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« Reply #8265 on: January 27, 2013, 04:40:04 PM » |
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So basically her melons are now shiny? $10 says someone will make an expansion version of dem shiny jugs. xP
Don't give them ideas.
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« Reply #8266 on: January 27, 2013, 05:58:04 PM » |
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Don't give them ideas.
And the second you say that there's someone already making one <_< Also Finished the model finally :3 I need help texturing his eyes <_< I think I'll go ahead and start rigging him though :3 Probably over Ganondorf.
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I've come to play, just deal with it~
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« Reply #8267 on: January 27, 2013, 06:59:55 PM » |
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Make sure you smooth that guy out before you start rigging =D
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« Reply #8268 on: January 27, 2013, 07:04:04 PM » |
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Make sure you smooth that guy out before you start rigging =D
Except he's "Vector" Man which means shapes and lines lol If anyone will give him a better texture(as the ones he has are fillers for now) I'd be glad to start rigging him. The only ones I will smooth out are the ones on his shoulders, and maybe his hip. The tiny purple ones are meant to be that way X3 kinda trying to make my model a little unique compared to others.
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I've come to play, just deal with it~
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« Reply #8269 on: January 27, 2013, 07:41:22 PM » |
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I'd smooth that model if I were you. Yes, Vectorman was just a bunch of balls, but they were smoothed out.
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« Reply #8270 on: January 27, 2013, 09:08:04 PM » |
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so reimu only needs a texture revamp, and she'll be ready
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« Reply #8271 on: January 27, 2013, 11:25:02 PM » |
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Can anyone tell me why only her face texture shows up in BB?
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« Reply #8272 on: January 27, 2013, 11:27:24 PM » |
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You either don't have the textures in the same folder or .pac/.pcs or named them incorrectly. Since it takes the names of the textures you use in max, I assume it is the absence of textures.
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« Reply #8273 on: January 27, 2013, 11:59:47 PM » |
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going along with what Iwvi said, it may just be the lack of applied uv maps. go into Max, and just put an Unwrap UVW on all the objects, you don't have to change anything, but make sure they're under the Skin, then just re-export.
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« Reply #8274 on: January 28, 2013, 01:04:12 AM » |
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You either don't have the textures in the same folder or .pac/.pcs or named them incorrectly. Since it takes the names of the textures you use in max, I assume it is the absence of textures.
going along with what Iwvi said, it may just be the lack of applied uv maps. go into Max, and just put an Unwrap UVW on all the objects, you don't have to change anything, but make sure they're under the Skin, then just re-export.
Thank you both.
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« Reply #8275 on: January 28, 2013, 05:35:32 PM » |
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Can anyone tell me why only her face texture shows up in BB?
Are the textures .bmp? If so, simply import them into the .brres/.pcs
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« Reply #8276 on: January 28, 2013, 06:47:54 PM » |
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So here are the recolors for SM64 Peach. And here are Daisy and Shadow Queen. So yah, CSPs and Battle Portraits are left, though I'll have to make edit to the pose for just Shadow Queen, what with her titties and all, so her hands won't go through them. xD
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I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.
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« Reply #8277 on: January 28, 2013, 07:51:57 PM » |
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Hate Sonic imports? Like Brawl style textures? Then don't click this!
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« Reply #8278 on: January 28, 2013, 08:01:23 PM » |
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Nice retexture!
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I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.
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« Reply #8279 on: January 28, 2013, 08:05:16 PM » |
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Nice retexture! Re-retexture please, it's generations + spc textures + details by moi.
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