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« Reply #6405 on: November 14, 2012, 03:58:40 PM » |
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howse about Normals modifier?
right demonboy edited them or made a shader instead of use those, but its preferably to use those...imo
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« Reply #6406 on: November 14, 2012, 04:01:32 PM » |
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But need smooth the model is blocky.....
Unfortunetly 3ds Max or BrawlBox 67 refuses to have a smoothed model. Either BrawlBox crashes or 3ds Max doesnt export the model.
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Getsuga...TENSHOOO
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« Reply #6407 on: November 14, 2012, 04:02:43 PM » |
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I had that very same issue when I once tried to export a smooth model. :/
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« Reply #6408 on: November 14, 2012, 04:02:58 PM » |
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I tried vertex weld once. It didn't work out so well. D: Maybe Normal Smooth is best?
I always use Normals Smooth in Autodesk Maya.
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« Reply #6409 on: November 14, 2012, 04:04:19 PM » |
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I always use Normals Smooth in Autodesk Maya.
Oh, btw, I have yet to see Wreck-It Ralph, but your Vanellope model looks freaking awesome so far, dude.
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« Reply #6410 on: November 14, 2012, 04:04:26 PM » |
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Unfortunetly 3ds Max or BrawlBox 67 refuses to have a smoothed model. Either BrawlBox crashes or 3ds Max doesnt export the model.
Copy the skin remove it and add smooth and paste again the skin. Or just move skin to the top Skin Always needs to be at the top. I suppose when you tried out smooth was at the top. Lol the times i said top
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« Reply #6411 on: November 14, 2012, 04:05:27 PM » |
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Oh, btw, I have yet to see Wreck-It Ralph, but your Vanellope model looks freaking awesome so far, dude. Thanks, and I'll try to finish it starting this weekend through next week since I have Thanksgiving Break next week.
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« Reply #6412 on: November 14, 2012, 04:06:23 PM » |
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Thanks, and I'll try to finish it starting this weekend through next week since I have Thanksgiving Break next week. Nice! I'll check her out for sure!
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« Reply #6413 on: November 14, 2012, 04:07:07 PM » |
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Thanks, and I'll try to finish it starting this weekend through next week since I have Thanksgiving Break next week. Awesome cant wait
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« Reply #6414 on: November 14, 2012, 04:08:50 PM » |
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Me neither. But one import I'm hyped for is DemonBoy's King Cold revamp. I know he's just a minor character in DBZ, but he's an understated badass. Plus, Nanobuds MIGHT be doing the cape, so I read, making it even more awesome.
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« Reply #6415 on: November 14, 2012, 04:16:50 PM » |
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Unfortunetly 3ds Max or BrawlBox 67 refuses to have a smoothed model. Either BrawlBox crashes or 3ds Max doesnt export the model.
first use the vertex weld modifier on the model and set the threshold to 0.1, then use the smooth modifier and click the box that says 1. you should be good to go after that
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« Reply #6416 on: November 14, 2012, 04:18:19 PM » |
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Oh, btw, I have yet to see Wreck-It Ralph, but your Vanellope model looks freaking awesome so far, dude. Cuz we don't have a model of him yet. All-Stars Racing Transformed was released early in Europe, so I'll see if I can get the model. I have high hopes I won't be able to though.
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« Last Edit: November 14, 2012, 04:19:10 PM by Segtendo »
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« Reply #6417 on: November 14, 2012, 04:19:13 PM » |
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first use the vertex weld modifier on the model and set the threshold to 0.1, then use the smooth modifier and click the box that says 1. you should be good to go after that
Try .01 too. That works really well as well.
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« Reply #6418 on: November 14, 2012, 04:21:20 PM » |
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Getting the model is one thing, Seggy, seeing if it's usable in Brawl is another.
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« Reply #6419 on: November 14, 2012, 04:22:37 PM » |
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Getting the model is one thing, Seggy, seeing if it's usable in Brawl is another.
The only other model in a game is from the Wii version of the Wreck-It Ralph game, but the model looks bad...
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