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Author Topic: WIP Workshop  (Read 5498638 times)
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SmashClash
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    « Reply #1995 on: May 28, 2012, 09:20:57 AM »


    ^Who's that? Grin

    Midna (imp form) from Twilight Princess with the "cutscene" face, eye(s) and better texture

    Not perfect rigging and animation, but it looks good. Awesome Face
    I'm far from finished and it's hard to make animations loop.  Sad

    dat smile

    To get a better loop for an animation, copy the first frame and paste it on the last.
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    Gamma Ridley
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    « Reply #1996 on: May 28, 2012, 09:52:54 AM »


    To get a better loop for an animation, copy the first frame and paste it on the last.

    And to get a better animation than that, paste the first frame on the last, then copy the second-to-last frame and paste that on the last animation. That way, the animation loops properly without playing the same frame twice.

    Good looking Midna, by the way.
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    « Reply #1997 on: May 28, 2012, 11:07:04 AM »


    ^Who's that? Grin

    Midna (imp form) from Twilight Princess with the "cutscene" face, eye(s) and better texture
    Not perfect rigging and animation, but it looks good. Awesome Face
    I'm far from finished and it's hard to make animations loop.  Sad

    dat smile


    I honestly think there are enough Midna's on the vault, I swear, she's becoming the next shadow the derp hog >_>

    And maybe this will jog your memory...
    TMNT all theme songs
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    Malfioz
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    « Reply #1998 on: May 28, 2012, 11:32:07 AM »


    I was kidding about the Shredder thing Tongue
    She is over Ness.
    Thanks for the feedback and tips btw! Cheesy

    @ItalianStallion, no worries. I ripped the texture from the original game (which also looks more correctly than the ones I found on the net, sorry texture editors  Awesome Face)
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    SiLeNtDo0m
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    « Reply #1999 on: May 28, 2012, 11:35:15 AM »


    And to get a better animation than that, paste the first frame on the last, then copy the second-to-last frame and paste that on the last animation. That way, the animation loops properly without playing the same frame twice.

    Good looking Midna, by the way.

    The last frame is excluded ingame anyway.  Brawl has this weird thing where it removes the last frame of an animation.  Therefore anything in Brawlbox is actually one frame longer than it is actually is ingame. 

    I honestly think there are enough Midna's on the vault, I swear, she's becoming the next shadow the derp hog >_>

    It irritates me people make comments like this (don't think I'm directly attacking you, various people say it) because it's wrong.

    No character will EVER "become the next Shadow" on Brawlvault and as aforementioned to say otherwise would be wrong.  Why?  Because Shadow has at least 100 different model and texture edits (probably more) most of which are totally redundant and a total waste of space and add nothing to the progression of Shadow.  He has ports over at least 10 characters and again, most of them suck.  There hasn't been a single character on the Brawlvault that has even close to that many mods (and there definitely hasn't been any character with that many WORTHLESS mods).

    This Midna is clearly marking some kind of progression with Midna hacks.  The face alone show evidence of that.  None of the other Midna hacks (as far as I'm aware) have expressions like this one.  And the rig so far looks even better than Nanobuds' Midna (though it may be too early to tell).

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    ItalianStallion
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    « Reply #2000 on: May 28, 2012, 11:35:53 AM »


    @ItalianStallion, no worries. I ripped the texture from the original game (which also looks more correctly than the ones I found on the net, sorry texture editors  Awesome Face)

    My apologies. I posted that before realizing that Nanobuds had not even edited the submission with my texture edit yet. Dat pothead.

    Well, nice job on the animations!
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    Gamma Ridley
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    « Reply #2001 on: May 28, 2012, 11:37:16 AM »


    The last frame is excluded ingame anyway.  Brawl has this weird thing where it removes the last frame of an animation.  Therefore anything in Brawlbox is actually one frame longer than it is actually is ingame. 

    Oh really? Didn't know that.

    Learning new things every day. :O
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    Boygos
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    « Reply #2002 on: May 28, 2012, 12:18:21 PM »



    made DSX8's Spider-Man's head bigger and retextured him.. ULTIMATE SPIDERMAN! Anivernage is gonna try and cell shad ehim
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    AnImAiNe
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    « Reply #2003 on: May 28, 2012, 12:29:06 PM »



    made DSX8's Spider-Man's head bigger and retextured him.. ULTIMATE SPIDERMAN! Anivernage is gonna try and cell shad ehim
    looks awesome
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    « Reply #2004 on: May 28, 2012, 01:30:04 PM »


    Is this your version? Cuz this has already been imported on the Vault by Nanobuds:P

    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26347&Moderated=All&facebook=true#ByUserID=7925&Moderated=All
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    Malfioz
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    « Reply #2005 on: May 28, 2012, 02:18:00 PM »


    Look at the models (mostly the head) and textures one more time :b
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    « Reply #2006 on: May 28, 2012, 02:38:21 PM »



    made DSX8's Spider-Man's head bigger and retextured him.. ULTIMATE SPIDERMAN! Anivernage is gonna try and cell shad ehim
    Looking good! Think you could get the eyes to look like the ultimate series too?
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    « Reply #2007 on: May 28, 2012, 02:40:09 PM »


    Looking good! Think you could get the eyes to look like the ultimate series too?
    I tried... it's rather difficult to do it through just editing the texture. I'm not sure if I can, and I'm starting to think I'd be better off just importing the head from the Ultimate Spider-Man game.
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    « Reply #2008 on: May 28, 2012, 02:41:16 PM »


    HAIRLESS SANJI FTW
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    « Reply #2009 on: May 28, 2012, 02:50:07 PM »


    dont like sanji without hair it looks wierd Im srs here
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