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Author Topic: WIP Workshop  (Read 4669325 times)
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Kyouma
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    « Reply #14790 on: June 13, 2014, 02:13:25 PM »


    someone make this a contest
    Actually, I had a never finished project of a Kamen Rider-styled Samus, kinda the same but yet different
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    « Reply #14791 on: June 13, 2014, 03:46:42 PM »


    I almost read that nick as Segaman... oh it IS Segaman.

    Anyway, I need a new SD card, so I'm gonna improve Simon's model in the meantime for practice's sake and would like feedback down the line. Keep in mind that I'm not as skilled in modelling ATM as I am in animating/PSAing.





    Starting, once more, with the boots. Old one is on the right and/or the brighter colored mesh.
    Once again, completely from scratch, though I used Ike's boot as a visual reference this time.

    Something Castlevania-related ? Oh yisss
    Looking good so far, even if just with a boot it's kinda hard to judge, but it's still a neat improvement !

    By the way... What design are you doing for Simon ? (First one, SCV IV, Chronicles [...])
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    « Reply #14792 on: June 13, 2014, 04:19:08 PM »


    Thank God, finished with Pac-Man's 3d model
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    GBC
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    animations and stuffffff

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    « Reply #14793 on: June 13, 2014, 04:50:03 PM »


    well here is the first screen of megaman. has all the same elements(shine,hair,etc) as the previous version. i will include the recolors that were shown in the nintendo tree house and smash fest events as well as a few others. however im waiting to see if i taiko wants to do some renders for him for BP and css but if anyone else would like to get me some high quality renders then feel free to pm me

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    « Reply #14794 on: June 13, 2014, 04:54:08 PM »


    So what's different from the previous version? Is that over Mario? His default Down-Taunt is the only animation I can think of that reminds me of that animation unless it's custom.
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    « Reply #14795 on: June 13, 2014, 04:58:16 PM »


    So what's different from the previous version? Is that over Mario? His default Down-Taunt is the only animation I can think of that reminds me of that animation unless it's custom.

    look at that and then look at my profile image to see a noticeable difference other then that alot of things hve been remodeled, re uvd, re textured nope its still on ness thats the animtion ness does before pk fire
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    Kyouma
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    « Reply #14796 on: June 13, 2014, 05:26:14 PM »


    YES I wanted a megaman with more speculars so it can match my airman (even though I guess now this makes my air man look ugly lol)
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    Bad Box Art Mega Man
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    What you call hacks, I call DLC.

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    « Reply #14797 on: June 13, 2014, 05:52:35 PM »


    the only thing i did to your air man on my end was make the eyes white instead of black. fits the character more.
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    « Reply #14798 on: June 13, 2014, 06:01:21 PM »


    YES I wanted a megaman with more speculars so it can match my airman (even though I guess now this makes my air man look ugly lol)
    Not necessarily... Airman ga taosenai!
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    « Reply #14799 on: June 13, 2014, 06:10:04 PM »


    Not necessarily... Airman ga taosenai!

    But Mega Man has Air Shooter in Smash 4. :V
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    « Reply #14800 on: June 13, 2014, 06:15:06 PM »


    But Mega Man has Air Shooter in Smash 4. :V
    Argh! Damn... Well, too bad then... *shrugs*
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    « Reply #14801 on: June 13, 2014, 07:47:21 PM »


    look at that and then look at my profile image to see a noticeable difference other then that alot of things hve been remodeled, re uvd, re textured nope its still on ness thats the animtion ness does before pk fire
    Neck was never that big, you did for the picture, but according to the other version's video, more color in his face, more detailed shine, basically just texture edits. Now unless you've remade the expressions and messed with the rig, it doesn't seem that different to me. But that is going off one picture of the new version, and a video of the old version, so not a fair comparison.
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    I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

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    « Reply #14802 on: June 13, 2014, 07:49:24 PM »


    who wants a bit of "Atlantis" in their life?

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    « Reply #14803 on: June 13, 2014, 07:57:45 PM »


    who wants a bit of "Atlantis" in their life?
    Dude... nice. Now we need an Aqua Man mod just to go with that stage xD
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    « Reply #14804 on: June 13, 2014, 08:19:08 PM »


    Dude... nice. Now we need an Aqua Man mod just to go with that stage xD
    *looks for Battle for Atlantis (GC) models for that hi res hair with amazing underwater physics*
    But in all seriousness, don't use the model from that game unless you want him to have a hook for a hand. And now to go rewatch JonTron's review of that crappy game (again)(again)(again)(I lost count of how many times I've seen it, too damn funny review xD)
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    I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

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