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Author Topic: WIP Workshop  (Read 5500740 times)
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Chaos_Knight
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    « Reply #3645 on: July 31, 2012, 08:05:50 AM »


    That does look nice, but not too sure about it. I still prefer fingerless gloves =/

    As for her weapons, I suggest retexturing them to look futuristic.
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    SJS
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    « Reply #3646 on: July 31, 2012, 08:16:50 AM »


    wasnt sure if I should use samus's old decals or not..


    « Last Edit: July 31, 2012, 08:18:57 AM by SJS » Logged

    Look at my CSPs. While you're at it, come and help fix some broken hacks.. Don't stop! Check out LSTeam's cBliss recolor project.


    the_randomizer
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    « Reply #3647 on: July 31, 2012, 09:29:36 AM »


    How about releasing all options?
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    BlueBrain
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    « Reply #3648 on: July 31, 2012, 09:36:40 AM »


    im helping the_randomizer a bit with kalypso, i fixed those derpy eyes xD

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    the_randomizer
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    « Reply #3649 on: July 31, 2012, 10:09:14 AM »


    im helping the_randomizer a bit with kalypso, i fixed those derpy eyes xD




    Thank you again! I updated the information in the Vault entry! I really wish the people at the Models Resource fixed up the models they extracted so they were more Brawl-ready.
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    Ninka_kiwi
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    « Reply #3650 on: July 31, 2012, 10:13:18 AM »


    Thank you again! I updated the information in the Vault entry! I really wish the people at the Models Resource fixed up the models they extracted so they were more Brawl-ready.

    Well it's not like these models are just used for modding. Most people use the models from the models resource for art that involves 3D models. And also the fact that anyone with a model can put it up there, the quality of the models will very drastically.
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    mariokart64n
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    « Reply #3651 on: July 31, 2012, 10:48:16 AM »


    ... and some use them to make 3D porn O_o
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    « Reply #3652 on: July 31, 2012, 12:12:37 PM »


    That's mariokart for ya!

    *laughtrack*
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    BlueBrain
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    « Reply #3653 on: July 31, 2012, 12:18:44 PM »


    ... and some use them to make 3D porn O_o
    ...

    Well it's not like these models are just used for modding. Most people use the models from the models resource for art that involves 3D models. And also the fact that anyone with a model can put it up there, the quality of the models will very drastically.
    even if not modding, the UVs were just messed up as hell...
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    ItalianStallion
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    « Reply #3654 on: July 31, 2012, 12:27:50 PM »


    MK64N, don't waste too much time regarding the gloves man, lol [censored].



    That is [censored]ing epic as hell, and fitting as hell.

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    BlueBrain
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    « Reply #3655 on: July 31, 2012, 12:35:30 PM »


    maybe getting rid of the "scar" would fit peach better
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    mnsg
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    « Reply #3656 on: July 31, 2012, 04:19:14 PM »


    I've been working on the zero suit peach suit for the last week.

    basically stripped peaches model, and projected the zero suit onto peach. Since I had used the existing UV layouts, I later had to wrap the texture UVs. the ineffective use of the UV space meant a 512x512 wasn't giving me the detail I needed.

    so also re did the UV's and made model tweaks. including nips, capris, pumps, and an open collar.



    once it was all settled I tried to incorperate the normal map shader I found on one of the thorpies.. however peach's model was already pretty cloes to the size limit. the largest normal map I was able to fit was 256x256.. too far from what would be required to show sutle detail such as seems etc.. Also later after testing I found that the shader doesnt work on some stages. in some cases the texture will turn black, or another radicale hue. not sure what causes this?

    seems the mudbox reconstruction was really all for nothing :\


    anyway this was scrapped, and now I have to decide on some creative weapon alternatives for this mod.

    by default peach has a golf club, a tennis racket, and a frying pan. I cant think of any cool Zero Suit weapon ideas.. if nothing creative comes up, I'll release the mod as is...




    One thing that worked out successfully was the resign of her shoe!



    I think it looks miles better then the original, and I UV wrapped it to the original UV layout. so it's adaptable to any existing peach model.


    That looks quite impressive there.  When you're done with that model, do you think you can implement the shoe redesigns onto one of the Rosalina vertex hacks that I'm quite attracted with?  It's basically the one that KAZECoyote made, with BigSharkZ's credits.

    It's just a simple request, as I'd actually like to see a Rosalina hack where her shoes have higher heels.
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    the_randomizer
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    « Reply #3657 on: July 31, 2012, 04:39:39 PM »


    ...
    even if not modding, the UVs were just messed up as hell...

    Messed up? I'd consider them to be royally jacked up. Hopefully I can learn how to do UV mapping someday so that I, too, can fix those issues.
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    DemonBoy
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    « Reply #3658 on: July 31, 2012, 11:08:43 PM »


    What does everyone think of this so far? i worked for about 3-4 hours and all i have to do left is the head, hat, and belt.

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    Chaos_Knight
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    « Reply #3659 on: July 31, 2012, 11:14:31 PM »


    Hey Demon, weren't you also working on that Fat Megaman? What happened to him?
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