed automatically while I keep porting and making animations and if it doesn't I have a support *Plan-B*  Laugh

    otherwise since it has me *un-hyped*  Im srs here

    I'll do a few *tentative* texture hacks before proceed on Mewtwo  Grin
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    AG's PSA/Animation Thread: http://forums.kc-mm.com/index.php?topic=36777.0
    KC-MM Project Mewtwo: http://forums.kc-mm.com/index.php?topic=55338.0
    The *M* Texture thread: http://forums.kc-mm.com/index.php?topic=9737.0
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    « Reply #222 on: December 15, 2011, 10:55:38 AM »


    Guys I have to inform you that i found a thread in SB in where ALL Mewtwo damage and Frame data is stored so Now I can really copy the EXACT moveset from Melee.
    Like this..

    F-Smash:

    Total: 59
    Hit: 18-19
    Charge frame: 14

    Now you really need to get hyped! AWESOME 2.0!
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    AG's PSA/Animation Thread: http://forums.kc-mm.com/index.php?topic=36777.0
    KC-MM Project Mewtwo: http://forums.kc-mm.com/index.php?topic=55338.0
    The *M* Texture thread: http://forums.kc-mm.com/index.php?topic=9737.0
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    « Reply #223 on: December 15, 2011, 10:59:09 AM »


    That's great news! Now i'm really excited for this.
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    « Reply #224 on: December 15, 2011, 11:04:08 AM »


    That's great news! Now i'm really excited for this.


    Yeah it even has the throws:
    F-throw

    Total: 74
    Hit: --
    Shadow Balls thrown: 4/5

    but sadly it only says in which bone is the hitbox attached and in which frames the attack hit, it doesn't says how much damage it exactly deals Sad
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    AG's PSA/Animation Thread: http://forums.kc-mm.com/index.php?topic=36777.0
    KC-MM Project Mewtwo: http://forums.kc-mm.com/index.php?topic=55338.0
    The *M* Texture thread: http://forums.kc-mm.com/index.php?topic=9737.0
    Godzilla Unleashed Model Importing Thread: http://forums.kc-mm.com/index.php?topic=64587.0



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