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Author Topic: WIP Workshop  (Read 4597131 times)
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Kyouma
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    « Reply #14460 on: May 24, 2014, 08:52:31 PM »



    Optimized at 50%


    Optimized at 25% (so that'd be 75% reduction iirc)

    Going to bump it up (or down) to 35% and then see what I can do from there.





    hey, the vertices count is 4, 447; thats an ok size though
    be worried if it was 8000+ :v

    for example:

    this thing not crashing because of filesize is an actual miracle

    in your case; you could try to separate parts of the body into more pieces and pro optimize each one; one by one to their limit good looking size, thats what I do on these cases; for example, we can see the arms are the most affected part, separate them and optimize the rest then
    « Last Edit: May 24, 2014, 08:57:51 PM by Kyouma » Logged

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    « Reply #14461 on: May 24, 2014, 09:16:19 PM »


    What would be an acceptable poly/vertex count for the model?
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    Kyouma
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    « Reply #14462 on: May 24, 2014, 09:25:48 PM »


    If I remember correctly, the in game lag begins after the 7000+
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    « Reply #14463 on: May 24, 2014, 09:31:11 PM »




    This is the closest I got with vertex welding all the different body parts/objects before it started to look like a complete mess.
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    « Reply #14464 on: May 24, 2014, 09:35:52 PM »


    If I remember correctly, the in game lag begins after the 7000+
    yeah, that's probably a pretty safe amount of polys, I've heard 10,000+ as well though.
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    « Reply #14465 on: May 24, 2014, 09:46:07 PM »


    I'm not gonna comment on that Protoman...
    A little harsh, aren't we?
    So I finished up Dark Link and I now finished this:



    Upside - It's mostly rigged. Needs leg improvements

    Downside - too [censored]ing high poly

    Another downside - I tried using Tri-stripper and it did nothing. So it's either that o rme

    Yet another downside - ProOptimizer doesn't do enough

    not impressed
    Protoman.exe?
    Nice.


    Colors and textures are subject to change. On the final 2 bosses of this game and I just love the design of these guys. I also plan to make the other one as well.
    [censored] YES.
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    « Reply #14466 on: May 24, 2014, 10:39:38 PM »


    12000 verts and down is ok for vertice count
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    Segtendo
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    « Reply #14467 on: May 24, 2014, 11:19:49 PM »


    Well, youre a game and Im a weaboo, we dont see this stuff the same way indeed
    I guess so.
    Segtendo-chan baka dayo desu~~~
    Sorry Seg, I had to xD
    wat
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    « Reply #14468 on: May 24, 2014, 11:35:05 PM »



    This is the closest I got with vertex welding all the different body parts/objects before it started to look like a complete mess.

    a complete mess? well, pro optimizing by different objects can cause problems in the normals, you only have to fix the normals
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    « Reply #14469 on: May 24, 2014, 11:53:45 PM »


    About that protoman, when looked at from the front, his head looks rather odd. I'm not sure if it is the shape or the thin neck, but something is not right with his head. Other than that it looks good. Also, manually optimizing can get really good results. If time is an issue, carefully using the pro-optimizer can be good. Try optimizing different parts separately.
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    « Reply #14470 on: May 25, 2014, 01:47:23 AM »




    My 1st custom model!!! Good beginning for a beginner. Done his shoes and pants without much problems. Just need to add some more vertices before continuing or rigging might be very hard... Can anyone guess who's gonna be done?  AWESOME 2.0!
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    « Reply #14471 on: May 25, 2014, 01:59:23 AM »




    This is the closest I got with vertex welding all the different body parts/objects before it started to look like a complete mess.

    For dat Proto', I would suggest to use maybe few part from a model that isn't as high-poly, my idea would be to use the model from the port of MMBN5 on NDS, but when I tried to rip it, most of it had vertex deformation... (Body, head, hair), but I dunno, maybe you'd be interested in the model ?
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    « Reply #14472 on: May 25, 2014, 03:01:57 AM »




    His body is all done, exept for the head and his @£$%* of helmet     Yep, that IS a Wiimote in his hand, maybe I am giving too many clues about who he is  Awesome Face I mean, WHO would use a Wiimote to slam people with if he was in any Smash series...?
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    « Reply #14473 on: May 25, 2014, 05:01:55 AM »




    His body is all done, exept for the head and his @£$%* of helmet     Yep, that IS a Wiimote in his hand, maybe I am giving too many clues about who he is  Awesome Face I mean, WHO would use a Wiimote to slam people with if he was in any Smash series...?
    Batman!?
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    « Reply #14474 on: May 25, 2014, 08:20:29 AM »


    wat

    You shall not escape the loli waifus


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