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Author Topic: WIP Workshop  (Read 5047386 times)
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Carnage
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    « Reply #16950 on: November 06, 2014, 02:06:44 AM »


    I.....I.....I mother [censored]ing love it Im srs here
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    Btw...



    Not over the Captain, since he will have his own boneset+moveset, yes he will be riding his bike and he can jump :V

    excite bike guy will ride on his bike the entire time and jump and such? lol that moveset will be too crazy but i hope there is a mac rider alt costume for it with the ssbm trophy model Tongue
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    « Reply #16951 on: November 06, 2014, 02:42:25 AM »


    I saw this on DA:


    I quite liked it, and since I love both the characters and wanted to experiment with glow effects I decided to create it for Brawl:



    (BB preview)



    That's pretty cool actually.

    I'm assuming based on that animation, and the fact he has a sword, he's over Meta Knight, yeah?

    My only suggestion is, maybe make the wings just a tad bit smaller? Or a bit lower? At the moment, his wings are about as much above his... head... body... as the halo is. It just looks a bit off to me.
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    « Reply #16952 on: November 06, 2014, 07:34:38 AM »


    I think it would probably clip through the ground if it's made much lower.
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    StupidMarioFan1
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    « Reply #16953 on: November 06, 2014, 02:47:50 PM »


    I dont know, I never tried that one, anyway, saving the .pac with textures in v0.67 and then importing the model in v0.68 to save it and then editing materials in v0.67 again isnt really that hard
    (I wish BJ made a brawlbox which actually had v0.67's actually working material edition and v0.68/older's importing things, too bad he focused in making bugs in purpose to ask for money to fix them instead of making them good since the begining)
    v0.68d's Model importing is great, I use that to import the dae and then v0.71 to edit materials if need be.
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    I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

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    « Reply #16954 on: November 06, 2014, 03:10:48 PM »


    as I said on the other thread, V0.67 is the best for importing textures, Ive had texture corruption problems even with v0.68a/b
    Texture corruptions? What? Never happens to anyone I know.

    .71 has little to no issues with character importing and material editing. It also has the tristripper, which really should be use by every importer to prevent lag.


    I dont know, I never tried that one, anyway, saving the .pac with textures in v0.67 and then importing the model in v0.68 to save it and then editing materials in v0.67 again isnt really that hard
    (I wish BJ made a brawlbox which actually had v0.67's actually working material edition and v0.68/older's importing things, too bad he focused in making bugs in purpose to ask for money to fix them instead of making them good since the begining)

    Yeah, too bad the guy who spends HOURS programming something he will never use himself asks for a little bit of money.

    Without him, you couldn't ever import your models into Brawl. Be a bit more grateful for what he's given us already.
    « Last Edit: November 06, 2014, 03:15:41 PM by Nαnobuds » Logged

    Rosetta-Hime
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    « Reply #16955 on: November 06, 2014, 03:14:59 PM »


    It's the Shader0. TextureRef0 has to be set to true to fix the texture mapping issue.
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    Kyouma
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    « Reply #16956 on: November 06, 2014, 03:51:28 PM »


    Texture corruptions? What? Never happens to anyone I know.
    you have been way too lucky for not ever having texture corruption problems and material problems with the older versions; but well, I dont know your side so I will believe you
    I have been grateful enough with him before tho, I dont see how is pointing out the problems Ive had with the program so wrong and rude. We all have spent hours on brawl hacking with imports and stuff and yet we dont get paid ever, indeed, programming is way much harder than importing models, but the work and hours spent is something in common. At least by  my side, I wouldnt ever ask to get paid for something I do for amusement. If BJ or anybody else around here dont see it like an amusement and more like a job, I guess thats something I wont judge either
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    StupidMarioFan1
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    « Reply #16957 on: November 06, 2014, 04:17:29 PM »


    "too bad he focused in making bugs in purpose to ask for money to fix them instead of making them good since the begining"
    That was said rudely, and was why Nano was a bit upset. It wasn't that you were explaining how you had problems with the program, it was how you phrased that statement. Tongue
    BJ had a donations page for anyone that wanted to support him, he didn't have it where you had to pay to get BrawlBox. There's nothing wrong with asking for donations, most people don't donate, but anyone that does is usually helping someone get through hard times if they need money to support themselves and aren't getting paid enough. I don't know if BJ was having money problems, but I'm just saying that there are times where people ask for donations because they need money to support themselves.
    Anyways this is getting too off-topic, SM64 Bowser for on-topic-ness.
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    I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

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    « Reply #16958 on: November 06, 2014, 06:28:45 PM »


    So I cannot do mapping apperantly
    also I'm free to give this guy up to whoever wants it, I got the textures and everything
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    « Reply #16959 on: November 06, 2014, 06:34:23 PM »


    So I cannot do mapping apperantly
    also I'm free to give this guy up to whoever wants it, I got the textures and everything


    I'm down to grab it Tongue
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    « Reply #16960 on: November 06, 2014, 09:38:27 PM »


    I made another Dry character.
    Expecting a "Dry" series character!? Well too bad. Waluigi time!




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    StupidMarioFan1
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    « Reply #16961 on: November 06, 2014, 10:11:17 PM »


    I made another Dry character.
    Expecting a "Dry" series character!? Well too bad. Waluigi time!






    I...I have a proposal on a project we could make. Evil
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    I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

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    « Reply #16962 on: November 06, 2014, 10:44:38 PM »


    put an upsidedown 'L' for the belt buckle, and/or BitF Waluigi as his back-of-shirt logo, and my download is secured.
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    « Reply #16963 on: November 06, 2014, 11:35:16 PM »


    I started to work on the model of Shulk from SSB4, both the regular model... and the model with his briefs. Awesome Face For FanService.
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    I lost EVERYTHING from my DropBox storage due to the server crashing, so I no longer have my hacks on the Vault... Sorry! Sad

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    « Reply #16964 on: November 07, 2014, 07:19:57 AM »


    I made another Dry character.
    Expecting a "Dry" series character!? Well too bad. Waluigi time!



    I hate Waluigi, but this one looks pretty good Wink
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