Lol, it seems to be holding up. xD
I was gone for... an hour or two at the most. I've had play sessions last over twice as long as that one.
And yes, I'm using Dsx8's model. Because... its awesome.

It took me a bit longer to fix a couple things then it normally takes. I had to re-make the Wait1 (which is actually the only wait SDoom made) because he had moved the YRotN bone in the wait, so that was gonna make it hard for me to position the HipN bone.
So I re-made the wait1, it looks pretty much the same.
The Run... that took a while because the way SDoom did it wasn't the cleanest thing in the world. Animation wise, it was perfectly fine. But moving wise, it needed some tuning up. he was basically running on air and/or sliding across thr ground. So I had to go in and re-do the TransN bone movement to match his body movement.
The Dash is done as well. Spiderman no longer goes through the ground.
Turn was fine.
TurnRunBreak was still Sheik's and if you noticed, it clipped in-game. So, I fixed that. Its smooth now, and no longer Sheiks.
The cliffattackquick, dodge, jump 1 and 2, and slow, (things you do when getting off a ledge) all transition into Spider-Man's wait1 or fall animation now, instead of being Sheik's. So now its a seamless transition.
Win1 is now him hanging from a web.
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Tifa related news:
I've got 1 more grab to animate (Up throw)
Then she is ready to PSA.
I'm gonna leave the Final Smash as is... partially due to laziness, partially due to it being done already by Kit and blah blah.
2 questions though. Which bone is the shield attached to? And which bone is used to grab the opponent? I have forgotten. (If no one answeres before I get along to PSAing, I'll of course look it up myself)
The shield question I've never known the answer to though. I just look at Iron Man's animations, and realized his shield was chilling out on the ground. xD