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Author Topic: WIP Workshop  (Read 4600083 times)
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Segtendo
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    « Reply #510 on: February 13, 2012, 08:59:56 PM »


    Something I'm working on =D


    I see Gliscior (I think that's how it's spelled) and Sableye Awesome Face
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    « Reply #511 on: February 13, 2012, 09:06:42 PM »


    I see Gliscior (I think that's how it's spelled) and Sableye Awesome Face
    dont forget Garventula! Tongue
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    Naruto200Man
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    « Reply #512 on: February 13, 2012, 09:18:19 PM »


    Just a quick progress report for the man in green Smiley

    Fully rigged polygons are green colored face edges =3

    Legs didn't take near as long as Krystal to rig.
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    Pervyman Trigger
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    « Reply #513 on: February 13, 2012, 10:25:43 PM »


    I present to you MONKEY D. LUFFY!

    All I really have left to do is correctly rig the shirt buttons, do the left hand, and some rig clean up on the torso and arms.

    Now I'll ask again as I really need them, does ANYONE have the ability to rip textures form battle stadium D.O.N. So Luffy can have more faces?
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    « Reply #514 on: February 13, 2012, 10:32:05 PM »


    Yeah, the arms and shoulders look good, but do need a little work Wink
    I don't know about ripping textures from DON
    But you could always make your own textures :/
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    « Reply #515 on: February 13, 2012, 10:34:04 PM »


    Yeah, the arms and shoulders look good, but do need a little work Wink
    Yup, there so low in verticals though, took me 3 hours to get them like that Im srs here
    you could always make your own textures :/
    BAD IDEA! For me at least Im srs here The best I can do is a crappy recolor for texturing
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    « Reply #516 on: February 13, 2012, 10:39:57 PM »


    Yup, there so low in verticals though, took me 3 hours to get them like that Im srs hereBAD IDEA! For me at least Im srs here The best I can do is a crappy recolor for texturing

    Heh, don't worry Tongue I know your pain, just take a look at how few vertexs Krystals fingers have! I mean for christs sake, how did they animate that crap! Sad

    Having a little more luck with the man in green, CON 3 character models are like, tailored to bend in all the right places.(Obviously intentional considering it's a fighting game) It's just a matter of tweeking and re-tweeking till you get it as good as you possibly can =3
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    DoctorFlux(Mariodk)
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    « Reply #517 on: February 14, 2012, 12:35:50 AM »


    Yup, there so low in verticals though, took me 3 hours to get them like that Im srs hereBAD IDEA! For me at least Im srs here The best I can do is a crappy recolor for texturing
    you can ask KTH for make texture for dmg/blinking faces Cheesy
    anyway awesome lufffy he is one of my fav. anime char.(my fav if DB/Z/GT char. does not count)
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    « Reply #518 on: February 14, 2012, 12:49:59 AM »


    Something I'm working on =D




    Woot for Galvantula and Gliscor!  Galvantula is my favourite 5th Gen Pokemon and it's pre-evolution is soooooo cute :3. Gliscor is also very awesome.

    I like Sableye too.  Not one of my favs but it's still a damn cool Pokemon.  Those crystal eyes and evil smile lol
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    « Reply #519 on: February 14, 2012, 01:15:54 PM »


    Current WIP: Shantae( from the game of the same name)


    Still need to finish Textures and Rig the model.
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    Segtendo
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    « Reply #520 on: February 14, 2012, 01:41:45 PM »


    Current WIP: Shantae( from the game of the same name)


    Still need to finish Textures and Rig the model.

    Is that a custom model? o.o
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    « Reply #521 on: February 14, 2012, 01:50:24 PM »


    That model is something I made in Maya, I didn't use anything as a base.
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    « Reply #522 on: February 14, 2012, 01:57:44 PM »


    looks nice ^^
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    « Reply #523 on: February 14, 2012, 02:35:30 PM »


    looks nice ^^

    Thanks, much apreciated.
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    « Reply #524 on: February 15, 2012, 03:15:57 AM »


    fixed collisions on squirtle... just the early start of PokeFloats.... Lightset still needs to be edited for the materials tho
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