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« Reply #7605 on: December 28, 2012, 08:12:35 AM » |
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Come at me bro! Good news is that I don't think he really needs bone edits with this look. He's fine with the longer legs. The Battletoad is looking great by the way Poliwrath on steroids...
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NNID: Cha0sKnight 3DS FC: 4768-7680-2509
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« Reply #7606 on: December 28, 2012, 08:47:45 AM » |
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If anybody wants real Poliwrath textures, just paint bucket a solid color over everything . Seriously though, a big reason that I wanted mine to be different is that if you wanted the real Poliwrath, it would have been better just to import it. I guess I'll make a basic texture for anybody that wants one since it should only take about 10 seconds
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« Last Edit: December 28, 2012, 08:53:22 AM by Aafyre »
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« Reply #7607 on: December 28, 2012, 08:57:22 AM » |
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If anybody wants real Poliwrath textures, just paint bucket a solid color over everything . Seriously though, a big reason that I wanted mine to be different is that if you wanted the real Poliwrath, it would have been better just to import it. I guess I'll make a basic texture for anybody that wants one since it should only take about 10 seconds Don't have such a mentality. It's bad for texturing. Even if there is a basic Poliwrath texture it should have some semblance of shading. You're better than block colors Justin. >_>
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« Reply #7608 on: December 28, 2012, 08:59:32 AM » |
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If anybody wants real Poliwrath textures, just paint bucket a solid color over everything . Seriously though, a big reason that I wanted mine to be different is that if you wanted the real Poliwrath, it would have been better just to import it. I guess I'll make a basic texture for anybody that wants one since it should only take about 10 seconds i would like a muscless polywrath xD
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« Reply #7609 on: December 28, 2012, 09:09:59 AM » |
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i would like a muscless polywrath xD
You saying you want a Poliwimp? WTF dude? XD
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« Reply #7610 on: December 28, 2012, 09:10:27 AM » |
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I can still shade it very simply in a matter of a few seconds. Either way,an example of actual Pokemon textures: Poliwrath is from Pokemon Co eum and Feraligatr is from Battle Revolution. There is a small amount of shading but it's mostly just solid blue.
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« Last Edit: December 28, 2012, 09:11:30 AM by Aafyre »
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« Reply #7611 on: December 28, 2012, 09:11:41 AM » |
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Just need to add metal textures and test in game and she's done Now if I can just get my hands on a good Sheena model >=3 (Testing will take a bit cause I need to download a brawl ISO for dolphin, too lazy to go back and fourth between my wii XD) I know the hands are kinda 'meh' but that'll have to do for now, I'm not what you call perfectionist when it comes to things I won't really notice when playing at 'proper' game angles, so yeah :3
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I've come to play, just deal with it~
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« Reply #7612 on: December 28, 2012, 09:12:18 AM » |
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You saying you want a Poliwimp? WTF dude? XD
lol probably would be its pre evo poliwhirl at most xD I can still shade it very simply in a matter of a few seconds. Either way,an example of actual Pokemon textures: Poliwrath is from Pokemon Co eum and Feraligatr is from Battle Revolution. There is a small amount of shading but it's mostly just solid blue. they do have spec maps that make them look better atleast the pokemons on pokepark do so the textures look really cool and all
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« Reply #7613 on: December 28, 2012, 09:42:00 AM » |
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lol probably would be its pre evo poliwhirl at most xD they do have spec maps that make them look better atleast the pokemons on pokepark do so the textures look really cool and all
Actually. All the shading in PokePark games is done by the global lighting engine.
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« Reply #7614 on: December 28, 2012, 10:07:59 AM » |
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Alrighty, I got new Poliwrath previews Actual Poliwrath Roided Up Poliwrath
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« Reply #7615 on: December 28, 2012, 10:11:34 AM » |
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like it now we need to wait foe the rigg xD
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« Reply #7616 on: December 28, 2012, 10:50:22 AM » |
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Alrighty, I got new Poliwrath previews Actual Poliwrath Roided Up Poliwrath Dat Roided Poliwrath...
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« Reply #7617 on: December 28, 2012, 10:59:02 AM » |
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« Reply #7618 on: December 28, 2012, 11:03:31 AM » |
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Well, it doesn't have to look exactly like those pictures. You might be able to start with Captain Falcon's and just make it shinier.
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« Reply #7619 on: December 28, 2012, 12:07:25 PM » |
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That skin looks similar to the one BJ made for ZSS in the Spec Map Discussion thread. He put it up for download, so use that as a base, and edit away. EDIT: Now that I think about it, you could use his original spec map for the wet skin, and maybe invert it for the dry skinned one. EDIT 2: Yeah, all BJ Did for that was desaturate and add Noise in photoshop. It can be done.
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« Last Edit: December 28, 2012, 12:22:18 PM by Spex130 »
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