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« Reply #15780 on: August 04, 2014, 07:09:26 PM » |
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I think the limit is about 18,000 before you start noticing lag.
how I wish that was true... even if 18 000 were the limit, that filesize would be abnormal
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« Reply #15781 on: August 04, 2014, 07:39:56 PM » |
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even if 18 000 were the limit, that filesize would be abnormal
Yep, completely true.
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In other words, LURK MORE. In other news, birds fly, sun shines, fishes swim, and the sky is [censored]ing BLUE. 3. ... You seriously don't know who Clinton is? If only hacking Brawl paid bills. O snap But you are in a Smash Bros. thread. You can't have an opinion here.
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« Reply #15782 on: August 04, 2014, 08:06:13 PM » |
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that is why u reduce texture size and or combine u v maps to have lessbtextures per model
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« Reply #15783 on: August 04, 2014, 08:15:54 PM » |
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Guys you are all way off base.
The limit I would say is 10,000 on screen from one character at a time before lag happens.
Keep in mind that while characters in Brawl have more than that, those are all characters that have multiple facial expressions that are never all on screen at once, and therefore aren't rendered or relevant to lag, only file size.
If you want to measure lag, hide/remove the other facial expressions and only count the normal facial expression with the rest of the body. Note that none of the Brawl characters go over 10K with only 1 face.
Oh and don't forget to make sure your node count isn't 150 more than the normal character; if you follow the guideline I set in this post regarding poly/tri count, you'll be fine.
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« Last Edit: August 04, 2014, 08:19:54 PM by Eternal Yoshi »
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« Reply #15784 on: August 05, 2014, 01:05:34 PM » |
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« Reply #15785 on: August 05, 2014, 06:27:03 PM » |
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Finally starting to T-pose this model Spex gave me a long time ago, it will take a while though, because it's my first time doing a T-pose.
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« Reply #15786 on: August 05, 2014, 07:42:14 PM » |
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Switch FC: SW-4190-2933-4524
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« Reply #15787 on: August 05, 2014, 07:53:49 PM » |
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Hate to be the one to give you an honest critique , but you're a bit off on the model there. Lots of adjustments to be made...
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3DS Friend Code: 2895-6640-9302
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« Reply #15788 on: August 05, 2014, 08:31:22 PM » |
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Hate to be the one to give you an honest critique , but you're a bit off on the model there. Lots of adjustments to be made...
like what?
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« Reply #15789 on: August 05, 2014, 08:50:51 PM » |
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Well the hair does look a bit different on you model compared to the drawing, and her eyes are bit bigger. Those may or may not be the things Velen was talking about.
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I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.
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« Reply #15790 on: August 05, 2014, 09:01:22 PM » |
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From what I see: -Hair is off, most noticeable on the spike it has on top. -Eyes are bigger than the reference. -And she looks kinda thinner in the reference, this I'm not sure, since perspective makes it a bit hard to ascertain.
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« Reply #15791 on: August 05, 2014, 10:24:28 PM » |
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Overall the model needs adjustment to fit with the reference.
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3DS Friend Code: 2895-6640-9302
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« Reply #15792 on: August 05, 2014, 11:06:35 PM » |
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From what I see: -Hair is off, most noticeable on the spike it has on top. -Eyes are bigger than the reference. -And she looks kinda thinner in the reference, this I'm not sure, since perspective makes it a bit hard to ascertain.
heres the tweaked version I'm texturing it right now
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« Reply #15793 on: August 07, 2014, 12:32:54 AM » |
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why am I doing this? I hate her
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« Reply #15794 on: August 07, 2014, 01:15:52 AM » |
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why am I doing this? I hate her I don't know. Maybe you need a new punching bag?
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