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« Reply #8565 on: February 07, 2013, 05:36:34 PM » |
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 getting closer and closer to perfect rig! the more I trying to fix it, the more mistake I have seen I have done :c I will try to release it to sunday, that's my goal Remember not to waste too much time, Bowser has scary animations, it'd be understandable if it's not completely perfect.
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I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.
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« Reply #8566 on: February 07, 2013, 06:01:23 PM » |
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I want that ralph!! 
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« Reply #8567 on: February 07, 2013, 06:30:06 PM » |
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Hmm...this texture look good to you guys on Frog Mario?  If yes, then I picked the right texture off Google. 
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I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.
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« Reply #8568 on: February 07, 2013, 06:44:58 PM » |
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Uhh... Frog Mario isn't a lizard/snake... You should take a look at Aafyre's Battletoads for a proper-looking texture.
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« Reply #8569 on: February 07, 2013, 06:46:00 PM » |
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Hmm...this texture look good to you guys on Frog Mario?  If yes, then I picked the right texture off Google.  well i approve...
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« Reply #8570 on: February 07, 2013, 06:47:30 PM » |
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Uhh... Frog Mario isn't a lizard/snake... You should take a look at Aafyre's Battletoads for a proper-looking texture.
Good point, was waiting for feedback before adding the finishing touches to the model. well i approve...
Well now I'm not sure what to do....I'll probably play around with spec maps and textures to see if I can make it better. 
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I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.
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« Reply #8571 on: February 07, 2013, 07:10:04 PM » |
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Well, Mr. MW is entirely responsible for all the "frog-like" properties on the Battletoads. The actual texture that I made is basically just a solid color. So yeah, I think a spec map could make it look really convincing.
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« Reply #8572 on: February 07, 2013, 07:32:42 PM » |
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Well, Mr. MW is entirely responsible for all the "frog-like" properties on the Battletoads. The actual texture that I made is basically just a solid color. So yeah, I think a spec map could make it look really convincing.
I think I have a good idea, I'll change that texture into a specmap, and do some editing to make it look s little water-y. 
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I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.
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« Reply #8573 on: February 07, 2013, 07:40:15 PM » |
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So, I'm thinking of ideas for a next project, and one of the many I have has to do with a certain character from Final Fantasy Dissidia on the PSP. Something that no one has thought of porting, and no, I will NOT do any texture hacks that will alter the appearance of said character. I know how some people feel about, uh, altering the textures of female characters and I feel the same way, so don't take this the wrong way. I don't plan on doing something like that. Yep, Final Fantasy Dissidia is one of the few I never played, but heard a lot of good things about!  Dark Cloud in her humanoid form. 'Nuff said. Still not done t-posing the model (and believe me, it wasn't easy to fix).
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« Reply #8574 on: February 07, 2013, 07:48:12 PM » |
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subspace enemies count as model hacks right?  now if only i could find out how to fix this
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« Reply #8575 on: February 07, 2013, 08:06:17 PM » |
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subspace enemies count as model hacks right?  now if only i could find out how to fix this Try detaching the faces/vertices from that object, and see if the error continues...I don't exactly remember what causes that prob, maybe attatching it to another polygon and then detaching it as a new object might work. Are those bone edits?
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I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.
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« Reply #8576 on: February 07, 2013, 08:11:43 PM » |
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now if only i could find out how to fix this
This is how it works for me: Click on any object and copy the "skin" then, righ click on the object and choose "convert to > editable mesh" and past the "skin" adobe it
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« Reply #8577 on: February 07, 2013, 08:16:18 PM » |
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Are those bone edits?
nope it part of the chain chomp tank thing im working on and the head and the tank are separate models which makes it 2 times as annoying.
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« Reply #8578 on: February 07, 2013, 08:30:18 PM » |
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I think this is much better.  Got tired of trying to make a sexy smooth retexture of the overalls, so I settled for a normalized shine for the suit, and then the detail with the highlight.  Unless there is something that just NEEDS to be changed on the suit, I think I'm finally ready to add the finishing touches, e.g. Metals, Mario's eyes, ect.
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I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.
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« Reply #8579 on: February 07, 2013, 08:35:49 PM » |
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That's MUCH better.
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