|
|
« Reply #19935 on: February 01, 2017, 01:19:33 AM » |
|
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #19936 on: February 07, 2017, 06:22:03 AM » |
|
Oh, hey, pretty cool thread. I'll drop my work in progress. It's a character based on leveling up during battle to gain kill moves, but you can lose your powers like Viewtiful Joe and you'll have to fight as yourself when you were younger! Current progress... Here's the original character sheet. Just drawings that helped to make the 3D model. This is for a Brawl and Wii U character pack. It'll have - 2 unique models with 8 textures each - Custom voice - Custom GFX - Custom animations - Custom coding - Unique music track for stage - Original stage - CSP, stock portraits, etc He already has his moveset planned and we know how we'll code, the animations will be made when the model is done. Let me now if you can help for making the stage, GFX, CSP, or stocks. Even a 'Joins the brawl' image. My thread is here: http://forums.kc-mm.com/index.php?topic=78241.0
|
|
|
Logged
|
ᕙ(⇀‸↼‶)ᕗ
|
|
|
|
|
|
« Reply #19937 on: February 07, 2017, 02:40:21 PM » |
|
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #19938 on: February 07, 2017, 10:20:06 PM » |
|
Good job so far.
thank you lol
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #19939 on: February 22, 2017, 02:54:38 PM » |
|
Can't keep it a surprise...
VERY, VERY soon.Don't worry, it's just a little taste of what I got. There's more like her...
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #19940 on: February 23, 2017, 09:27:32 PM » |
|
is "very, very" a trump reference? lol
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #19941 on: February 24, 2017, 07:37:38 AM » |
|
is "very, very" a trump reference? lol
I don't even know what Trump says and how he says things. No reference was intended.
|
|
|
Logged
|
|
|
|
|
|
|
|
« Reply #19943 on: February 24, 2017, 02:01:47 PM » |
|
I tried combining the 3DS Cloud elements with jrush64's Advent Dissidia model: Since I'm terrible with character rigging, combining them was my only answer. The sword also has a spec texture to go along.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #19944 on: February 24, 2017, 05:56:50 PM » |
|
I tried combining the 3DS Cloud elements with jrush64's Advent Dissidia model: Since I'm terrible with character rigging, combining them was my only answer. The sword also has a spec texture to go along. Aw, man! You could have called me for the job since I was gonna rig Smash Wii U AC Cloud but I don't have the proper textures.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #19945 on: February 25, 2017, 06:00:14 AM » |
|
Aw, man! You could have called me for the job since I was gonna rig Smash Wii U AC Cloud but I don't have the proper textures.
I still have the original 3DS .dae model if you need it. Only the Advent import, though. I am no good at rigs...
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #19946 on: February 25, 2017, 07:45:28 AM » |
|
I still have the original 3DS .dae model if you need it. Only the Advent import, though. I am no good at rigs...
Tell me, where do you find those models with their respective texture maps? I've been all over the "Models Resource" but they just have color maps, and combining spec maps with colors isn't worth it.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #19947 on: February 25, 2017, 08:50:28 AM » |
|
Tell me, where do you find those models with their respective texture maps? I've been all over the "Models Resource" but they just have color maps, and combining spec maps with colors isn't worth it.
Someone sent it to me, actually. I'm assuming he got it at the time the 1.1.4 patch link was still fixed in the 3DS to Brawl animation porting tutorial.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #19948 on: February 25, 2017, 09:26:06 AM » |
|
Tell me, where do you find those models with their respective texture maps? I've been all over the "Models Resource" but they just have color maps, and combining spec maps with colors isn't worth it.
Uh, those are the respective texture maps. Sorry man. See, that's how Sm4sh models are. It's actually a great thing in my opinion to have them be apart. It's easier to stylize your own texture depth.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #19949 on: February 25, 2017, 05:31:57 PM » |
|
Uh, those are the respective texture maps. Sorry man. See, that's how Sm4sh models are. It's actually a great thing in my opinion to have them be apart. It's easier to stylize your own texture depth.
Yeah, I figure it was the actual textures but then, I started to doubt it. I guess your opinion is good to know.
|
|
|
Logged
|
|
|
|
|
|