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Author Topic: WIP Workshop  (Read 5497351 times)
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    « Reply #17310 on: December 12, 2014, 04:57:39 PM »



    Honestly...I hate the UV mapping of XY.



    u got the wrong texture applied to his head object mate...


    This lol.
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    « Reply #17311 on: December 12, 2014, 05:39:00 PM »


    u got the wrong texture applied to his head object mate...

    Not really. This comes with 3 texture files. One for the head, one for the eyes, and then for the body. Not sure how to fix this as it uses a multimap method I have not seen before on any brawl mod. I have to separate the models...but the head will look odd detached.
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    « Reply #17312 on: December 12, 2014, 05:43:17 PM »


    Have you tried running the detach by ID script?
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    « Reply #17313 on: December 12, 2014, 05:49:51 PM »


    Not really. This comes with 3 texture files. One for the head, one for the eyes, and then for the body. Not sure how to fix this as it uses a multimap method I have not seen before on any brawl mod. I have to separate the models...but the head will look odd detached.
    well idk what ur talking about... he imports fine for me xD
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    « Reply #17314 on: December 12, 2014, 06:43:33 PM »


    Not really. This comes with 3 texture files. One for the head, one for the eyes, and then for the body. Not sure how to fix this as it uses a multimap method I have not seen before on any brawl mod. I have to separate the models...but the head will look odd detached.
    There's more than one model type in the download for him, one of them doesn't have messed up Uvs, but you may have to use the DetachbyID like Turbo Chaos said though Smiley
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    « Reply #17315 on: December 12, 2014, 07:51:55 PM »


    Not really. This comes with 3 texture files. One for the head, one for the eyes, and then for the body. Not sure how to fix this as it uses a multimap method I have not seen before on any brawl mod. I have to separate the models...but the head will look odd detached.
    How? just rig it to look normal once you detach it..
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    « Reply #17316 on: December 12, 2014, 07:57:48 PM »


    How? just rig it to look normal once you detach it..
    He might've meant the normals depending on what parts of the head use different textures.
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    « Reply #17317 on: December 12, 2014, 08:00:21 PM »


    Alright, so Tabuu rigged up Nidoking to Bowser.

    I put all the textures together in one PNG, and UV Mapped it so that all the parts of the model use that one texture correctly.

    It shows up fine in BBox, but like this in Game:


    I think it has something to do with the shaders, but Shader0's texturereference0 is set to true. I used BBox ver 0.68b, and my other imports have worked perfectly (no problem with shaders or anything). Just this one.

    Maybe because it's all using one map?
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    « Reply #17318 on: December 12, 2014, 08:04:40 PM »


    Alright, so Tabuu rigged up Nidoking to Bowser.

    I put all the textures together in one PNG, and UV Mapped it so that all the parts of the model use that one texture correctly.

    It shows up fine in BBox, but like this in Game:


    I think it has something to do with the shaders, but Shader0's texturereference0 is set to true. I used BBox ver 0.68b, and my other imports have worked perfectly (no problem with shaders or anything). Just this one.

    Maybe because it's all using one map?

    Objects cant use multiple textures. You gotta separate the model so that each one only uses one texture.
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    « Reply #17319 on: December 12, 2014, 08:05:18 PM »


    Objects cant use multiple textures. You gotta separate the model so that each one only uses one texture.

    It's all one texture.
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    « Reply #17320 on: December 12, 2014, 08:19:07 PM »


    That looks like a UV problem to me. Parts of the texture are showing up in several different places.
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    « Reply #17321 on: December 12, 2014, 08:24:15 PM »


    That looks like a UV problem to me. Parts of the texture are showing up in several different places.

    I'm sure I UV'd it correctly.

    Maybe it's because I moved it under the skin modifier?
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    « Reply #17322 on: December 12, 2014, 08:44:53 PM »


    I'm sure I UV'd it correctly.

    Maybe it's because I moved it under the skin modifier?
    no everything should be under the skin.

    Is the texture CMPR?
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    « Reply #17323 on: December 12, 2014, 08:53:21 PM »


    no everything should be under the skin.

    Is the texture CMPR?

    Yep.

    I changed it to C18 just to see if that was the reason why it wasn't working. But changing it caused to crash.
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    « Reply #17324 on: December 12, 2014, 08:56:11 PM »


    What are the texture dimensions?

    Remember that they have to have the number 32, 64, 128, 256, 512, 1024, etc. No other numbers for the dimensions will work.
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