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Author Topic: WIP Workshop  (Read 4660742 times)
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agent-s
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    « Reply #10860 on: July 02, 2013, 11:04:15 AM »


    glad to hear bro
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    Syeo
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    « Reply #10861 on: July 02, 2013, 11:21:30 AM »


    Looks WiiU-ish.
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    agent-s
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    « Reply #10862 on: July 02, 2013, 12:07:01 PM »


    thanks
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    BlueBrain
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    « Reply #10863 on: July 02, 2013, 03:01:25 PM »


    looking good, the texture seems a bit "dirty" though... since it has it's own lighting and shadows that are clearly because of external lighting and not like a regular diffuse texture shading would be...
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    agent-s
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    « Reply #10864 on: July 02, 2013, 05:27:28 PM »


    thanks

    about the shader samus use the shader in more of the effect i do so in the game it give this :




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    Syeo
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    « Reply #10865 on: July 02, 2013, 05:28:41 PM »


    Right now, I'm thinking about making Samus my new main character. Oo
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    BlueBrain
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    « Reply #10866 on: July 02, 2013, 05:29:43 PM »


    i'd also suggest in the model-part of the mod, to make the shoulder pads a tad higher...
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    agent-s
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    « Reply #10867 on: July 02, 2013, 05:33:51 PM »


    Syeo i am really glad to hear thank you Smiley  

    @Jokeking sorry for my bad english sometimes but what do you mean by do the shoulder pads highter you mean about the texture or about the model ?
    « Last Edit: July 02, 2013, 05:34:59 PM by agent-s » Logged

    nanobuds
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    « Reply #10868 on: July 02, 2013, 05:35:58 PM »


    Higher... as in up.

    What's your main language you speak?
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    BlueBrain
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    « Reply #10869 on: July 02, 2013, 05:36:15 PM »


    the model.
    the shoulder pads look a bit too low IMO, making the neck look kinda weird...
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    agent-s
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    « Reply #10870 on: July 02, 2013, 05:44:14 PM »


    my main langage is the french

    about the pads sorry but it is not a model i created it is the same model i showed before but i have continue to work the texture on this model it is the samus M from the brawl vault
    i could maybe touch the model because i have learn the morphing on a software but i don't arrive to rig i had tried but i don't arrive i will try again on sarah if nobody import her but for instance i am really bad in the rig import
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    SmashClash
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    « Reply #10871 on: July 02, 2013, 05:51:14 PM »


    What about the neon lighting on the armgun.
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    agent-s
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    « Reply #10872 on: July 02, 2013, 05:58:52 PM »


    oh this i can not when i retexture the gun  the color appear in few part the gun even if i don't select so it was the hell to have retexture the color already because all the different shadow was mixed... but i have not succeed to have this effect on the gun because when i did this

     it was ok on one part but this part gave the same color shadow and line to few part of the gun and the gun didn't looks like to a gun but to a rainbow

    this problem appears often in the retexture of character but this time i can not do this
     
    « Last Edit: July 02, 2013, 06:01:55 PM by agent-s » Logged

    Thyrus
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    « Reply #10873 on: July 02, 2013, 06:00:23 PM »


    The shoulder pads height is probably just a rigging problem.
    I mean, they look ok in this picture:
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    agent-s
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    « Reply #10874 on: July 02, 2013, 06:04:02 PM »


    maybe but for instance i can not help on rig i am so bad i don't arrive to rig a only little part of a character
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