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Author Topic: AGFan's Multi-PSA Thread - Good Bye People!  (Read 258556 times)
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KingJigglypuff
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    « Reply #690 on: January 30, 2012, 09:48:36 AM »


    o.O It's your birthday?
    ...
    Well happy birthday. Smiley
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    « Reply #691 on: January 30, 2012, 09:53:18 AM »


    *Looks at birthday list.*

    Hm... I need to look at that more often.
    ._.


    Anyway...

    HAPPY BIRTHDAY!!
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    « Reply #692 on: January 30, 2012, 01:46:15 PM »


    Happy bday AGFan!  Hope you have had a good day!
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    « Reply #693 on: January 30, 2012, 02:03:14 PM »


    Also Nymph what do you mean that "Ghost Rider is almost done"? So now I can finally re-take on the project cuz  the model is almost done? XD
    About Mewtwo, I'm just waiting for dRage, so I can update Mewtwo with revamped cliffs and stuff.

    Also thanks! YAY is my birthday! x3
    yup, once he's done, u'll be able to pick back up on that PSA of urs Wink
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    « Reply #694 on: January 30, 2012, 07:05:45 PM »


    Thanks guys :')

    and..
    Yay Mewtwo 64 is OUT and is so cool!

    I'm going to start doing his wait animation and If it looks good I'll start doing some other stuff for him! wish me luck guys!
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    « Reply #695 on: January 30, 2012, 09:00:31 PM »


    Happy Birthday!!!!
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    « Reply #696 on: January 30, 2012, 09:40:00 PM »


    Happy Birthday!!!!


    Thank you!

    also:

    this is just a leak/test, is still incomplete yet xD
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    « Reply #697 on: January 30, 2012, 09:43:21 PM »


    Thank you!

    also:

    this is just a leak/test, is still incomplete yet xD


    wow that looks lovely o.o
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    « Reply #698 on: January 31, 2012, 01:23:59 AM »


    altough u would love a ps mewtwo psa i think you should finish melee mewtwo firsst and them dedicate to the ps psa
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    « Reply #699 on: January 31, 2012, 02:31:37 AM »


    altough u would love a ps mewtwo psa i think you should finish melee mewtwo firsst and them dedicate to the ps psa
    Yeah, I agree with this.

    Since Melee Mewtwo is almost ready for a release. He just needs adjustments. Like the Melee kill power on all moves. Some little fixes, like up smash not having any kill power.

    And a version that has a normal voice, rather then one that's solely for the voice pack.

    And a few animation fixes, which you've made for the most part already, slap on a few taunt animations, and win poses... And there you go, he'd be good for a release. At least a 2.0 release.
    « Last Edit: January 31, 2012, 04:29:16 AM by _Data_Drain_ » Logged


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    « Reply #700 on: January 31, 2012, 09:47:06 PM »


    Yeah, I agree with this.

    Since Melee Mewtwo is almost ready for a release. He just needs adjustments. Like the Melee kill power on all moves. Some little fixes, like up smash not having any kill power.

    And a version that has a normal voice, rather then one that's solely for the voice pack.

    And a few animation fixes, which you've made for the most part already, slap on a few taunt animations, and win poses... And there you go, he'd be good for a release. At least a 2.0 release.


    Mewtwo 64 PSA is way more easier than Melee Mewtwo, like I said I'm waiting for the Mewtwo frame cliffs taunts and stuff, without those I can't really update anything on him and the SFX goes for the last. Also is my decision to start working on Mewtwo 64 and there is anything wrong with that right? I want to try out new stuff, not just Melee Mewtwo.
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    AG's PSA/Animation Thread: http://forums.kc-mm.com/index.php?topic=36777.0
    KC-MM Project Mewtwo: http://forums.kc-mm.com/index.php?topic=55338.0
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    « Reply #701 on: February 01, 2012, 09:16:53 AM »


    True... It is good to get more then one thing done.

    Since you need those animation references, and I'm not sure when dRage will do them...


    So, it is good to get progress on other move sets.

    You know though... What will Pokemon Stadium Mewtwo be like? What moves are you planning on using? And one more thing... Is he gonna be balanced? Or a boss character?
    (Personally, I'd prefer balanced, but a REAL boss could be interesting, not that 1089234893217 jumps stuff, a hard boss with a weakness... But again, a balanced move set would be better overall though.)
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    « Reply #702 on: February 01, 2012, 03:42:41 PM »


    About those previews, I'm still kinda waiting for you to tell me if you want the video with hit-/hurtboxes visible or not.
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    « Reply #703 on: February 01, 2012, 04:09:08 PM »


    About those previews, I'm still kinda waiting for you to tell me if you want the video with hit-/hurtboxes visible or not.

    Well, Yes! With the hitboxes please Smiley

    Edit: could you make them at in-game 1/4 speed pls? Cuz if they are at that speed it will be much more easier to catch every single frame/move from him Smiley
    « Last Edit: February 01, 2012, 04:54:05 PM by AGFanProduction » Logged

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    AG's PSA/Animation Thread: http://forums.kc-mm.com/index.php?topic=36777.0
    KC-MM Project Mewtwo: http://forums.kc-mm.com/index.php?topic=55338.0
    The *M* Texture thread: http://forums.kc-mm.com/index.php?topic=9737.0
    Godzilla Unleashed Model Importing Thread: http://forums.kc-mm.com/index.php?topic=64587.0



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    « Reply #704 on: February 02, 2012, 05:14:19 AM »


    I don't just record the video and upload it. I'm afraid that I'm a bit too perfectionist for that lol

    I'll edit it in Sony Vegas anyway, so I can slow it down to whatever speed you prefer.
    « Last Edit: February 02, 2012, 05:15:12 AM by dRage » Logged


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