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Author Topic: WIP Workshop  (Read 4654781 times)
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Segtendo
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    « Reply #4830 on: September 10, 2012, 06:38:47 PM »


    Does anyone even want this?
    Do what you want. Some of us may not be interested, but who knows. There could be someone out there who finds it interesting.
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    Chaos_Knight
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    I squid you not.

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    « Reply #4831 on: September 10, 2012, 07:20:00 PM »


    Maybe I should go back to playing Okami..... Im srs here
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    i like the way you die boi

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    « Reply #4832 on: September 10, 2012, 08:43:19 PM »


    It all looks good man. Your killing me here, I notice that you made his helmet a actual helmet, you could still see his hair. Little details like that just make the model 10 times better
    I am a little late aren't I....

    Thanks, glad you like the hair. He's almost ready to be imported, but the legs are being a bit of a pain. You won't have to wait too much longer, haha.
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    « Reply #4833 on: September 10, 2012, 08:59:44 PM »


    Okay, I'm having a bit more luck with ike than I did with Link



    anyone want to help me figure wtf is with the textures on his hair and the sword? Im srs here

    and yes, that is a screenshot from my computer.

    Maybe I should go back to playing Okami..... Im srs here


    Waka says do eet now Im srs here
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    « Reply #4834 on: September 10, 2012, 09:28:21 PM »


    my money is on the material isn't set for pallets/incorrect texture format.  same thing, really.  check the textures that are messed up.  if it says 'HasPalette = True' on the right, then you can do one of two things.  one, change the texture format to something that doesn't use palettes, like CMPR.  or two, go to the Materials for the messed up objects, extend it, then click the texture reference name that has the palette, and at the top in the Misc section, add the same name in the 'Palette' part.  should fix it.
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    « Reply #4835 on: September 10, 2012, 09:42:29 PM »


    Tried it and that worked :3 TY snoops Cheesy I might be able do make Link an okami hack after all if this worked with Ike.



    Would you mind helping me fix his eyes?(They're probly messed up from the re-import even though they aren't edited at all) That's the only thing keeping me from releasing the skin for this hack. I might change his outfit colors a bit too.
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    « Reply #4836 on: September 10, 2012, 09:46:33 PM »


    with the eyes, you could just export Ike's original Materials for them and replace them in the new one.  once you do, the texture references will be mis-named though, so just rename them back to how they were in the original Ike's file, and it should work.
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    « Reply #4837 on: September 10, 2012, 09:52:31 PM »


    with the eyes, you could just export Ike's original Materials for them and replace them in the new one.  once you do, the texture references will be mis-named though, so just rename them back to how they were in the original Ike's file, and it should work.
    kay thanks again :3
    Your name is going in special credit for the help Cheesy
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    ItalianStallion
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    « Reply #4838 on: September 10, 2012, 11:07:03 PM »


    Masked Man rig progress.
    http://screencast.com/t/oPGu3rdKUkN0
    It looks a bit silly, but you know how it goes lol. I just have to rig the legs, and bam.


    Love the face that you can see his hair!

    Exactly why I respect you.

    Nice Battletoads model, Aafyre! I wish you luck on rigging and texturing.

    Anyways, I got a tough call to make. It's about the Masked Man's buttons- I really want to keep them, but sometimes I feel like they bring the quality of the rig down.
    http://screencast.com/t/s35jXio2hee

    What do you guys think? Would it be all-that noticeable in-game?


    I hope you're joking. I really do.

    gonna put this here Smiley


    check the model request section for more info


    Damn!

    Aafyre comeback =]

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    Naruto200Man
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    « Reply #4839 on: September 11, 2012, 03:06:19 PM »


    Some more fun with Ike Cheesy This one will be a full pack
    Default: Demonic Torment
    Red: Riot Spike
    Yellow: Echo Tracer
    Green: Mythiral Sword
    White: Uhhh...long sword?
    Purple: either mind slicer or soul blast
    Blue: Mesmic trance



    What happened to his hair D: and his eyes are messed up even though I made them fixed in BB Sad
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    « Reply #4840 on: September 11, 2012, 03:44:59 PM »


    Some more fun with Ike Cheesy This one will be a full pack
    Default: Demonic Torment
    Red: Riot Spike
    Yellow: Echo Tracer
    Green: Mythiral Sword
    White: Uhhh...long sword?
    Purple: either mind slicer or soul blast
    Blue: Mesmic trance



    What happened to his hair D: and his eyes are messed up even though I made them fixed in BB Sad
    You check more than once that the materials weren't messed up? Sometimes it messes up a few times, and you have to fix it a few teims instead of just once.
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    I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

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    « Reply #4841 on: September 11, 2012, 03:47:39 PM »


    You check more than once that the materials weren't messed up? Sometimes it messes up a few times, and you have to fix it a few teims instead of just once.
    Yeah, I noticed that the objects for the eye yellow polygons weren't set to Eye Yellow M as their visibility bone :/

    I don't know WHAT is [censored]ing up his hair though...seriously....
    I'll have to double check and make sure I got everything straight then
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    GameWatching
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    « Reply #4842 on: September 12, 2012, 09:36:32 AM »




    Starman,
    He was pretty easy to make so far, his body are one sphere and two cylinders models.
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    Segtendo
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    « Reply #4843 on: September 12, 2012, 09:49:38 AM »


    AWESOME 2.0!
    Do you think Ganon would be a good base? He seems like a good fit for most evil characters.
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    GentlemanPotato
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    « Reply #4844 on: September 12, 2012, 12:23:07 PM »


    He's a good fit for most humanoid characters.
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