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« Reply #270 on: August 15, 2012, 08:03:09 AM » |
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Cant Wait For Scizor!!!
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« Reply #271 on: August 15, 2012, 08:14:34 AM » |
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Cant Wait For Scizor!!!
Forgot to mention, other than these two, Cloud is also getting a quick balancing update + Up Throw update.
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« Reply #272 on: August 15, 2012, 08:28:01 AM » |
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Albafika, is Cloud getting an update/change for the Up Smash?
Guess I should post the changes... These are coming from my head, as I'm not at home:
N-Air: This one is getting nerfed to either do less hits or have more landing lag, as the move at this moment is too good. I'll probably just decrease the hit amounts.
F-Air: This one move is too good, but I intend to keep it the exact same.
Up Smash: The current Up Smash has a small hit box and poor Knock Back, making it useless. I'm fixing that. Tjis move's hitbox will be a bit bigger and it'll get some more Knockback to make it a viable choice.
Up Throw: This one was meant to be a launch move, so I'm making it be one thanks to P:M Charizard's coding. He'll now not go through platforms once going down like before, and it may be possible to use as a suicide move too.
Some SFX fixes for all the attacks.
These are the changes I remember. They're just a few, though, nothing MAJOR.
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« Last Edit: August 15, 2012, 08:50:12 AM by Albafika »
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« Reply #273 on: August 15, 2012, 09:03:55 AM » |
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About time Cloud gets an update. That UpSmash kept bothering me x.x Also can you change the Final Smash to Omnislash? I'm not liking the idea of going into Limit Break. ._.
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« Last Edit: August 15, 2012, 01:06:27 PM by chaos_knight9000 »
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NNID: Cha0sKnight 3DS FC: 4768-7680-2509
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« Reply #274 on: August 15, 2012, 12:52:20 PM » |
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Geno look amazing. I can't wait. Good luck.
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« Reply #275 on: August 15, 2012, 01:25:42 PM » |
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Can't say I like the idea of snaking Scizor... but I'll try it out when its released.
But Cloud's up-throw... did you use momentum codes? I just recently found out how cool they can be... instead of manually moving the TransN bone, you could have the momentum carry the character and thus if he hits the ground or not... that also works. xD
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The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/ If only hacking Brawl paid bills.
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« Reply #276 on: August 15, 2012, 01:36:54 PM » |
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Ah, so glad this move is being updated, it was the only move that bugged me from the first release, great work looking forward to it!
About time Cloud gets an update. That UpSmash kept bothering me x.x Also can you change the Final Smash to Omnislash? I'm not liking the idea of going into Limit Break. ._.
Well, you could've said something!
Geno look amazing. I can't wait. Good luck.
Thanks, KTH.
Can't say I like the idea of snaking Scizor... but I'll try it out when its released.
But Cloud's up-throw... did you use momentum codes? I just recently found out how cool they can be... instead of manually moving the TransN bone, you could have the momentum carry the character and thus if he hits the ground or not... that also works. xD
Wow, this actually came to mind, but I overthought it and thought it'd not work as the Momentum needs to be in a loop to work all the frames and thought it'd never reach the impact frame or I'unno. Help me with this on MSN! @_@
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« Reply #277 on: August 15, 2012, 02:23:35 PM » |
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gets on MSN*
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The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/ If only hacking Brawl paid bills.
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« Reply #278 on: August 15, 2012, 05:45:58 PM » |
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I have an idea for Cloud's FS (if that gets changed) How about making it cinematic like this:
You could ask A Bloody Canadian do it.
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NNID: Cha0sKnight 3DS FC: 4768-7680-2509
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« Reply #279 on: August 16, 2012, 12:46:01 AM » |
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I had something like that planned for my secret psa.
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The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/ If only hacking Brawl paid bills.
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« Reply #280 on: August 16, 2012, 07:50:25 PM » |
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I have an idea for Cloud's FS (if that gets changed) How about making it cinematic like this: http://youtu.be/fVoTMb31LGsYou could ask A Bloody Canadian do it. If he's willing to, sure, but I'm not changing the current FS. It's pretty good as it is.
I had something like that planned for my secret psa.
Now I'm curious.
Anyways, unrelated to PSAs, here's a preview of a stage I'm working on
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« Reply #281 on: August 16, 2012, 08:00:21 PM » |
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It looks awesome! I can't wait for it to be completed.
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« Reply #282 on: August 17, 2012, 06:18:50 AM » |
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I have no idea what it's from(I'd guess FE or FF7?), but it looks epic
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« Reply #283 on: August 17, 2012, 10:08:21 PM » |
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It looks awesome! I can't wait for it to be completed.
I have no idea what it's from(I'd guess FE or FF7?), but it looks epic
Glad to know you like it! The Stage is already done, I'm just thinking how should I release it.
Anyways, as for Cloud, I've made these changes:
N-Air's range was reduced.
Up Smash got a pretty good buff considering how its hitbox was small, now it's worth to try to hit with it, unlike before.
I'm working on UThrow.
I'd really like to know what others think, should I change anything else?
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« Reply #284 on: August 17, 2012, 10:10:22 PM » |
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I'm so excited for Geno, I can't get over it.
Have you guys decided on a Final Smash?
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