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Poll
Question: Which Throw is the Best?
Forward ThrowBack ThrowDown ThrowUp Throw
Back - 4 (11.8%)
Up - 6 (17.6%)
Down - 3 (8.8%)
Forward - 21 (61.8%)
None - 0 (0%)
Total Voters: 34

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Author Topic: Kage's Inner Sanctum: Using a Phoenix Down  (Read 694077 times)
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Chaos_Knight
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    « Reply #2070 on: April 22, 2013, 07:31:10 PM »


    If she's a combo machine, it makes me wonder how she will handle that new Turbo feature for Project: M.
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    SonicUnderground316
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    « Reply #2071 on: April 22, 2013, 10:51:26 PM »


    Juri being a combo machine? That seems normal to me lol, Also within a weak huh? Damn you work fast o_0 ! I repost and edit the thread about a week ago and it's already that far in developement? Amazing!
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    Kagemaru
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    « Reply #2072 on: April 22, 2013, 11:51:38 PM »


    By Brawl standards Juri's combo potential is above average. Thats what I meant by that. I didn't use really any of the specifications you put in your request for moves because they had too much power and knockback. I lowered the damage to most of her moves as well as the knockback and only left high knock back for her smashes and her back air.

    That said...

    I'm going to have to bite the bullet and get help with these specials. Im srs here

    Every time I mess with ANYTHING in her [censored]ing specials the file corrupts. Its god damn annoying :/

    I'd be done with all her specials except the down special if this didn't happen.

    Her Neutral Aerial is strange... ONE of her legs refuses to attack... so I'll have to put the Fair attack over the Nair attack... which is no different then Sheik's Nair... but thats the only move that'll work.

    I'm thinking of making her fall about as fast as Fox also. Her ground game is good and her air game is made to assist her ground game.. so yeah... she needs to hit, and go back down to the ground asap.

    Post Merge: April 23, 2013, 05:29:56 AM
    Alright... Finished her counter-teleport/dodge thingy... I think I know how I'm gonna PSA that one since it works similar to Spider-Mans I can use most of Spidey's coding for it.

    Only issue is that I'm not sure how I'm gonna get it to make you go forward or backward. I decided not to make an 'up' version cause its not really needed.


    Things left to animate:

    Taunts
    Wins
    Back and Up Throw
    Final Smash

    Her assatsu kick was damn complicated :/ She spins a lot and I couldn't spin her body using the x or y rotN bones cause that would also move the ThrowN (the bone that holds the target in throws) so I had to rotate her hipN. 

    that was a pain, but the move came out beautiful so it was worth it I guess.

    Today is now Tuesday... I'm AIMING for Sunday to complete this PSA since my previous prediction of Wednesday is not looking to bright. (Didn't know I'd have that much trouble with specials)

    Also, I'm gonna have to probably come up with a Side Smash since I'm having a hard time finding a video of her focus attack to use as the side smash. Aside from that... Sheik's side and down smash fit Juri well... though I will still try to find a good replacement for them so it'll be a totally new moveset.
    « Last Edit: April 23, 2013, 05:29:56 AM by Kagemaru » Logged

    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

    If only hacking Brawl paid bills.

    KingJigglypuff
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    « Reply #2073 on: April 23, 2013, 11:38:57 AM »


    If the file corrupts when editing something, then that's an unfortunate sign saying you'll have to start over. Undecided
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    cupofcioffi
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    « Reply #2074 on: April 23, 2013, 02:40:25 PM »


    So on Sunday when you are finished with Juri will you finally be finishing up Naruto? Or is Jrush64 in charge of that?
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    Kagemaru
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    « Reply #2075 on: April 23, 2013, 02:51:50 PM »


    If the file corrupts when editing something, then that's an unfortunate sign saying you'll have to start over. Undecided

    I'm aware... Its happened like 3 times now. But I've narrowed down the cause... and it seems to be any time I place a loop in the coding.

    Set Loop:
       If
         anything~
       End If
       Sycnh timer:
    Execute Loop

    I think thats what causes it to corrupt. :/ Its fairly annoying.
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    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

    If only hacking Brawl paid bills.

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    « Reply #2076 on: April 24, 2013, 06:39:30 AM »


    So some good news for One Piece fans.

    The first version of Luffy and Sanji  should be done pretty soon. Luffy will be that gear mode thingy, whatever it's called.

    Kagemaru will be finishing up Sanji soon.

    Try and post some more info later.
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    rax189
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    « Reply #2077 on: April 24, 2013, 04:15:08 PM »


    I just started watching the one piece series on hulu a week ago xD but yea im excited for this Luffy Cheesy
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    Azure_Shadow
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    « Reply #2078 on: April 24, 2013, 06:53:55 PM »


    I'm aware... Its happened like 3 times now. But I've narrowed down the cause... and it seems to be any time I place a loop in the coding.

    Set Loop:
       If
         anything~
       End If
       Sycnh timer:
    Execute Loop

    I think thats what causes it to corrupt. :/ Its fairly annoying.

    I don't think you're supposed to use a synchronized timer in a loop. I mean, synchronized timers are meant to cause something happen ONCE during an animation, at a specific frame, and loops are recurrent throughout the animation...
    I'd be surprised if it didn't crash. Maybe you'd want to use an asynchronized timer, instead?
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    Carnage
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    « Reply #2079 on: April 24, 2013, 06:55:06 PM »


    I don't think you're supposed to use a synchronized timer in a loop. I mean, synchronized timers are meant to cause something happen ONCE during an animation, at a specific frame, and loops are recurrent throughout the animation...
    I'd be surprised if it didn't crash. Maybe you'd want to use an asynchronized timer, instead?
    loops dont use async timers lol they mostly use sync, even the ones made by nintendo.
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    « Reply #2080 on: April 25, 2013, 09:32:36 AM »


    loops dont use async timers lol they mostly use sync, even the ones made by nintendo.

    Im srs here ...Oops.

    Sorry, I don't know why I mentally switched synchronous and asynchronous timers. Must've been tired.
    In that case, I don't know why it'd freeze... maybe see what happens if you move the timer to the beginning?
    I assume you're using brawlbox, so hopefully this'll be fixed when BlackJax releases 0.68.
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    « Reply #2081 on: April 25, 2013, 09:37:50 PM »


    Its odd... I haven't tested to see if its a problem with anyone other then Sheik.

    But meh...
    At any rate, another Juri Update:

    Animation wise, everything is done except for:
    Victory/
    Entry
    Back/Up throw
    Feng Shui activation.

    I'm taking a break to work on some Sanji stuff while JRush helps me out with her specials. From what I'm told, this is like the last thing Sanji needs animated before his PSA can be finished...
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    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

    If only hacking Brawl paid bills.

    BlueBrain
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    « Reply #2082 on: April 26, 2013, 03:36:17 AM »


    want to send me the animations for a "revision"?
    not saying ur animations aren't good, cuz they tend to be [censored]ing epic, but well, you know... some of your animations also tend to miss a bit of flow... [censored]
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    Kagemaru
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    « Reply #2083 on: April 26, 2013, 04:35:20 AM »


    Sure thing I don't mind. I'l send you stuff in a bit.

    And yeah... I know some of them may be missing flow or w/e... I actually prefer when its pointed out. That way I can at least look at it to fix it.
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    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

    If only hacking Brawl paid bills.

    jrush64
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    « Reply #2084 on: April 26, 2013, 12:53:00 PM »


    Yo Kage, I need directions on Juri's specials so I can get it done.
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