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« Reply #90 on: March 26, 2012, 12:59:56 PM » |
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Thanks for the files. I'll have to start over on the rigging, though. I'm assuming you have a newer version of 3DS Max then 2010, cause I can't open the file, but I can still use the model  Yeah, I use the newer version. But it's fine if you need to restart the rigging, since none of it was done. XD
The hands were taken from Brawl Falco, so they were the only thing rigged. The holster was edited a little, however, since I needed to wrap the strap around his leg. There was a little bit of UV editing, but it's no big deal.
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Muslims are literally murderers
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« Reply #91 on: March 28, 2012, 07:18:34 PM » |
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say I got the bones on this model but I still don't know how to move the models arm or something and heres the model the help a little more http://i1073.photobucket.com/albums/w390/kk2131231232/ss.png
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« Last Edit: March 28, 2012, 07:35:42 PM by BlackCat123471 »
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« Reply #92 on: March 31, 2012, 11:41:53 AM » |
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Hey, Pav. [Edited out for new image] Just wanted to let you know I have started. Tell me your thoughts? EDIT: Updated preview:  I just hope ZSS's file-size can handle a 512 x 512 model. I really don't want to sacrifice the quality on this.
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« Last Edit: March 31, 2012, 12:26:17 PM by Velly Z. Draufgänger »
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« Reply #93 on: April 04, 2012, 02:04:26 AM » |
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Yeah, I use the newer version. But it's fine if you need to restart the rigging, since none of it was done. XD
The hands were taken from Brawl Falco, so they were the only thing rigged. The holster was edited a little, however, since I needed to wrap the strap around his leg. There was a little bit of UV editing, but it's no big deal.
Ok, sorry for taking so long, I wasn't feeling my best. I ended up making it by scratch. I did use the brawl stuff from the model, though. I also used turbosmooth on his lower half since I couldn't make his legs look better then awful without it.Sorry, I don't know anything about the program you're usingHey, Pav. [Edited out for new image] Just wanted to let you know I have started. Tell me your thoughts? EDIT: Updated preview:  I just hope ZSS's file-size can handle a 512 x 512 model. I really don't want to sacrifice the quality on this. I think it's very pretty, I would suggest making the highlights thinner (more like fur), but that might just be my opinion. Thanks for making it! :3 I don't know if ZSS can use 512x512 textures... She has one but it uses a palette and I've tried changing it before and it wouldn't work out for me. Someone else might know how to make it work, though. Also, just a little warning, those eyelashes will be under her eyes. You might want to make the eyelashes on the eye textures instead. 
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« Last Edit: April 04, 2012, 03:30:06 AM by Pavlova »
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« Reply #94 on: April 04, 2012, 11:50:32 AM » |
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Ok, sorry for taking so long, I wasn't feeling my best. I ended up making it by scratch. I did use the brawl stuff from the model, though. I also used turbosmooth on his lower half since I couldn't make his legs look better then awful without it. Oh that's fine, I wasn't in a hurry.
But he looks great! Using turbosmooth was a clever idea, though it adds a buttload of vertices every time I use it. Must have been a pain to work with. XD
I think the size mod makes him a bit too tall. Falco is pretty tall, but comparing him to regular Falco, he's pretty tall. Though I agree he's ridiculously tiny without it.
The only thing that somewhat bothers me is the holster, and it's not really an issue. The thing is it wasn't textured to go with the rest of his outfit, so it looks a little misplaced. Again, not a huge issue, I could probably give it a shot myself.
Other than that, good work. :]
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Muslims are literally murderers
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« Reply #95 on: April 04, 2012, 03:14:53 PM » |
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Oh that's fine, I wasn't in a hurry.
But he looks great! Using turbosmooth was a clever idea, though it adds a buttload of vertices every time I use it. Must have been a pain to work with. XD
I think the size mod makes him a bit too tall. Falco is pretty tall, but comparing him to regular Falco, he's pretty tall. Though I agree he's ridiculously tiny without it.
The only thing that somewhat bothers me is the holster, and it's not really an issue. The thing is it wasn't textured to go with the rest of his outfit, so it looks a little misplaced. Again, not a huge issue, I could probably give it a shot myself.
Other than that, good work. :]
Ok, Thank you! :3 It wasn't that much of a pain because his legs had very little vertices at first.
Yeah, I didn't really realize he was going to be that tall untill it was close to being done. I didn't want to reshape him because I felt making him stubby like the Brawl Falco would take away some of the point in having two versions, so instead I inlarged his head a little, but it didn't help alot with his height. :I
I was going to change the holster, but because I got a really late start, I starting rushing to get it done. I can make a more fitting texture and update it some time, or you can do it, if you want 
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« Reply #96 on: April 04, 2012, 04:07:46 PM » |
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falco looks awesome.
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« Reply #97 on: April 04, 2012, 04:36:32 PM » |
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Maybe I should post up an updated screenie... Yeah.
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« Reply #98 on: April 04, 2012, 04:44:15 PM » |
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looks great!
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« Reply #99 on: April 04, 2012, 06:07:10 PM » |
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I can make a more fitting texture and update it some time, or you can do it, if you want  Well I'm no texturer, so if you do get around to it sometime I'd redownload. :p
I did go ahead and mess with the size mod though, and it appears asthough something around 1.15x to 1.2x his size should be fine. I'll look at it a bit more.
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« Last Edit: April 04, 2012, 06:08:13 PM by Gamma Ridley »
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« Reply #100 on: April 05, 2012, 04:22:23 PM » |
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falco looks awesome.
Thank you! :3Maybe I should post up an updated screenie... Yeah. Wow, that's alot better! In my own personal taste, I would still like to ask about some things though. I hope I'm not being too picky, but I'd prefer the texture of the fur to look more like tuffs of fur other then seperate hairs, and I liked the dark fadey eyes from the original texture alot aswell as her saturation level. I am well aware that you are not finished, though. it also might be a good idea to keep checking how the texture looks on the model as you progress. I mixed your texture with the original and started editing it to help you get an idea of the style of fur I would like best, aswell as the dark faded eyes. Here's some pictures to compare-If you want to see my edit from your texture, here's it is-So if you could use this style but make it better, that would be great! Or you can just ignore me and do it however you want, cause it still looks great!Well I'm no texturer, so if you do get around to it sometime I'd redownload. :p
I did go ahead and mess with the size mod though, and it appears asthough something around 1.15x to 1.2x his size should be fine. I'll look at it a bit more.
I'm not the best at textures, either, but I'll do what I can :3
Ok, if you find a size you like more, you can add a link to the download in the discription of the hack, or you can send it to me and I'll add it to the download. 
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« Reply #101 on: April 05, 2012, 05:01:15 PM » |
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I like the combination of the two, I think the original captures her face better, since her face is a bit softer, especially around the nose area. The definition of the hair is extraordinary, however.
I'm not the best at textures, either, but I'll do what I can :3
Ok, if you find a size you like more, you can add a link to the download in the discription of the hack, or you can send it to me and I'll add it to the download.  Good to hear. :]
I guess I can add a little something at the end of the description, though it's probably just me who thinks he's a bit too tall. XD
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« Reply #102 on: April 05, 2012, 06:56:34 PM » |
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I'll try... I was originally painting the fur to the contour of the head as I saw it on the original texture.
My original Intent was to give her semi-realistic fox fur...
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« Last Edit: April 05, 2012, 07:31:28 PM by BeastmanEXE »
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« Reply #103 on: April 05, 2012, 10:30:58 PM » |
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I like the combination of the two, I think the original captures her face better, since her face is a bit softer, especially around the nose area. The definition of the hair is extraordinary, however.
Good to hear. :]
I guess I can add a little something at the end of the description, though it's probably just me who thinks he's a bit too tall. XD
Ok, that's fine  I'll try... I was originally painting the fur to the contour of the head as I saw it on the original texture.
My original Intent was to give her semi-realistic fox fur...
Ok, I'm sorry if I was rude. You're free to make it however you like  I just thought of something that might make things alot easier. This is her texture map (no eyes, though)- You can make this a layer to go over your texture while you work on it as a guide, and when you're finished, just delete the layer. Here's some examples-Will this help?
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« Reply #104 on: April 05, 2012, 11:47:01 PM » |
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Ok, that's fine Ok, I'm sorry if I was rude. You're free to make it however you like  I just thought of something that might make things alot easier. This is her texture map (no eyes, though)- You can make this a layer to go over your texture while you work on it as a guide, and when you're finished, just delete the layer. Here's some examples-Will this help? YES! YES IT WILL! THANK YOU!! *Ahem.* I mean, yes it will. Sorry if I made it seem like you were being rude. It's just that I've already been putting a lot of work into this and I'm starting to the get to the point where I might start on something else and get back to Krystal later.
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