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« Reply #10065 on: May 09, 2013, 10:10:08 PM » |
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Any Gears Of War Fans here? Marcus Fenix over Snake
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« Reply #10066 on: May 10, 2013, 04:10:50 AM » |
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dat textures they need improvement
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« Reply #10067 on: May 10, 2013, 07:42:35 AM » |
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dat textures they need improvement They look fine, this is just too small of an image to see the detail. they are 2048 x 2048 at the moment, that's pretty good resolution. I forgot to mention he will have spec map.
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« Reply #10068 on: May 10, 2013, 08:09:58 AM » |
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i find them extremely bland, and saying it's 2048 only makes it worse, since it's a waste of space IMO, but well, spec maps will probably fix it
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« Reply #10069 on: May 10, 2013, 09:59:34 AM » |
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They look fine, this is just too small of an image to see the detail. they are 2048 x 2048 at the moment, that's pretty good resolution.
I forgot to mention he will have spec map.
u can probably use mariokart64s spec map if they both are the same model
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« Reply #10070 on: May 10, 2013, 10:27:55 AM » |
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u can probably use mariokart64s spec map if they both are the same model
No that is an emboss map/shader. It has really glitchy lighting that makes the model appear very dark on stages, even mariokart64n didn't recommend using it. I'm going to use the spec map everyone uses these days. It will have a similar nice effect as Nano's Master Chief, but i will add some scratch and ruggedness to the armor's spec texture. i find them extremely bland, and saying it's 2048 only makes it worse, since it's a waste of space IMO, but well, spec maps will probably fix it
Lol there is no way it will stay 2048, i hope i can keep it at 1024 though. Now that i look at it the textures have great detail but could use a quick dodge/burn to give it less of a flat feel. Keep in mind Gears Of War is a very grungy game that depends a lot on specs, normals and rendering.
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« Last Edit: May 10, 2013, 10:29:02 AM by ShadowSnake »
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« Reply #10071 on: May 10, 2013, 04:40:48 PM » |
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No that is an emboss map/shader. It has really glitchy lighting that makes the model appear very dark on stages, even mariokart64n didn't recommend using it. I'm going to use the spec map everyone uses these days. It will have a similar nice effect as Nano's Master Chief, but i will add some scratch and ruggedness to the armor's spec texture.
I meant the black and white spec texture itself not the materials and shaders
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« Reply #10072 on: May 10, 2013, 06:07:47 PM » |
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« Reply #10073 on: May 10, 2013, 07:04:10 PM » |
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I just PM'd you the multiple modifications I suggested. >_> In case you were going to release it, Kyouma.
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« Reply #10074 on: May 10, 2013, 08:06:02 PM » |
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Yah dem textures cant be 2048, to be honest I've never seen a texture that big, biggest was 1024, and even that can be sketchy for Brawl. xD
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I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.
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« Reply #10075 on: May 10, 2013, 08:07:54 PM » |
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I meant the black and white spec texture itself not the materials and shaders
Nah that Marcus has diffent UV mapping for some reason. The Uvs on my Marcus are in only 3 textures, MK's had like 5 or 6 textures. Yah dem textures cant be 2048, to be honest I've never seen a texture that big, biggest was 1024, and even that can be sketchy for Brawl. xD
I wasn't expecting to use that full size. I hope i can use 1024 x 1024 but i would be fine with 512 x 512 if the spec map does it justice. Marcus Fenix's rig is pretty much done, just need to clean up any slight oddities. But filesize is a problem... I could either make his texture 1024 x 1024 like in the above image or... I could give him all 6 face expressions, i don't think he will be able to have both. He will get a spec map regardless though. I think i want the expressions, what do you guys think?
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« Last Edit: May 10, 2013, 08:09:23 PM by ShadowSnake »
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« Reply #10076 on: May 10, 2013, 09:28:01 PM » |
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Yea. Expressions are always nice. Just make the textures 512x512 or somethin'.
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« Reply #10077 on: May 10, 2013, 09:32:02 PM » |
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His neck and head look fused together like some kind of potato.
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« Reply #10078 on: May 10, 2013, 11:14:28 PM » |
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Before I rigged Bond over Snake, I'd make fun of the neck rig, but since I have rigged over Snake before, I know it's the animation itself and not the rig. Nowadays that's the main prob for us decent riggers, not rigging improperally, just getting weird animation rotations that look fine with the original character. Maybe you could make the expressions and then try 768x768 textures, they should work because that's still a multiple of 4, one disadvantage about Dolphin is that it'll still load a texture correctly even if it's not a multiple of 4 or 8...learned that the hard way. lol Anyways looks pretty great so far. Would the faces be custom made, or did he come with some?
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I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.
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« Reply #10079 on: May 11, 2013, 03:58:01 AM » |
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it isnt about being a multiple of 4, it needs to be a power of 2... it really sucks cuz that makes some giant leaps from 1024 to 2048 and the next would be 4096...
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