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Author Topic: WIP Workshop  (Read 4672947 times)
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StupidMarioFan1
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    « Reply #12285 on: December 16, 2013, 03:57:56 PM »


    What do you think so far besides not being completely accurate in terms of coloring, and no white outline (possibly yet)?



    Peardian sent me his Dream Stone model, so no I didn't make that model.
    I am pondering on how to get this the way I want since currently it just revolves around the camera like a normal shine effect, but I'd like it to move around without making srt0 files for every animation to avoid unnecessarily large file size, but also don't know how (if possible) to get one srt0 to be used for every animation. I know that the Dark characters have a chl0 called Dark which has their color change repeatedly and seamlessly without using a new one for every animation, so I'd like to do the same with the color so it'd be an easy insert this one file into whatever Bowser PSA/animation hack. Undecided
    A reference pic for those who haven't seen this bad boy in action in Dream Team...which is a fan-made drawing but really accurate to color and shape of Dreamy Bowser, and remember that the colors would change constantly so it wasn't just these colors.

    It might be hard to tell without a comparison pic, but Dreamy Bowser's hair is a bit bigger than normal Bowser's. Wink
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    I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

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    « Reply #12286 on: December 16, 2013, 04:25:02 PM »


    What do you think so far besides not being completely accurate in terms of coloring, and no white outline (possibly yet)?


    I immediately like it more than mine. mostly because I made mine without much knowledge of his design.
    I am proud of how I got his rainbow shine to work though.

    In other news
    Trains


    Decided to make this after playing project m and thinking toon link could do with more alts
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    nanobuds
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    « Reply #12287 on: December 16, 2013, 04:37:17 PM »



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    Raikrom
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    « Reply #12288 on: December 16, 2013, 04:44:05 PM »


    God damn. That Mega is just impressive.
    It really is amazing to see how Brawl modding has evolved after so many years.
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    Gamma Ridley
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    « Reply #12289 on: December 16, 2013, 04:54:05 PM »





    The mouth flames look fine, I'm not too crazy about the tail flame, though. Would probably work better as an alt for you-know-what.

    It really is amazing to see how Brawl modding has evolved after so many years.





    Woah woah woah. Almost missed this one. Looks nice.
    « Last Edit: December 16, 2013, 04:55:20 PM by Gravity » Logged


    Peardian
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    « Reply #12290 on: December 16, 2013, 04:57:39 PM »


    What do you think so far besides not being completely accurate in terms of coloring, and no white outline (possibly yet)?
    I'd say the gem on his belly should probably be sunk in or something, rather than looking like he glued it on.

    You could probably do the outer outlines using an environment effect, with some of the inside lines (nails/nose/spikes) using a luminance effect.
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    nanobuds
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    « Reply #12291 on: December 16, 2013, 05:01:32 PM »


    The mouth flames look fine, I'm not too crazy about the tail flame, though. Would probably work better as an alt for you-know-what.

    Heheh...

    Anyways, I'm not sure what else to do with the tail flame. The original red flame will be gone (in the non-wifi version, anyways).

    I'll see if I can apply texture animations to it... if its too much of a hassle, then I'll just have the texture follow the camera
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    StupidMarioFan1
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    « Reply #12292 on: December 16, 2013, 05:13:45 PM »


    I see Bowser doing that, just glowing the stone onto his belly. xD
    Anyways, I'll make the gems a bit more sunken in, now to figure out how to those effects you mentioned. lol
    I could do what was done with the Paper Mario Bros imports and just make a duplicate of the model, reverse the faces and make it white, though not sure if that'll create lag plus it doesn't look perfect...I've been meaning to look into Mr. Game & Watch since he gets a perfect outline and his outline models are not inside out like the paper models, it has something to do with his shaders and materials I believe. I see what you did there ...
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    I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

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    « Reply #12293 on: December 16, 2013, 05:23:32 PM »


    http://imgur.com/2Qvcmes,Ivehn3x,wRmY6Ub,SCkVdcu

    Follow the link.

    Biospark's modeling phase is now complete!
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    GentlemanPotato
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    « Reply #12294 on: December 16, 2013, 05:30:35 PM »


    Mega Charizard X is looking amazing, definitely getting that. Also loving the Biospark, can't wait to see the textures for it.
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    BlueBrain
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    « Reply #12295 on: December 16, 2013, 06:48:12 PM »


    i may even need to learn charizard in P:M and use that as my main Alt...
    btw, will he be wifi-safe?
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    Segtendo
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    « Reply #12296 on: December 16, 2013, 07:20:26 PM »


    btw, will he be wifi-safe?
    Yes.
    The non-wifi version will have the original flame gone and replaced with a blue flame.
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    StupidMarioFan1
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    « Reply #12297 on: December 16, 2013, 07:40:41 PM »


    Hmmm, should Dreamy Bowser have an outline since it's supposed to be a brawl version? I ask this so I know if I'm pissing anyone off I decide to be too lazy to try and get an outline because simply cloning Bowser and making the clone bigger wouldn't line up that great and really don't want to waste tons of time and work if we decide that it's okay for him to not have an outline. Im srs here
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    I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

    Spex130
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    « Reply #12298 on: December 16, 2013, 07:54:44 PM »


    Nano, are you going to add a moving texture to those flames?
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    nanobuds
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    « Reply #12299 on: December 16, 2013, 07:57:07 PM »


    Nano, are you going to add a moving texture to those flames?
    They follow the camera... but I don't want to add SHP0 animations to every single animation... too much time.

    It looks fine how it is.
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