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Author Topic: BrawlBox Complimenting thread (renamed)  (Read 34294 times)
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Eternal Yoshi
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    « Reply #105 on: November 20, 2009, 02:43:58 PM »


    So. I'm looking for stage spawn points and think I may have found them at in ModelData[100] > StagePosition > Bones > Rebirth*#/Player*#

    Are the X,Y,Z coordinates in the translation tab?

    Wow it really is. I tested it on a SSE stage and I successfully fixed the spawn points.

    This means you can easily mod blast zones, entry points, revival platform points, and camera limits.
    Awesome.
    « Last Edit: November 20, 2009, 03:44:25 PM by EternalYoshi » Logged


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    « Reply #106 on: November 30, 2009, 04:59:30 PM »


    Your beloved Kryal has released version 0.60 for Thanksgiving.
    Quote from: Kryal
        Changes in v0.60:

        * Fixed various issues with OpenGL initialization.
        * Removed many GL classes in favor of using the MDL0 classes directly.
        * The MDL0 nodes now wrap OpenGL rendering and resources.
        * Added support for multiple texture layers and uv points.
        * Added the following features to MDL0 nodes:
              o Bone rendering and animation.
              o Model skinning.
              o Automatic texture loading.
        * Added the following features to ModelEditControl:
              o Animation/bone editor.
              o Animation playback controls.
              o Bone/texture lists.
              o Built-in texture support for preview/replace/export.
              o External file loader.
              o Improved mouse/keyboard controls.
        * Fixed a bug that was causing PAC files to export uncompressed regardless of setting.
        * Fixed a bug in the CHR0 decoder.
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    « Reply #107 on: November 30, 2009, 08:47:43 PM »


    Found out it got a tiny revision: version 0.60b
    Quote from: Kyral
        Changes in v0.60b:

        * Various improvements to the model editor:
              o Added option panel.
              o Added cut/copy/paste/insert/delete buttons to animation panel.
              o Animation length can be set from the playback panel.
              o Added context menu for animation list, which allows for faster import/export.
              o Fixed issue with texture layers. Now all textures are rendered until it can be fixed.
              o Adjusted keyboard controls.
        * Fixed bug with rendering panel not closing properly.
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    : SW-2632-7270-6724


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