|
 |
« Reply #9165 on: March 15, 2013, 04:14:47 PM » |
|
curious because I used zakoneko's utsuho model for samus actually hah but well, you could also make utsuho for utsuho over diddy kong PSA which dao made long ago but you would need to rig her over peach
Well, that explains why most of it looks so similar, and I guess that means I technically already have it, then. Though in your import, I wasn't too fond of the addition to the bust, and the skirt was a complete mess of nonuniform shapes and hardened edges. I suppose I can rework it, though, and also redo the hair. (And definitely a new shader for the foot, too—Concrete that shines like metal doesn't make a convincing allusion to the Elephant's Foot of Chernobyl.)And I tried DAO's Utsuho over Diddy, and it was fun for a while, but ultimately lacking in the feel she had in Hisoutensoku. That's why I want to make a new one. I'm still going to rig her over Samus, only add a ton of new bones and a new moveset so the wings, cape, hair and skirt feel like they belong. Plus I like animating. Last update for this rig (really), it is now completely rigged; thanks everyone for their help and advice! Lookin' good there. Glad you took the time to apply everyone's advice and show your potential!
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #9166 on: March 15, 2013, 04:21:17 PM » |
|
Well, that explains why most of it looks so similar, and I guess that means I technically already have it, then. Though in your import, I wasn't too fond of the addition to the bust, and the skirt was a complete mess of nonuniform shapes and hardened edges. I suppose I can rework it, though, and also redo the hair. (And definitely a new shader for the foot, too—Concrete that shines like metal doesn't make a convincing allusion to the Elephant's Foot of Chernobyl.)
And I tried DAO's Utsuho over Diddy, and it was fun for a while, but ultimately lacking in the feel she had in Hisoutensoku. That's why I want to make a new one. I'm still going to rig her over Samus, only add a ton of new bones and a new moveset so the wings, cape, hair and skirt feel like they belong. Plus I like animating.
Lookin' good there. Glad you took the time to apply everyone's advice and show your potential!
Excellent. Glad you like it
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #9167 on: March 15, 2013, 08:49:18 PM » |
|
I'm not dead! I've just been very busy with work and with helping to get my Bowser's Keep stage implemented as best as possible. Contrary to my usual methods, I'm posting this WIP before it's completely done in hopes that it will stir up my motivation enough to finish it sooner rather than later.  I still need to UV him.
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #9168 on: March 15, 2013, 09:08:45 PM » |
|
I'm not dead! I've just been very busy with work and with helping to get my Bowser's Keep stage implemented as best as possible. Contrary to my usual methods, I'm posting this WIP before it's completely done in hopes that it will stir up my motivation enough to finish it sooner rather than later.  I still need to UV him. HOLY CRAP IT'S MACK!
|
|
|
Logged
|
 3DS Friend Code: 2895-6640-9302
|
|
|
|
|
 |
« Reply #9169 on: March 15, 2013, 09:26:16 PM » |
|
I'm not dead! I've just been very busy with work and with helping to get my Bowser's Keep stage implemented as best as possible. Contrary to my usual methods, I'm posting this WIP before it's completely done in hopes that it will stir up my motivation enough to finish it sooner rather than later. I still need to UV him. The skills. You have them.
|
|
|
Logged
|
|
|
|
|
|
|
 |
« Reply #9171 on: March 16, 2013, 12:28:11 AM » |
|
That's so sexy  Looks high poly though... Hopefully t doesn't freeze D:
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #9172 on: March 16, 2013, 12:51:16 AM » |
|
 Fixed the shader issue. I just stole a different transparency shader from ZSS instead of using DK's default one. He's like 95% complete, so I expect I'll have him out some time tomorrow, after I finish up his texture and make some CSPs for him. His file size seems really high, though. He's only got about 400 more triangles than DK does, and I only have one 512 texture more than DK, but he's 1.05mb. That worries me just a bit.
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #9173 on: March 16, 2013, 02:13:42 AM » |
|
Cranky's lookin' good. His file size seems really high, though. He's only got about 400 more triangles than DK does, and I only have one 512 texture more than DK, but he's 1.05mb. That worries me just a bit.
Is that the .pac or the .pcs? Because DK's original .pac is like 1.28 MB. And as long as the game runs fine with four of him battling on Fountain of Dreams, it should be fine. (I would guess so, anyway.)
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #9174 on: March 16, 2013, 02:23:30 AM » |
|
yo Vanroose, that crank looks finished, good riig too so wat r u next projects?
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #9175 on: March 16, 2013, 08:34:58 AM » |
|
That's so sexy  Looks high poly though... Hopefully t doesn't freeze D: yeah its pretty high in file size but its still works hopefully he works with most psa XD
|
|
|
Logged
|
 [PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.]
|
|
|
|
|
 |
« Reply #9176 on: March 16, 2013, 09:13:04 AM » |
|
That's so sexy  Looks high poly though... Hopefully t doesn't freeze D: Can't be any higher than that Felicia model could it? That was around 15,000 polygons and 9,200 vertices. He should probably make sure the texture files aren't too big either, but if they are, the game will crash.
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #9177 on: March 16, 2013, 09:32:05 AM » |
|
Can't be any higher than that Felicia model could it? That was around 15,000 polygons and 9,200 vertices. He should probably make sure the texture files aren't too big either, but if they are, the game will crash.
lol he does work i played matches with him already but im not sure if it will work for all PSA due to filesize but with regular marth he works just fine
|
|
|
Logged
|
 [PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.]
|
|
|
|
|
 |
« Reply #9178 on: March 16, 2013, 09:46:12 AM » |
|
lol he does work i played matches with him already but im not sure if it will work for all PSA due to filesize but with regular marth he works just fine
PSA, huh? Don't know much about those unfortunately.
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #9179 on: March 16, 2013, 09:57:30 AM » |
|
yuyus which one is better? I know zakoneko's yuyuko is a better looking one, but the pmd importing script doesnt support the converted pmx, I hate when that happens, so thats why Im using basilico's yuyuko the first one is basilico's yuyuko and the second is basilicos's yuyuko with montecore's model base head type 2; plus I mixed some of zelda's textures to the dress if I can get zakoneko's yuyuko previous version, we all will be happy; I hope the problem doesnt happen with youmu (I dont blame zakoneko's model because I could import his utsuho with no problems)
|
|
« Last Edit: March 16, 2013, 10:10:50 AM by Kyouma »
|
Logged
|
|
|
|
|
|