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Question: Which Throw is the Best?
Forward ThrowBack ThrowDown ThrowUp Throw
Back - 4 (11.8%)
Up - 6 (17.6%)
Down - 3 (8.8%)
Forward - 21 (61.8%)
None - 0 (0%)
Total Voters: 34

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Author Topic: Kage's Inner Sanctum: Using a Phoenix Down  (Read 602834 times)
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Kagemaru
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    « Reply #1545 on: November 24, 2012, 11:00:32 AM »


    Hopefully actually... I'll get with J to see how Roxas is going.

    As far as Hulk goes, Joke.  what would reducing the texture size to 512x512 do?
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    BlueBrain
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    « Reply #1546 on: November 24, 2012, 11:13:18 AM »


    reduce lag if there is any
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    jrush64
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    « Reply #1547 on: November 24, 2012, 11:17:36 AM »


    Cool to see Sora looking awesome as always. Does that video contain valor form because it would have been cool to show some combos.
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    Kagemaru
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    « Reply #1548 on: November 24, 2012, 11:53:39 AM »


    Lee didn't include that either. But I got your PM and....

    I'm releasing Sora TODAY!

    Happy Face

    Just give me some time to put the download together since I'm doing this at work...
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    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

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    Chimæra
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    That doesn't sound good.


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    « Reply #1549 on: November 24, 2012, 12:03:13 PM »


    it looks kinda janky like i said
    animations kind of look too quick or broken up
    but since when have animations been good
    or looked natural

    why are you releasing it today

    it also looked like he had no kill moves cept fsmash and when he hits it seems like only the middle of the sword hits sometimes.
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    Chaos_Knight
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    « Reply #1550 on: November 24, 2012, 12:07:22 PM »


    it looks kinda janky like i said animations kind of look too quick or broken up but since when have animations been good or looked natural
    Blame Marth's bone tree.
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    5una~
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    « Reply #1551 on: November 24, 2012, 01:46:16 PM »


    Cool if Sora is being released today does that mean Roxas is as well?
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    jrush64
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    « Reply #1552 on: November 24, 2012, 03:08:59 PM »


    Nah Roxas aint releasing yet. I'm finalizing some things with him. Only Sora today.

    @Kegamru, I'm finalizing Dante and hope to send it to you by tomorrow. So we can get started on this dude.


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    Kagemaru
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    « Reply #1553 on: November 24, 2012, 03:13:05 PM »


    No. JRush isn't gonna release Roxas today. He is the one that convinced me to not wait and release him today.

    @99: Marth is fairly bony compared to Sora. Its actually pretty hard to make an authentic looking Sora with Marth's bone tree. His arms are very skinny... His up-smash is also a killing move and his forward Air is a decent strength kill move.

    That and artificial glides are complicated because... they are artificial. One day I may convince Pervy to make a perfect model port of Sora over Pit (cause Pervy does the best custom models IMO. No offense to anyone else, but I've worked with him for the longest) Pit has more model changers then Marth too.

    Anyway, I don't think I'll be able to compile this at work until my manager leaves so... 6-8 expect a release. No later then 11 my time though... and its 4:11 now.


    @Jrush: Very nice. Dante will be a work of art... I'm gonna put the same amount of effort if not more effort that I put into Sanji. (You guys are really gonna love Sanji... his animations are so smooth Happy Face)
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    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

    If only hacking Brawl paid bills.

    Chaos_Knight
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    « Reply #1554 on: November 24, 2012, 03:24:02 PM »


      That and artificial glides are complicated because... they are artificial. One day I may convince Pervy to make a perfect model port of Sora over Pit (cause Pervy does the best custom models IMO. No offense to anyone else, but I've worked with him for the longest) Pit has more model changers then Marth too.
    Eternal Yoshi did mention in his thread that he import a high poly KH2 Sora over Pit...
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    NNID: Cha0sKnight     3DS FC: 4768-7680-2509

    jrush64
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    « Reply #1555 on: November 24, 2012, 05:16:50 PM »




    Should be done tomorrow. So I can include all those textures. I already have it working in game but the head looks weird right now. Plus I need to vertex the hand around the keyblades. But fingers are rigged though.
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    Chaos_Knight
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    « Reply #1556 on: November 24, 2012, 05:21:58 PM »


    That reminds me, are you gonna include the DDD texture I sent you with the psa? :O
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    Chimæra
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    « Reply #1557 on: November 24, 2012, 05:51:58 PM »


    No. JRush isn't gonna release Roxas today. He is the one that convinced me to not wait and release him today.

    @99: Marth is fairly bony compared to Sora. Its actually pretty hard to make an authentic looking Sora with Marth's bone tree. His arms are very skinny... His up-smash is also a killing move and his forward Air is a decent strength kill move.

    That and artificial glides are complicated because... they are artificial. One day I may convince Pervy to make a perfect model port of Sora over Pit (cause Pervy does the best custom models IMO. No offense to anyone else, but I've worked with him for the longest) Pit has more model changers then Marth too.

    Anyway, I don't think I'll be able to compile this at work until my manager leaves so... 6-8 expect a release. No later then 11 my time though... and its 4:11 now.


    @Jrush: Very nice. Dante will be a work of art... I'm gonna put the same amount of effort if not more effort that I put into Sanji. (You guys are really gonna love Sanji... his animations are so smooth Happy Face)

    Okay then with all the complications i guess you guys did well
    but one question is why you stuck with that down smash like the one in ssf2
    i hated it in ssf2 and it works the same here..
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    Chaos_Knight
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    « Reply #1558 on: November 24, 2012, 05:54:15 PM »


    Okay then with all the complications i guess you guys did well but one question is why you stuck with that down smash like the one in ssf2 i hated it in ssf2 and it works the same here..
    Eternal Yoshi's version had the same Down Smash too. It's a fitting move imo. Plus every sword-wielding character in Braw; has the same Down Smash. So how about a change for once. :/
    « Last Edit: November 24, 2012, 05:56:39 PM by Pear_Knight » Logged

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    Kagemaru
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    « Reply #1559 on: November 24, 2012, 06:00:36 PM »


    Not in my release tonight. I'm only including the one model I have and the moveset. All the extra stuff will come when Jrush is done with it.

    Also, I need Pervy to customize that model cause I doubt that it has all the bells and whistles that I need. And Pervy is my go-to guy when it comes to custom models. Luffy... Sanji... works of absolute art because of him.

    I have never seen Sora in SSF2... I've never played it tbh. I don't know what Sora does in that game.

    I used that move because again... Sora's move pool is fairly limited.
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    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

    If only hacking Brawl paid bills.

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