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Question: Which Throw is the Best?
Forward ThrowBack ThrowDown ThrowUp Throw
Back - 4 (11.8%)
Up - 6 (17.6%)
Down - 3 (8.8%)
Forward - 21 (61.8%)
None - 0 (0%)
Total Voters: 34

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Author Topic: Kage's Inner Sanctum: Using a Phoenix Down  (Read 601763 times)
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Kagemaru
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    « Reply #1155 on: September 09, 2012, 06:08:32 AM »


    I put that in there. the air attack that is. The dash attack hasn't been changed yet cause I didn't have an idea for it yet. Could you describe yours a bit again?

    Also, you can beta hulk since it was originally your project anyway my only issue is that his chest is crazy buff... Makes his movement look a bit wonky.

    So far before animations can be finished, I have to make his neutral b and an alternate one for the air since whatI have in mind doesn't work in the air. Side b will be gamma clap from ultimate destruction. Haven't animated it yet. Need to make an up tilt.

    Psa wise the yet to be animated moves obviously need to be psaed along with gamma charge for the up b. I looked at Mariodk's code for Gotenks and it confused me so I may need some help making it go in different directions. So far it is just a short bust up.
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    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

    If only hacking Brawl paid bills.

    metatrongrhm
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    « Reply #1156 on: September 09, 2012, 08:07:58 AM »


    ... Am I 1 of the first 3?
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    Kagemaru
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    « Reply #1157 on: September 09, 2012, 08:25:43 AM »


    Yes.
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    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

    If only hacking Brawl paid bills.

    metatrongrhm
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    « Reply #1158 on: September 09, 2012, 08:54:45 AM »


    Yes.
    Awesome Smiley
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    Bagel
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    « Reply #1159 on: September 09, 2012, 05:01:23 PM »


    Well looks like I'll be numero tres Wink

    Thanks for all of your help btw.
    « Last Edit: September 09, 2012, 05:02:17 PM by Bagel » Logged

    Kagemaru
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    « Reply #1160 on: September 09, 2012, 07:13:44 PM »


    Dose actually.
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    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

    If only hacking Brawl paid bills.

    ThyLASA
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    « Reply #1161 on: September 09, 2012, 08:46:08 PM »


    So wait who test what? Because I like testing hacks because I like giving FeedBack bruh.
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    Kagemaru
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    « Reply #1162 on: September 09, 2012, 09:13:19 PM »


    You can be the third wolverine beta tester. He is almost ready for a 2.5 if I can clean the motion file a bit better hopefully his combo can fit in.
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    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

    If only hacking Brawl paid bills.

    xZedkiel
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    Quitting for a while... Wish I could quit life..

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    « Reply #1163 on: September 09, 2012, 11:21:00 PM »


    I can't wait to get my hands on Wolverine V2.5 or V3 :3 don't forget the recolors D: Do you need CSPs?
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    Kagemaru
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    « Reply #1164 on: September 09, 2012, 11:30:32 PM »


    Er... Actually, those would be nice to have. I think there are some already out, but some new ones would be nice. Do those so that they'll be in the DL and I'll collab you for them.

    Also, a disclaimer, apparently this moveset is very picky... so feel free to try and use the moveset with other models but I'm pretty sure that its gonna freeze for most other models besides certain Wolverine ones.
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    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

    If only hacking Brawl paid bills.

    AnImAiNe
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    « Reply #1165 on: September 10, 2012, 05:56:25 AM »


    hey kagemaru i have an idea for a down smash if you don't have one.
    couldn't hulk grab a boulder and smash it down on the opponent sort of like charizards rock smash except he breaks it on his opponent instead of his head or grabbing a boulder and using it to smash the opponent into the ground like dk's side smash did.
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    metatrongrhm
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    « Reply #1166 on: September 10, 2012, 08:09:58 AM »


    -Side Smash:
    Hard to get the second part to hit.
    -Side Special:
    Bit weak, considering how many hitboxes are likely to connect
    -Down Special:
    Extend the time a little more to allow for comboing?
    -Down Smash:
    Not sure if you intended this or not, but it doesnt hit behind you
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    Kagemaru
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    « Reply #1167 on: September 10, 2012, 12:25:39 PM »


    Could you be a bit more detailed?

    Side Smash: The intended effect is for the first part to knock you into the second part. This is also why I asked for the GFX for that particular move. Because I could extend the Hit boxes to that GFX and it would look better.

    Side Special: Its not intended to kill. If you've ever played MvC thats Berserker Barrage. Its a decent special in MvC but in Brawl I didn't want it to have much of any knockback at all.

    Down Special (ground is what I'm assuming you're talking about): That hasn't changed since  v1 and probably wont. Its got enough freeze time to combo into it as is. Can't make it an 'auto' combo or it wouldn't be fair.

    Down Smash: Its not supposed to hit from behind. Its similar to Spider-Man's Down Smash (Ironically, I got this particular move from a sprite sheet of MvC2) where it is only really aimed at the front.
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    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

    If only hacking Brawl paid bills.

    jrush64
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    « Reply #1168 on: September 10, 2012, 02:02:47 PM »


    Kagemaru, I'll be sending you more files soon. I wasn't happy with what I sent you so I hope you'll like these ones.
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    Bagel
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    « Reply #1169 on: September 10, 2012, 04:03:50 PM »


    Feedback Time:

    The tilts: All of them were really good, the animations were solid and so were the damage and knockback

    Specials: I felt that the neutral and side special were too spam-able IMO. I will elaborate more in a while because I haven't had time to play with the psa too much.

    Sorry I can't post more, I really haven't had enough time to play around with it yet.
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