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« Reply #3885 on: August 08, 2012, 10:31:54 PM » |
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Meh. It's not that bad, after all, I ported General Scales over Wolf just fine.
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« Reply #3886 on: August 09, 2012, 03:15:55 AM » |
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he is short but gets bigger ingame tough
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« Reply #3887 on: August 09, 2012, 06:22:34 AM » |
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Anybody wanna help me with the textures for this? I'm still working on the shoes btw 
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« Reply #3888 on: August 09, 2012, 06:37:44 AM » |
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@Demonboy Over Who Are You Gonna Import Him ?
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« Reply #3889 on: August 09, 2012, 06:47:46 AM » |
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Most likely Marth, unless someone has a better idea
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« Reply #3890 on: August 09, 2012, 06:57:56 AM » |
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I Would Like To See Him Over Ike.
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« Reply #3891 on: August 09, 2012, 09:41:34 AM » |
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Why must they cut his hair..... 
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NNID: Cha0sKnight 3DS FC: 4768-7680-2509
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« Reply #3892 on: August 09, 2012, 09:43:24 AM » |
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Why must they cut his hair.....  cuz he's a kid? xD
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« Reply #3893 on: August 09, 2012, 10:04:29 AM » |
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I just need to found how to fix the eye. IDK how. Did you vertex the eyes? If you did nothing to the eyes, then you should be able to import the eyes from a normal Dedede model, that's how I've done my edits to Mario models like Boomerang Mario and Rock Mario, I imported them into 3ds max, but since I wasn't goign to edit the eyes, I just deleted the polygons and merged those polygons from another mdl0 file, it kept the right materials and shading and stuff.
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I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.
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« Reply #3894 on: August 09, 2012, 10:19:19 AM » |
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Did you vertex the eyes? If you did nothing to the eyes, then you should be able to import the eyes from a normal Dedede model, that's how I've done my edits to Mario models like Boomerang Mario and Rock Mario, I imported them into 3ds max, but since I wasn't goign to edit the eyes, I just deleted the polygons and merged those polygons from another mdl0 file, it kept the right materials and shading and stuff.
It is the eye of King Dedede i've edited.
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« Reply #3895 on: August 09, 2012, 03:13:08 PM » |
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« Reply #3896 on: August 09, 2012, 03:15:26 PM » |
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Watt! That dog thing from BIS! Watt seems... strange. 
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« Reply #3897 on: August 09, 2012, 04:41:27 PM » |
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 custom models made by me  OH MY GOD BLOGGY!!!! Is that Bowser's FS? Because that would be a very sweet f***ing final smash!!! I always loved that move in BIS, it was also the most powerfullest one too, so it would fit as a FS. Did you get the Vacume attack to work with Bowser? I saw a picture of it and I wasn't sure if that was an actual move or not.
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I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.
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« Reply #3898 on: August 09, 2012, 05:10:01 PM » |
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Watt! That dog thing from BIS! Watt seems... strange.  Watt was also from the first Paper Mario.
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By the way, I think every active hacker in this forum could use less distractions. 
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« Reply #3899 on: August 09, 2012, 05:13:04 PM » |
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Watt was also from the first Paper Mario.
I know that. I've played it a bunch of times before :V That picture is from the leftovers found in Thousand-Year Door.
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