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Author Topic: Animation hacking  (Read 20558 times)
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ItalianStallion
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    « Reply #60 on: November 18, 2009, 02:22:35 AM »


    oh look the off topic again, wat a surprise.

    did anyone find that shadow texture or not?
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    Hakumen
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    « Reply #61 on: November 18, 2009, 07:30:01 AM »


    I don't think he even released it.
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    ItalianStallion
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    « Reply #62 on: November 18, 2009, 02:46:29 PM »


    I don't think he even released it.

    dont even like the sonic series that much but that Shadow is so dam accurate its crazy
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    STUFF2o
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    « Reply #63 on: November 18, 2009, 06:39:50 PM »


    The Zora, deku, and goron masks all hold spirits. The same goes for the Firce Deity mask. That mask holds a legendary god so in short Fierce Deity Link is a different person altogether just centered around Links design
    He's centered around Link's design because
    1. He's a human
    2. Link's wearing the mask

    Zora Link looks sorta like Link because it's Link wearing the mask, but they're still shaped completely different because of the species difference.
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    Scootaloo
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    « Reply #64 on: November 25, 2009, 11:59:27 PM »


    The Zora, deku, and goron masks all hold spirits. The same goes for the Firce Deity mask. That mask holds a legendary god so in short Fierce Deity Link is a different person altogether just centered around Links design

    He's centered around Link's design because
    1. He's a human
    2. Link's wearing the mask

    Zora Link looks sorta like Link because it's Link wearing the mask, but they're still shaped completely different because of the species difference.


    Yea that makes sense, it would be funny to go around as an actual god and destroy everything though lol

    Anyway, I have done some stuff lol

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    « Reply #65 on: November 26, 2009, 12:44:44 PM »


    The first time I saw that, I didn't realize it was a new animation, considering that it fits Ike so well.
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    dRage
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    « Reply #66 on: November 26, 2009, 01:03:40 PM »


    It always bothered me how Link has no standing animation that doesn't look retared when you remove the sword and shield. This is obviously from a machinimator's standpoint but it really is a pain that you can't have a shot where Link has his sword and shield on his back just because there's no animation that supports it.




    BrawlBox, more like Pandora's Box. Now that I've done one, there are countless other poses that I could do for my series ><
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    STUFF2o
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    « Reply #67 on: November 26, 2009, 02:54:15 PM »


    It always bothered me how Link has no standing animation that doesn't look retared when you remove the sword and shield. This is obviously from a machinimator's standpoint but it really is a pain that you can't have a shot where Link has his sword and shield on his back just because there's no animation that supports it.




    BrawlBox, more like Pandora's Box. Now that I've done one, there are countless other poses that I could do for my series ><

    That looks a lot like the pose Miyamoto does sometimes (I think he gave Link that pose in some Zelda game [either OoT or TP])
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    Oizen
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    « Reply #68 on: November 26, 2009, 05:34:58 PM »



    That's like saying Jigglypuff is just Kirby with big eyes and swirly hair.  I'm not talking about the aesthetics, I'm talking about the gameplay.  He's not just an alternate costume, he's a death machine.

    Not really, since they both come from somewhere else while FD Link, and Link are the same person.

    Oizen's claiming he's a recolor, he's not claiming anything else.
    Actually he said he was JUST a recolor, implying that he was the same or very similar to Link in gameplay.  Therefore I must say that he is a recolor, but not JUST a recolor.

    He's a recolor with a impaired sword design. Smiley
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    ItalianStallion
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    « Reply #69 on: November 26, 2009, 09:23:48 PM »


    can somebody change peach's animation for it to fit Striker Peach. it looks like shes grabbin on air since theres no dress anymore
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    dRage
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    « Reply #70 on: November 30, 2009, 02:57:34 PM »


    Here's some stuff I've been doing:

    Two custom standing animations for Link and Falco's Wait1 ported over to Fox with fixed distortion
    <a href="http://www.youtube.com/watch?v=WWvizpQwF9w" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=WWvizpQwF9w</a>


    Funny little animation for Link
    <a href="http://www.youtube.com/watch?v=6RaElTghiEk" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=6RaElTghiEk</a>


    And finally an unused blaster animation I found in Fox' and Falco's FitMotionEtc
    <a href="http://www.youtube.com/watch?v=cywX3x_rQUI" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=cywX3x_rQUI</a>
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    ItalianStallion
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    « Reply #71 on: November 30, 2009, 03:50:15 PM »


    And finally an unused blaster animation I found in Fox' and Falco's FitMotionEtc
    http://www.youtube.com/watch?v=cywX3x_rQUI


    that one was really interesting
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    JBG
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    « Reply #72 on: December 06, 2009, 01:22:28 PM »


    Yeah I understand you can export animation data with Brawlbox, but what program can you use to EDIT it?
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    STUFF2o
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    « Reply #73 on: December 06, 2009, 03:45:40 PM »


    Yeah I understand you can export animation data with Brawlbox, but what program can you use to EDIT it?
    BrawlBox!
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