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Author Topic: WIP Workshop  (Read 4670739 times)
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Kyouma
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    « Reply #14250 on: May 15, 2014, 03:33:05 PM »


    But... Wow... That dress animation is great! I think the rest still needs some polishing, but the dress animation is good!
    I actually tried to animate her bust and stuff to make it look more alive; but indeed, I think it rather looks like shes having convulsions lol
    I completely agree with Akeno that animation is so COOL. Happy Face I love how your trying out animating/PSAing with her Kyouma. I can't wait to see more animations for Iku, she's looking great.
    Than you very much hehe
    even though its my first attempt to a PSA; dont expect it to be as good as something DAO would do, but Im trying to do my best (yes, I also showed it to him and he said its good which is a relief to me)
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    « Reply #14251 on: May 15, 2014, 03:48:41 PM »


    If you want I can help you out with some animations Kyouma. I can try fixing that one up for you as a starter. The dress looks really well done though so I wont really touch that.
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    « Reply #14252 on: May 15, 2014, 03:55:39 PM »


    What's Classic Ganon without a trident?



    This canon is looking awesome, where exactly did this model come from? I cant really tell of it was made from brawl parts or not. It looks so good.
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    « Reply #14253 on: May 15, 2014, 04:09:24 PM »


    It's all brawl parts, minus the Trident Weapon and his Tunic/Skirt thingy. Actually, the blades of the Trident look like the Executioners Blade he holds.
    « Last Edit: May 15, 2014, 04:11:25 PM by Naoto-san » Logged

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    « Reply #14254 on: May 15, 2014, 04:31:21 PM »


    I actually tried to animate her bust and stuff to make it look more alive; but indeed, I think it rather looks like shes having convulsions lolThan you very much hehe
    even though its my first attempt to a PSA; dont expect it to be as good as something DAO would do, but Im trying to do my best (yes, I also showed it to him and he said its good which is a relief to me)
    Owell, that's hard to animate, I agree. That's why I like small characters... It's easier... At least, to me :v
    Oh, and if you need help on the PSA, you know where you can knock Wink
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    « Reply #14255 on: May 15, 2014, 04:45:45 PM »


    It's all brawl parts, minus the Trident Weapon and his Tunic/Skirt thingy. Actually, the blades of the Trident look like the Executioners Blade he holds.
    Yep, all from Brawl parts.

    Which include:
    Beast Ganon, G-Dorf's Armor, G-Dorf's sword, Palutena's Staff, Black Knight's armor/skirt thing

    I'm honestly surprised how well this has turned out so far.
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    « Reply #14256 on: May 15, 2014, 04:48:35 PM »


    I know, he looks great! You did a great job on him.
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    « Reply #14257 on: May 15, 2014, 05:23:33 PM »


    The Starite looks fine in game.

    But the Ray Gun doesn't. For some reason the textures messed up.

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    « Reply #14258 on: May 15, 2014, 06:13:33 PM »


    Did you use the newest brawlbox? It tends to bug textures out with its default materials. That and palette problems are the common reasons of bugged out textures.

    On an unrelated note:
    @jibril Akeno: Is the "Jibril" username related to a certain comedian going to a certain country?
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    « Reply #14259 on: May 15, 2014, 06:30:06 PM »


    The textures are all 8x8 CMPR textures and tried using an older and that just made it worse.
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    JBG
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    « Reply #14260 on: May 15, 2014, 06:31:57 PM »


    What's Classic Ganon without a trident?



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    KingJigglypuff
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    « Reply #14261 on: May 15, 2014, 06:41:24 PM »


    The textures are all 8x8 CMPR textures and tried using an older and that just made it worse.
    Try making the textures 32x32.
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    « Reply #14262 on: May 15, 2014, 06:43:39 PM »


    Never mind I don't know how but I fixed it.


    Also speaking of weird check out TLink's trigger finger it fits perfectly.
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    ShadowLuigi~NG~
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    « Reply #14263 on: May 15, 2014, 07:26:16 PM »


    No!

    You must use v0.68d or earlier versions to import it.
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    « Reply #14264 on: May 15, 2014, 09:54:03 PM »


    Not specifically. .71 Brawlbox's only importing problem is that its Shader0 is messed up.

    Literally, the only thing you need to do to fix it is set Shader0's TextureRef0 to True. And then it works.
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