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« Reply #345 on: February 18, 2012, 02:55:49 PM » |
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I do have a suggestions though: Once the new brawlbox previewer comes out, it will display a graph showing all of the bone keyframes for every bone in a single animation. Your animators should use this to see how to flesh out the finalized details throughout the body, but that's for later.
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« Reply #346 on: February 18, 2012, 04:54:09 PM » |
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Is the model available? Just curious.
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3DS Friend Code: 2895-6640-9302
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« Reply #347 on: February 18, 2012, 04:55:47 PM » |
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Is the model available? Just curious.
As am I, I'd like to look at it / see if I could animate / work out what I could do GFX wise. The cannon model would be cool too =P
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« Reply #348 on: February 18, 2012, 04:57:41 PM » |
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Is the model available? Just curious. not until the moveset is ready for beta testers and i revamped afew things on the model but maybe i upload the Fitrobot00.pcs/pac of geno with wait1/fall animation so ppl like to maybe animte something or make recolours
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I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later
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« Reply #349 on: February 18, 2012, 04:59:29 PM » |
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not until the moveset is ready for beta testers and i revamped afew things on the model but maybe i upload the Fitrobot00.pcs/pac of geno with wait1/fall animation so ppl like to maybe animte something or make recolours
If you could do that that'd be great c: And pleeeease can I look at the cannon? XD If not it's cool. I'm thinking about making a win animation. I can't promise anything though.. My animating skills aren't amazing, but I could pull something off.
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« Reply #350 on: February 18, 2012, 05:02:04 PM » |
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If you could do that that'd be great c: And pleeeease can I look at the cannon? XD If not it's cool. I'm thinking about making a win animation. I can't promise anything though.. My animating skills aren't amazing, but I could pull something off. you can right now makr the animation over mario cuz they got almost same tranlation and the mario animations can be perfect ported to Geno i will upload the model then i have revamped the cape as i will tomorrow and for the canon i will just give you the .max but please dont get the canon´s filesize so much higher
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I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later
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« Reply #351 on: February 18, 2012, 05:03:41 PM » |
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you can right now makr the animation over mario cuz they got almost same tranlation and the mario animations can be perfect ported to Geno i will upload the model then i have revamped the cape as i will tomorrow and for the canon i will just give you the .max but please dont get the canon´s filesize so much higher
You have my word, and awesome ^^ Will do. Thanks MDK~
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« Reply #352 on: February 18, 2012, 05:15:32 PM » |
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You know what I want to do.
Those tree-based recolors.
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3DS Friend Code: 2895-6640-9302
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« Reply #353 on: February 19, 2012, 07:39:17 AM » |
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Any progress today? And could you send me the models? ~ :3
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« Reply #354 on: February 19, 2012, 07:40:51 AM » |
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Any progress today? And could you send me the models? ~ :3 not much progress cuz i just got online for today will give the op a DL link to the model+wait1(if ppl wanted to make a ground animation and use wait1 as first/last frame)+Fall animation(same reason as wait1 but with air animation)
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I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later
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« Reply #355 on: February 19, 2012, 07:42:30 AM » |
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not much progress cuz i just got online for today will give the op a DL link to the model+wait1(if ppl wanted to make a ground animation and use wait1 as first/last frame)+Fall animation(same reason as wait1 but with air animation)
Ok cool, and that cannon~! Lol It'd give me something to do, I'm ill and my girlfriend is nowhere to be seen, Ohyeah, and would it be possible to try out that shader I suggested yesterday? Or would that cause issues?
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« Reply #356 on: February 19, 2012, 07:46:34 AM » |
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Ok cool, and that cannon~! Lol It'd give me something to do, I'm ill and my girlfriend is nowhere to be seen, Ohyeah, and would it be possible to try out that shader I suggested yesterday? Or would that cause issues? have not tried it yet will upload the model then i have done revamp of the rig on the cape will possible do two versions of the model one with Cape rigged at bones on Shoulders like R/LShoulderJB one with cape rigged to Cape bones(that one i used in the video)
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« Reply #357 on: February 19, 2012, 07:50:20 AM » |
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have not tried it yet
will upload the model then i have done revamp of the rig on the cape will possible do two versions of the model one with Cape rigged at bones on Shoulders like R/LShoulderJB one with cape rigged to Cape bones(that one i used in the video)
Alright, well the one in the video looked great, so if the other goes horribly wrong I wouldn't worry about it too much. It'd good that you're trying though. And yeah lets hope the shader works, it looked promising.
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« Reply #358 on: February 19, 2012, 10:04:04 AM » |
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The lack of SFX on some of his attacks is kinda disappointing.
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« Reply #359 on: February 19, 2012, 10:30:55 AM » |
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The lack of SFX on some of his attacks is kinda disappointing. i know but they will be added i just needing to find a good SFX ID for each attack
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