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Author Topic: Brawlmasquerade & other coding stuff  (Read 37598 times)
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SonicBrawler
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    « Reply #45 on: February 16, 2012, 05:33:05 PM »


    oh okay thats cool. wait, so with codes i could, for example, change DK's name thingy to Shadow?
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    « Reply #46 on: February 17, 2012, 12:11:47 AM »


    I will give Pikachu 3, but the rest 2 so that the minimum is 7 costumes.
    And G&W will be the one losing out, due to him being to only one without additional recolors (he having 6 'costumes' while the rest has 7-8 costumes).

    Seems like the best way to go from my POV.
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    « Reply #47 on: February 17, 2012, 01:35:01 AM »


    Not much progress on Brawl Masquerade, but at least I now know what I need to do in ASM to get it to work.
    And I'm thinking about how I should release it, as right I'm thinking about releasing it in the form of a few codes that adds 2 costumes to each character sans Wario and Mr. G&W.


    I've heard that a lot about a few of Brawl's precompiled files, the .rel files and .dol files. They're different from other files and would need to have a new system in Brawlbox but it's never impossible, it's whether or not we're willing to put our noses to the grindstone to do it, if we think that we should be able to do it or not.
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    « Reply #48 on: February 17, 2012, 07:08:59 AM »


    oh okay thats cool. wait, so with codes i could, for example, change DK's name thingy to Shadow?

    Basically yes.

    I've heard that a lot about a few of Brawl's precompiled files, the .rel files and .dol files. They're different from other files and would need to have a new system in Brawlbox but it's never impossible, it's whether or not we're willing to put our noses to the grindstone to do it, if we think that we should be able to do it or not.

    http://wiibrew.org/wiki/Dol

    And Module files (.rel) are basically compiled scripts based on C written .elf and .plf files, so someone should make a decompiler before it actually can be editable in BBox.
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    « Reply #49 on: February 17, 2012, 03:18:51 PM »


    *subscribes to thread* I'm amuzed by the fact that Brawl Masquerade is still being worked on Cheesy even though you're starting it from scratch.
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    « Reply #50 on: February 17, 2012, 03:35:00 PM »


    Is this stuff similar to adding custom characters, but with different files?
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    « Reply #51 on: February 17, 2012, 03:42:26 PM »


    hey, imma be working on master hand over dedee, so i edited the cod ein teh OP to show maste rhand. is it okay if i keep it and release it (with credit to u obcousre) wheni release the hack?
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    « Reply #52 on: February 17, 2012, 03:44:19 PM »


    Is this stuff similar to adding custom characters, but with different files?

    Not sure I'm understanding the question, but what this does is add more costume slots per character. If that's what you're asking, then yes. It's like replacing textures without actually replacing them.
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    « Reply #53 on: February 17, 2012, 05:03:41 PM »


    *subscribes to thread* I'm amuzed by the fact that Brawl Masquerade is still being worked on Cheesy even though you're starting it from scratch.
    It's actually easy if you have an USB Gecko and the addresses in ASM.
    Would've been easier if Dantarion had actually released his program, but this will do as well.

    Is this stuff similar to adding custom characters, but with different files?
    I create new and empty texture slots, which you can fill in to satisfy your own preferences.

    hey, imma be working on master hand over dedee, so i edited the cod ein teh OP to show maste rhand. is it okay if i keep it and release it (with credit to u obcousre) wheni release the hack?
    Sure, go ahead.
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    « Reply #54 on: February 17, 2012, 05:07:40 PM »


    ds22 you dont happen to get contact with anyone that ports code to pal like deathwolf or standardtoaster? it would be good if they ported this codes to pal before the release i would be glad to test them out like i did with ic constants
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    « Reply #55 on: February 17, 2012, 06:03:24 PM »


    I do speak with Standardtoaster on a regular bases, but I don't think he currently has the time to port that all to PAL.
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    « Reply #56 on: February 18, 2012, 02:03:03 AM »


    I do speak with Standardtoaster on a regular bases, but I don't think he currently has the time to port that all to PAL.
    even if he cant port them now asking and sending him the codes so someday he can port them would also be a big help ofr pal users.
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    « Reply #57 on: February 18, 2012, 06:41:53 AM »


    You can also ask Tomiie @ SWF (Macopride64 @ WiiRd). He recently ported Custom CSS v3 to PAL, and are currently porting some other CSS codes aswell.
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    « Reply #58 on: February 18, 2012, 07:11:45 AM »


    You can also ask Tomiie @ SWF (Macopride64 @ WiiRd). He recently ported Custom CSS v3 to PAL, and are currently porting some other CSS codes aswell.
    well i guess i will have to wait until the codes are released to ask for a port Tongue
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    « Reply #59 on: February 18, 2012, 09:25:39 AM »


    ima post so i can watch this thread cant wait for more slots its gonna awsome
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