The KCMM Showcase ! Advices to texture hackers.

Started by Miacis, November 14, 2009, 06:44:24 PM

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November 14, 2009, 06:44:24 PM Last Edit: October 04, 2011, 01:32:04 PM by Miacis Ballard
Hello, texture hackers. This topic is about the KCMM Showcase. If you don't know what I'm talking about, please read this.

Well, as you can see, your works can be featured on the blog while you are absent. I'm sure you are all excited about being featured, but first, here are a few rules you should follow if you want your textures to be more easily featured.
Forgetting about these won't take away this privilege, of course. However, the more easy it is to feature your works, the more quickly members of our team will want to feature it on the blog.

Basically, you'll just need to have a decent presentation of your textures on your topic. A decent presentation is:

The title of the texture
A download link
At least 3 good pictures, in the form of thumbnails.
(ie: minimized pictures)

Will also be taken to the blog a short text of less than around 10 lines. Introducing the character and/or comments of technical nature.
But it is not mandatory at all.

If you go much over limit, expect the featurer to cut down some portions of your presentation. If you are underlimit, then you will probably have to wait longer. Because the guy who would like to feature you will have to find the title of the character by himself, and/or take more/better pics of your work.
Which might take quite some time.
Which might lead to no feature at all. :P

But don't worry. If there's any trouble with your presentation of textures, then someone of the team will probably leave you a little word about it on your topic. :)

Overall, your best friend is your common sense for presenting correctly. Ask yourself if you would publish it like that, in our stead. =]

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Another important thing :
If you do not want your works to be featured, then please say it clearly and in the most visible way on the first post of your topic.[
We won't feature your work on the blog if you don't want to. But we won't ask for it each time.


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NO COMPLAINTS
Seriously.

I mean ... if your work is not featured when you think it should be, don't throw a tantrum. We do not decide to "ignore" or to "hate" artists. If your skills need to be improved, do so and don't snivel at us, this is not going to help you at all.
If you need recognition ... find a team, okay ?

It is a favour we're doing to you. It is not a due.

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I'll finish with the example of a bad presentation, and a good presentation (with pics of a very old texture of mine. Don't laugh, please :p)

Terrible presentation
Sorry but you are not allowed to view spoiler contents.


This is everything that you should DEFINITELY not do! o_o

Perfect presentation
Sorry but you are not allowed to view spoiler contents.


This one, however, could be posted immediately on the blog without any modifications (If not for the fact that the texture is not quite good, but ... heh! :p).



There. Hope it helped you all, guys. See ya! ^^
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Do not delete ...
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Pretty cool! =D
Please stop by my site!
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Thumbnail picture... crap.  :oshi:


Me and TGP = Pro artists. 4 days of work to get that picture done. It's great, right? ^.^

Well if you have pictures of your texture in brawl, then you really don't need to say that it is tested and working. Just using common sense.

Quote from: owned645 on January 17, 2010, 01:46:49 PM
Well if you have pictures of your texture in brawl, then you really don't need to say that it is tested and working. Just using common sense.
Well, this texture dates back to when texturing was still at its early stages. Some other texturers like picano used to put that line a bit everywhere.
Nowadays, you kids don't have to burn a DVD each time you want to test a texture. :P
Those were the time when people were very cautious to not waste a DVD with a texture that looked stretched or with wrong transparency in some place. Something that cannot always see on all pictures. :)
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~ where it stops, nobody knows.

Quote from: owned645 on January 17, 2010, 01:46:49 PM
Well if you have pictures of your texture in brawl, then you really don't need to say that it is tested and working. Just using common sense.

I gonna disagreed with you, good sir. Some .PACs and .PCSs can be corrupted but still can be used if the error isn't triggered. Example: when i tested my Zeta Metroid Squirtle Revamp at the first time, he ALMOST worked perfectly in game, except by ONE thing, that every time Charizard was defeated, the game completly freezes (you know, after Charizard, follows Squirtle), even when was no problem with the Pokemon change, only when Charizard was killed, but at least i fixed it transfering the texture in a completly virgin .PCS, and now it works without any problem, hehe....



Freelancer now, WOOOOOOOOOO!!!!

alright, so. EVERYBODY should try to follow this as closly as they can, ive seen some pretty bad posts before, this way seems good.

oh yeah, and mustacheless luigi looks like woody from toy story.

Hmmmm textures being featured?  Cool :) So they look at textures and try to pick the best I'd need to start putting btter desc.

Hmm, I may have some ideas, but first I have to figure out how to texture hack!
Anyone have any pointers?

mmm i did a neku sakuraba texture over pit but i dont know how to take the wings off or the little skirt nor the swords  and can any body help message me if you can thankyou


how do u put a hack on the wii can any one anwer my qustion
please