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Author Topic: Leaving Brawl Vault/KC-MM  (Read 44652 times)
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Giga Man
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    « Reply #45 on: February 24, 2012, 06:13:09 PM »


    Which ever model looks best to you, Bav.
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    Boygos
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    « Reply #46 on: February 24, 2012, 06:23:57 PM »


    Agreeddd. Do which one looks best amiga.
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    Wasabi_Skillz
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    « Reply #47 on: March 11, 2012, 01:17:04 AM »


    olimar has hurt faces too? super impressive! i hope to see more of your work.
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    Pavlova
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    « Reply #48 on: March 14, 2012, 12:02:32 AM »


    olimar has hurt faces too? super impressive! i hope to see more of your work.


    Thank you!  Smiley LittleBoygos and I are working on Knuckles over Sonic.
    If you're interested, here's how it looks so far
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    Giga Man
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    « Reply #49 on: March 14, 2012, 02:03:50 AM »


    Haha! Nice smile. XD
    Looks great. Which model is it again?
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    Reaver Ind.
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    « Reply #50 on: March 14, 2012, 02:10:23 PM »


    The model still looks like brawls' Knuckles model but just with facial expressions, pretty sweet and saves time from making various "Brawl-like" textures.  Just a quick question though, will the size mode of Monique the Cat work for the Tikal model import?
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    « Reply #51 on: March 14, 2012, 02:15:54 PM »


    The model still looks like brawls' Knuckles model but just with facial expressions, pretty sweet and saves time from making various "Brawl-like" textures.  Just a quick question though, will the size mode of Monique the Cat work for the Tikal model import?
    It won't. since the size mod effects any Monique, because it's only a one slot size mod.

    But trust me. Me and Nanobuds tried working on a size mod for Tikal, we always got errors, plus Tikal needs a revamp...
    « Last Edit: March 14, 2012, 02:18:40 PM by Sorceress » Logged

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    « Reply #52 on: March 14, 2012, 09:08:25 PM »


    Haha! Nice smile. XD
    Looks great. Which model is it again?

    The model still looks like brawls' Knuckles model but just with facial expressions, pretty sweet and saves time from making various "Brawl-like" textures.  Just a quick question though, will the size mode of Monique the Cat work for the Tikal model import?
    Thank you! It is the SSBB model  Smiley As for Tikal, I have tested the original size mod for Monique on her
    (not one-slot) and it works but she's still a little too big. I don't know if the one-slot size will work but if you
    want to try, just rename Tikal's TransN bone under ModelData[0]/FitZelda00/Bones in BrawlBox to NewNode0
    and use the motionect.pac that comes with Monique too see if it works. If it doesn't and you want the original
    motionect.pac, just ask and I'll send you Monique's old download  :3
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    « Reply #53 on: March 14, 2012, 09:17:47 PM »


    Thank you! It is the SSBB model  Smiley As for Tikal, I have tested the original size mod for Monique on her
    (not one-slot) and it works but she's still a little too big. I don't know if the one-slot size will work but if you
    want to try, just rename Tikal's TransN bone under ModelData[0]/FitZelda00/Bones in BrawlBox to NewNode0
    and use the motionect.pac that comes with Monique too see if it works. If it doesn't and you want the original
    motionect.pac, just ask and I'll send you Monique's old download  :3

    Oh so it actually worked. When we (Nano and I) tried doing it, it would always mess up the model (but then again we tried doing a one slot size mod, that old Monique size mod effected all)..
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    « Reply #54 on: March 14, 2012, 09:23:39 PM »


    Oh so it actually worked. When we (Nano and I) tried doing it, it would always mess up the model (but then again we tried doing a one slot size mod, that old Monique size mod effected all)..
    Oh, it might have something to do with that, or maybe it works if you resize the TransN bone instead XRot/YRot, you guys might have already tried that, though.  Smiley I might test it out.
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    « Reply #55 on: March 14, 2012, 09:33:23 PM »


    Oh, it might have something to do with that, or maybe it works if you resize the TransN bone instead XRot/YRot, you guys might have already tried that, though.  Smiley I might test it out.
    We only tried renaming the XRotN to XRot_Tikal and yes the file got corrupted when we renamed the XRotN.
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    « Reply #56 on: March 14, 2012, 10:52:12 PM »


    I just tested the one-slot mod and it froze the game, but the old size-mod works fine other
    then Tikal is still too large.

    Here's a picture (taken in CutterKirby64's stage)

    And here's Monique's old download that contains the size-mod
    I don't mind if anyone wants to edit it too make it a better size  Smiley

    Another option is to use this code (I believe original created by PhantomWings) to
    resize her, I think it only effects P1, but I haven't used it in a long time so I don't know.

    28708D68 00FF0E00
    48000000 805A9360
    DE000000 80009380
    14000054 3F445953
    E0000000 80008000
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    ✿Zelia✿
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    « Reply #57 on: March 14, 2012, 10:58:16 PM »


    I just tested the one-slot mod and it froze the game, but the old size-mod works fine other
    then Tikal is still too large.

    Here's a picture (taken in CutterKirby64's stage)
    [/color]

    The size looks good, but she still needs a revamp big time. (I'm thinking someone should rip Tikal from Sonic Adventure 1 or 2 and use that model for the revamp.)
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    Pavlova
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    « Reply #58 on: March 16, 2012, 01:31:59 AM »


    The size looks good, but she still needs a revamp big time. (I'm thinking someone should rip Tikal from Sonic Adventure 1 or 2 and use that model for the revamp.)


    I'm not quite sure what a revamp is, but there's a model of Tikal from SADX at the
    models resource http://www.models-resource.com/wii_gamecube/Sonic%20Adventure%20DX/
    If you're considering remaking Tikal, I'd be more then happy to help.  Smiley Or I could do it all myself
    with your permission. Maybe an one-slot size mod would work if she's redone from scratch, but
    it's completely up to you.
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    ✿Zelia✿
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    « Reply #59 on: March 16, 2012, 03:53:21 PM »


    I'm not quite sure what a revamp is, but there's a model of Tikal from SADX at the
    models resource http://www.models-resource.com/wii_gamecube/Sonic%20Adventure%20DX/
    If you're considering remaking Tikal, I'd be more then happy to help.  Smiley Or I could do it all myself
    with your permission. Maybe an one-slot size mod would work if she's redone from scratch, but
    it's completely up to you.


    A revamp is improving a model.

    Tikal's model from Model Resource isn't good, it's all messed up. (along with the other models their from Sonic Adventure.) But u can do her. She was made over Zelda, when model porting was possible and she wasn't updated with the new things, plus her bones placement isn't good.
    « Last Edit: March 16, 2012, 03:54:38 PM by Sorceress » Logged

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