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« Reply #17925 on: February 04, 2015, 03:00:06 AM » |
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idk if dr mario's rig can be called finished tbh...
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« Reply #17926 on: February 04, 2015, 03:03:13 AM » |
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idk if dr mario's rig can be called finished tbh...
this... i cant see it being finished just like that either..
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« Reply #17927 on: February 04, 2015, 04:34:19 AM » |
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I agree with them ^ , but why not fix normals before hand?
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« Reply #17928 on: February 04, 2015, 05:36:09 AM » |
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No pictures, but fixed the lightning issues. If nothing else comes up, I might get the stage done today.
Anyway, does the 3DS Max import script and texture converter also work for stage files? I'm guessing yes, but just making sure. Because if so, who do I have to annoy nicely ask for some of the actual files, namely GCO and Online Training?
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« Reply #17929 on: February 04, 2015, 06:13:47 AM » |
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It is finished, the normals are just messed up. Currently working on the normals right now and will work on them throughout the school day whenever I have free time. Plus remember that his coat is bigger than his legs so there will be some clipping no matter what without me resizing it which I'm not going to do.
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I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.
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« Reply #17930 on: February 04, 2015, 06:14:20 AM » |
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No pictures, but fixed the lightning issues. If nothing else comes up, I might get the stage done today.
Anyway, does the 3DS Max import script and texture converter also work for stage files? I'm guessing yes, but just making sure. Because if so, who do I have to annoy nicely ask for some of the actual files, namely GCO and Online Training?
i can get the files for ya, i already have the stage put together, just needs the textures applied. anyways... who wants some new gaur plains preview? :p
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« Reply #17931 on: February 04, 2015, 06:18:51 AM » |
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....well now the leg rig is messed up, damnit! How did that happen? Reminds me of when I imported James Bond and his finger rig got messed up some how. I'll redo the leg rig after fixing the normals. On the bright side, there's a visible difference as proof that it was finished when I took that last picture.
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I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.
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« Reply #17932 on: February 04, 2015, 06:22:41 AM » |
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Man, that rough SMF
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« Last Edit: February 04, 2015, 06:23:42 AM by Boobsey »
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« Reply #17933 on: February 04, 2015, 06:36:11 AM » |
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normals seem like all you need to do is flip them...
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« Reply #17934 on: February 04, 2015, 07:18:41 AM » |
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i can get the files for ya, i already have the stage put together, just needs the textures applied. anyways... who wants some new gaur plains preview? :p http://youtu.be/A2NOdIDuo0AOh, that would be great if you could get me them. As for the Online Training stage, I don't actually intend to import that one, but it uses the same base stage as the upcoming Miiverse stage, so that would be helpful to have. As for Gaur Plains, looking really great. Though TBH, I'm not a fan of the stage itself, it's just such a big and jumping heavy stage. Nontheless, good job.
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« Reply #17935 on: February 04, 2015, 07:43:03 AM » |
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Oh, that would be great if you could get me them. As for the Online Training stage, I don't actually intend to import that one, but it uses the same base stage as the upcoming Miiverse stage, so that would be helpful to have.
As for Gaur Plains, looking really great. Though TBH, I'm not a fan of the stage itself, it's just such a big and jumping heavy stage. Nontheless, good job.
ok sure. give me some time, bout to do another recording of gaur plains since i just did a major fix with the clouds + sky
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« Reply #17936 on: February 04, 2015, 10:51:31 AM » |
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Many thanks to DSX for providing the original textures, that really looks so much better. Now the finetuning begins: I just hope I added the textures correctly... especially when it comes to the emeralds.
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« Reply #17939 on: February 04, 2015, 12:43:03 PM » |
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Devil's rig is done. Still no real textures though. Textures for Yellow Devil will be difficult to come by, considering it's body has no actual detail. I think it would be cool for Yellow Devil to have an animated texture and specular so it constantly changes how it looks in light. My theory is Yellow Devil is made of some kind of nanomachines with a master unit controlling them. Either that or it's some kind of goop that's manipulated in some way, so a cool way to spice him up for Brawl would be to duplicate his body (minus the eye) and then shrink it a little and turn the original polys into a sort of semi-transparent membrane with a gel-like specular or something.
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3DS Friend Code: 2895-6640-9302
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