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Author Topic: WIP Workshop  (Read 4668431 times)
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    « Reply #19590 on: January 24, 2016, 01:51:27 PM »



    « Last Edit: January 24, 2016, 01:57:09 PM by Gamidame_K » Logged

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    « Reply #19591 on: January 27, 2016, 09:39:47 AM »


    So I finished up the Cell rig (after completely re-doing it a few times to get it right) using a cross between skin wraps and manual skinning:

    However, when i went to import it into BrawlBox to test it, this popped up:


    How can I fix this?
    « Last Edit: January 27, 2016, 09:56:07 AM by Mareeo 64 » Logged


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    « Reply #19592 on: January 27, 2016, 10:36:34 AM »


    Wow, Mareeo. Cell is looking great. Grin
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    « Reply #19593 on: January 27, 2016, 10:52:57 AM »


    Wow, Mareeo. Cell is looking great. Grin
    Well thanks! Although I must figure out my problem before i can add finishing touches
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    « Reply #19594 on: January 27, 2016, 11:27:49 AM »


    Haven't encountered this error in a long time. But have you made sure that every model in the scene has been rigged?

    Also, that the skin modifier has every bone in it.
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    « Reply #19595 on: January 27, 2016, 12:08:22 PM »


    another banjo kazooie level im int he works on Smiley
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    « Reply #19596 on: January 27, 2016, 01:00:10 PM »


    you should add some gravestones as platforms
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    « Reply #19597 on: January 27, 2016, 02:06:14 PM »


    you should add some gravestones as platforms

    i dont know if i will do platforms XD i kinda wanna keep this true to the game engine room was different sicne the platform they made suck for fighting so i remade that
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    « Reply #19598 on: January 27, 2016, 04:09:51 PM »


    Mad Monster Mansion's looking pretty good right now. I know it's a WIP, but I'd work on that lighting. It's pretty weird.

    Also, I'd scale the stage down a tad bit. I would use Banjo as a reference.
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    « Reply #19599 on: January 27, 2016, 05:02:38 PM »


    Haven't encountered this error in a long time. But have you made sure that every model in the scene has been rigged?

    Also, that the skin modifier has every bone in it.
    Alright, so i just checked everything, and one of the skin modifiers was missing the TopN bone -_- I usually have every object all in one skin modifier, but do to this being the first time i've used skin wraps, things played out so that there are maaany skin modifiers; One of which missing the TopN as an added bone Mario Facepalm

    thanks a lot, it imported just fine this time!
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    « Reply #19600 on: January 27, 2016, 06:25:10 PM »


    Mad Monster Mansion's looking pretty good right now. I know it's a WIP, but I'd work on that lighting. It's pretty weird.

    Also, I'd scale the stage down a tad bit. I would use Banjo as a reference.

    if i scale down to much it will actually have nothing but the negative area around the world XD trust me i thought of it :p
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    « Reply #19601 on: January 27, 2016, 08:58:42 PM »


    Welp, Cell freezes the game after selecting him on the CSS -_- file size issue i presume?
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    « Reply #19602 on: January 27, 2016, 10:43:26 PM »


    Welp, Cell freezes the game after selecting him on the CSS -_- file size issue i presume?



    File size, texture size, materials, or even shaders. Judging by when it froze it may just be the file size. Compare it to the original character's .pac and/or .pcs
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    « Reply #19603 on: January 27, 2016, 11:07:24 PM »


    If he's freezing on the CSS then it's a problem with file size. Make sure texture dimensions aren't 2048x2048 or something ridiculous. Also, compressing to CMPR might help, but you'll lose details (and I believe alpha transparencies too, although I'm not sure about that).
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    « Reply #19604 on: January 28, 2016, 05:00:58 AM »


    No imports
    I still need to work on collisions and how to make the right side for chars to swim in.
    « Last Edit: January 28, 2016, 05:16:22 AM by ZeusLink » Logged

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